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Posts from Satellite tournament #1 for CIS-2016 in St. Petersburg.

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#1
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Greetings, respected forum participants!!!
We present to your attention a "satellite" tournament, the main prize of which will be paid participation and accommodation at the main tournament of the year, CIS-2016, in St. Petersburg.
The above-mentioned package includes:
Accommodation: 7 days in a standard twin room, 8,850 rubles, with the option to choose a roommate (or roommatess)
Meals: 7 days, breakfast and lunch, 4,550 rubles
Conference hall payment for all days - 1,500 rubles
Participation in the main CIS-2016 event - 3,000 rubles

Total package cost: 18,000 rubles

Entry fee - 1,500 rubles. Preferred payment method: transfer to a Sberbank card. Any commission fees are to be covered by the Sender.

Registration is confirmed only after the money is transferred to me!
Detailed information about the CIS 2016 tournament
/topic/11728/

Attention:
This package will be issued on-site on 30.04.16 or 01.05.16 and cannot be transferred to third parties, nor converted into cash (there is an option to exchange the room for an upgraded one with an additional payment or change the meal plan; everything else remains unchanged!!). If the winner of this tournament declines the trip, the package cost is non-refundable and will be added to the prize pool!

TOURNAMENT #1

Tournament bracket: will be here

Tournament Schedule:
Ceremonial draw (online via m200 if the internet doesn't fail)) 21.02.16 at 21:00
Round 1: 21/02 - 28/02
Round 2: 29/02 - 06/03
Round 3: 07/03 - 13/03
Final: 14/03 - 20/03


Players residing in St. Petersburg and the Leningrad Region are not allowed to participate in this tournament. (An exception is permitted for those who donate half of the BI to the prize pool; as the organizer, I cannot refuse benefactors))
Minimum number of participants: 12 people. Main prize: a package for accommodation and participation in the main tournament of the year, CIS-2016 in St. Petersburg.

Rules: standard + the following changes:
Game version: SoD 3.2 + latest working version of the HD-Mod + HeroesWorld Rules 1.38 (except for the Anarchy template)
Templates: h3dm1, 8mm6a, 6lm10a, JebusCross, Diamond, Mini-Nosta, Anarchy. The player lower in the bracket starts the template draft.
Faction and color selection: Randomizer with bidding. The player higher in the bracket makes the first bid for the faction. (If the bid for a faction reaches 10,000, the color is given to the other player for free)
Description: The host generates a pair of random factions using a special button. Immediately after generation, each player may request a regeneration once for a 500-gold penalty paid to the opponent. If during the regeneration at least one faction repeats, the same player may (but is not obligated to) request a free regeneration until a new pair of factions appears. The penalty cannot exceed 10,000 gold. After bidding for the faction, bidding for color takes place.
For example, after all bidding, a pair of red Castle vs. blue Fortress is generated. Castle was bought for 2,000, and the color for 1,000. The host transfers the total sum of 3,000 to the players' accounts via a special button (in HeroesWorld Rules 1.38) before the start of the game as follows: sets a value of -3,000 next to the red player, and +3,000 next to the blue player.
We play with rebuilding! Since at the CIS it will be enabled to avoid deadlock situations: might VS control.
Time limit for each game: 7 days!
P.S. Restarts on day 113, as usual.

An interesting question has come up regarding the rules for the SoD mirror, since the HeroesWorld rules are still in development, I will formulate the general points mandatory for participants of this Satellite.
Timer: 21,00 +8,30 + 1,15
1). Before the game, each participant can ban from 0 to 1 faction, then a mandatory faction is generated. Who bans the faction first is determined by a coin toss.
2). Then bidding for the hero takes place. Each participant can ban from 0 to 1 hero, then bidding occurs to choose first from the remaining heroes. Who bans the hero first is determined by a coin toss.
3). Then bidding for color. The winner transfers the total amount to the loser.
4). Redraw is allowed. Bid accordingly.
5). Hit and Run is forbidden
6). Philosophy of sameness for h3dm1:
Based on the consideration that both opponents have everything identical (well, except for heroes so far..), the meaning of additional restrictions is lost, meaning players can go wherever they want and pick up/visit any objects without breaking the guard!!! Including with Fly or Dimension Door
7). As for all L+U - the restriction of 1 Dimension Door per turn per hero applies.
8). It is allowed to buy and upgrade any monsters
9). Diplomacy, Cloak of the Undead King, Cartographer, Hill Fort, and the use of game cheats/bugs described by the HeroesWorld rules are FORBIDDEN!!!
10). When starting with a non-Necropolis faction, it is forbidden to build the Amplifier +10% to Necro in secondary towns. Otherwise, there would be a strong imbalance for whom Necro works and for whom it doesn't. I hope Wizard can make identical heroes or do something about Necro))
11). Using level 4-5 scrolls without building the Mage Guild is FORBIDDEN!! However, HeroesWorld Rules will not allow this anyway)
12). If I remember anything else, or if I am reminded, I will add it.

Please note that Redraw is allowed on the following templates:
h3dm1, 8mm6a, 6lm10a, Anarchy
On the templates JebusCross, Diamond, Mini-Nosta, Redraw is FORBIDDEN!!!


