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Posts from NCF – Extended list of Neutral creatures.
Well, what's wrong with that? It would be great if I were proficient in Blender, 3D Max, and Maya, then I could create a mod.
Added 1 minute ago
Seriously? I recently tried to find this mod, but Google and Yandex only show mods for Skyrim.
Added 16 hours 6 minutes ago Although, no, you could create a large "pack of neutral creatures from LotR," because replacing all the races seems impossible (except perhaps Mordor, Angmar, and Eriador (former territories of Arnor, just for reference)). The reason: creatures from level 1 to level 7, the army of Gondor, Rohan, Erebor, and Isengard is not that diverse.
Play the Edain mod for BFME2: RotWK. The question of troop diversity will be resolved. You can make a smoother transition between levels so that the seventh level is as strong as the fourth or fifth. You can put something from siege weapons, riders, dwarf carts, etc., on the seventh level. The main thing is to want to.
8 factions can also be easily gathered: Mordor, Gondor, Isengard, Rohan, Goblins, Dwarves, Elves, Ents.
Play the Edain mod for BFME2: RotWK. The issue of troop diversity will be resolved. You can create a smoother transition between levels, so that the seventh level is as strong as the fourth or fifth. You can add something from the siege weapons, riders, dwarf carts, etc., to the seventh level. The main thing is to want to.
8 factions can also be easily gathered: Mordor, