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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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In reply to fktifzobr
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#1412
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I think I'll do it this way:
1) Base and upgrade in blue, and alt-upgrade in green (variant for jungles or islands).
2) Base and upgrade in yellow, and alt-upgrade in green or red (variant for the desert).

I like both options, if the upgrade will differ from the base in shade. In general, we need to decide where the lizards will live (in the deserts or in the jungles/swamps). After all, the choice depends on the color of their skin :D
However, the helmet and the head itself make them more suitable for the 1st option. Desert lizards would suit the head of some kind of skink (or Australian moloch).

And in any case, the red option is too poisonous in shade. It is better to change it to some kind of crimson, or cherry (as an option). However, then the desert lizards will be too similar to the Cabirs... this is not suitable.

In short, I like the 1st option a little more.
In reply to Lone Corsair
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#1413
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Lone Corsair
I like both options, especially if the upgrade differs from the base version in terms of color. But we need to decide where the lizards will live (in deserts or jungles/swamps). Because the choice depends on the color of their skin :D
However, the helmet and the head itself make them more suitable for the first option. Desert lizards would suit the head of some kind of skink (or Australian moloch).

And in any case, the red option is too poisonous in color. It is better to change it to some kind of crimson or cherry (as an option). However, then the desert lizards will be too similar to the Cabirs... this is not suitable.

In short, I like the first option a little more.
I thought that the blood of the Cabirs could be used to create red lizards, but yes, I agree that the red color should be made darker.
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#1414
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Actually, we need to decide where the lizards will live (in deserts or jungles/swamps). Because the choice will determine the color of their skin.
We will do the opposite: the choice of skin color will determine where they will live :D
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#1416
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I think I'll make a gnoll swordsman, give him an axe, a wolf head, and kappa paws.
I think it would be interesting to make one as an assassin. (There are already so many swordsmen anyway ;))
In reply to WizardNazyr
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#1417
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WizardNazyr
I think it would be interesting to see it on an assassin. (There are already many characters made as swordsmen ;))

An assassin would be too thin for a gnoll. An elven figure doesn't suit them. :)
Although, I wouldn't mind seeing that either.
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#1418
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WizardNazyr
I think it would be interesting to make it for the Assassin. (There are already many characters made for the Swordsman ;))
Okay, I remembered about the idle01 animation; there are fewer problems with it than with the regular one, so most likely the Gnoll will be for the Assassin.

Added after 39 seconds
Lone Corsair
He would be too thin for an Assassin. The purely elven figure doesn't suit them. Although I wouldn't mind seeing that either.
You could add a different torso.
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#1420
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We are waiting for the final version :)
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#1421
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That's pretty good, but he looks a bit scrawny. He needs some more muscle... and of course, more fur :D
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#1422
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It's pretty good, but he's kind of scrawny. He needs a bit more muscle... and of course, some fur.
But these are Gnolls! Why would they need muscles?
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#1423
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WizardNazyr
But these are Gnolls! Why would they need muscles?
I agree, Gnolls are cowardly and weak creatures; they should have traits like cowardice and treachery.

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However, on the other hand, they can be cunning, fast, and ruthless.
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#1424
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although, on the other hand, they can be cunning, fast, and ruthless.
Perhaps one of the upgrades could grant them the ability to use traps.