However, by agreement with your opponent, but only BEFORE THE GAME! You can negotiate and change the rules as you wish!
__________________

Organizer/Judge/Collector - KobRa_RR

Resolve all disputable situations with your opponent. If you cannot, save the game and write (call) me. (but not after midnight, please!!!! :D )
In case a player categorically disagrees with the Judge's decision, the regulations provide for an urgent appeal to the Chief Judge -Dirty Player.

List of participants:
=Lizard=
Amiloo
Fire2Sky
HellLight
Falcone
Redwhait HP
Amster
Noom
BAJIEHOK
Sanin
Dark
Aiwe
The
Mizrael
Sevensan


Registration must be done in this topic, stating your nickname

To transfer the entry fee, please contact me via ICQ 286406830 or Skype: kobrarr

Don't miss your chance to get to the main Heroes event of the year for just 1,500 rubles!!!

(c)Alexxl


In reply to Dirty_Player
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#125
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Dirty_Player
After your spectacular performance, you can safely end your career :D :D :D

I'll omit the ethical aspects of this game, let them remain on everyone's conscience, but I strongly disagree with your position that you were allegedly "robbed."

Regarding the situation, I'll say this: yes, factually you have a very strong army, the Red Sphere, you can't be killed, but you have no hint of control. Gretchin leveled up very unluckily, ending up without Wisdom, meaning you'll have to level another hero for control. Your resources are at zero, so there's no question of quickly building a Mage Guild in several castles. There are still unopened Pandora's Boxes and Dragon Fly Hives on the map that Blue can take much faster, partially compensating for the meat deficit. Not to mention that you still need to somehow defend your towns and shooters. It's also very likely that once your opponent gets Town Portal, your problems will multiply.

In Heroes (at least in HeroesWorld rules), there has never been (and I hope never will be) a forced assignment of a final game, so you can play until day 411 or day 911. This requires flawless and precise play from both sides: one needed to play for control, repelling the opponent's attacks, while the other needed to avoid being caught in the castle while collecting the remaining treasure. A draw was awarded based on the fact that neither side had a decisive advantage, and obtaining one would require a lengthy game for which there was no time.

This is my position as a judge; perhaps Kobra will add his analysis of the situation.

I apologize, but based on what was said above, if I repel КВ on day 121, I could potentially count on a win by judge's decision, claiming there's control, that's it — winner.
In my opinion, the significance of having control is way too overstated. Everyone knows that playing with control is easier, but everyone somehow forgets that you also need to know how to play with control... And if Lizard finds control in the Mage Guild on his first try right away, then what?
All Dragon Utopias are taken and there's no КВ in any of them?

It just all sounds very thin: "Lizard, you have everything good — an army, the Red Sphere, you're invincible — but you don't have the spell, so you lost..."

Maybe I'm a noob and disgraced myself; I just decided to voice my opinion.
С уважением,
Максим

451758771
vk.com/St.Allen
heroes3.tv/St.Allen
twitch.tv/Chertix
In reply to Wicc
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#126
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Wicc
I had an idea to draw a template like "Tie-break" - a mirrored M-map for 1 zone with a couple of villages and a lift to the opponent.
Better than Jebus Cross-S with one zone, no center, but with an unguarded lift.
I feel this template could become even more popular than Jebus itself.

Added after 9 minutes
St.Allen
All Dragon Utopia are taken and there is no кв in any of them?
There is no control in the Dragon Utopia. When making the decision, it was naturally considered that receiving counter-control is very difficult, primarily due to a lack of wisdom and resources to build several guilds, or even one, while also guessing where, and then protecting that Castle, as well as other castles.
St.Allen
It just sounds a bit too precarious: "Lizard, you have everything fine, both the army and the red orb, and you are invincible, but you don't have spells, so you lost..."
There is a difference between losing and not winning, don't you think?
And how about the opposite situation:
"Num, you have everything fine, several heroes have DD, the opponent doesn't and won't for a while, you can quickly collect freebies across the whole map, you are elusive, but right now the opponent has a larger army, so you lost..."
In reply to Wicc
#127
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Wicc
I had an idea to create a map template similar to "Tie-break" - a mirrored M-shaped map with one zone, a couple of villages, and a lift to the opponent.

Until a certain time, players can develop in their own area (they cannot go to the opponent), and when the deadline arrives, the red player enters the lift, and the blue player attacks him. Whoever wins the battle wins the game.

With short control and Order of the Phoenix, I think it's quite possible to achieve a game duration of no more than an hour or an hour and a half, while the result depends on skill.
I have a question: assuming all other factors are equal, if blue always attacks, does that give him the first turn, which would be a good bonus for him?
435-191-039
Discord Iamsamstan#6087
In reply to Iamsamstan
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#128
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Iamsamstan
I have a question: all other things being equal, if blue always attacks, does that mean they get the first turn, which would be a good bonus for them?
In certain battles, it will be, and in others, it won't. For example, if you can position yourself tactically and use oil/ghost to gain an advantage, then it will be. But if the battle is slow-paced, with a focus on turn order, then it won't make a difference.

You could try to implement a system where the player with more time remaining on the timer attacks first.

By the way, you don't even need a lift – just two separate planes that are not connected to each other. When the deadline arrives, the two most powerful heroes (or the two heroes with the strongest army) are selected, and the battle begins automatically.
In reply to Wicc
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#129
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Wouldn't it be easier to use existing options, like Tactician Corner, for example? I highly doubt you, Vic, could create something more balanced than that...

Added 9 minutes later
As for the game itself, the situation is very complex, and Dirty and I independently came to the conclusion that neither side has a decisive advantage on turn 142 (Lizard is invincible in open field, and Numa can't be caught, and the strength difference in the army will decrease further due to necromancy and demonology), so we need to continue playing until one side gains this advantage, but due to the players' inability to do this (finish the game, Lizard only plays in the morning, NUM only plays in the evening), we had to make a difficult decision - flip a coin. This is unpleasant, but sometimes there is no other way.


In reply to KobRa_RR
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#130
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KobRa_RR
Wouldn't it be easier to use existing options, like Tactician Corner, for example?
TC is a fix, so there aren't that many options there; they are generally understandable, and besides, they require a lot of grinding specifically in TC.
I highly doubt you, Vic, could create a more balanced one...
It seems you didn't understand the point of my suggestion.
In reply to Wicc
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#131
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a mirrored M-map for 1 zone
build it faster, I'd play something like that on Blitz with Overlord :rolleyes:
In reply to StickyFingaz
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#132
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Of course, history doesn't allow for speculation, but it's still interesting to wonder, if I hadn't agreed to the coin toss, what would the outcome have been?
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#133
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=Lizard=
Of course, history doesn't allow for speculation, but it's still interesting to wonder, if I hadn't agreed to the coin toss, what would the decision have been?
When I messaged you on ICQ, I didn't ask if you agreed to the coin toss or not. I wrote that we decided to call it a draw and toss a coin, but Num asked me to toss a real coin, not a virtual one, and that's the question I asked you, if there had been any objections, I would have tossed the coin in the game.
In reply to Dirty_Player
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#134
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Sorry for posting here instead of in ICQ/private message, but I want everyone who's interested to see it, because it's not a trivial situation.

As I understand it, the coin toss would have happened anyway, right? Even if I had refused it in any form and demanded a direct decision, they would have still tossed the coin without my consent? If that's the case, then why even ask me in the first place? It just made me feel even worse about the whole thing.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#135
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Oh, the heavy burden of judges.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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#136
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May the esteemed judges and Num himself forgive me. But I have just actually reviewed the saves (which I practically never do, as those who play with me know). However, since such a conversation has started, it became truly interesting.

In general, I got the impression that only about 2 minutes were spent studying the save. Because on my very own turn, I pick up another max hive along the way (viv becomes 70+) and simply charge into the teleport to take back my capital, where I had previously built level 4. There in the library is Dimension Door. At the same time, it's clearly visible from the provided save that next to the unkillable Grechka runs a leveled-up (and still leveling) Pyrrh—already at the moment of the save—with exp wisdom and exp log.

There are simply enough resources on the way to the capital—at least a max naga bank. And if the chain isn't broken (which is highly doubtful given the opponent's position), then also a max Dragon Utopia—which the opponent doesn't see and is veeeeery unlikely to scout in the next 2 turns.

I am well aware of how difficult the judges' work is, as I have encountered this myself more than once or twice, but...

Question: WHAT KIND OF DRAW IS THIS ??? I am ready to give the save to anyone who wishes.

p.s. I am also ready to start a game with Sanin right now, if everyone involved in "THIS" hears me.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#137
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=Lizard=
Please forgive me, esteemed judges and, in particular, Num. But I just reviewed the save files (which I almost never do, as those who play with me know).
Actually, this is where it should have started (with justified complaints about the judges' decision), instead of talking about mandatory final battles in the Warlord Tournament on map 211 and groundlessly accusing me of tampering with save files. I haven't seen any apologies for that yet.

2Preds: http://rghost.ru/6zPv8nTjM
blue password: 123
red password: 3001
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to =Lizard=
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#138
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=Lizard=
...
Question: WHOSE TURN IS IT HERE??? I'm ready to give the save file to anyone who wants it.
...
Apparently, the judges took into account your ability to squander winning positions when making their decision. :p

Seriously, though, please upload the save file for everyone to see. It's inevitable that there will be some arguments anyway. :D
In reply to PReDS
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#139
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I'm posting this save file. Play it, and you'll see that I played levels 143-147 head-on, without any tricks. At level 211, I have 86 lives, an unkillable "Grechka," and "Pyrrh" with control.

P.S. I have no intention of apologizing because I believe that in this situation, I was subjected to far more serious insults through the decisions made than by the "accusation of opening save files," which is laughable in itself. We'll sort out the issue between ourselves over a drink. I think the situation here is broader than a dispute between two players.

My password (red): 3001
Alexander's password (blue): 123
Attachments 1
1 file attached • Total size: 277.4 KB
http://ru.twitch.tv/lizard_wt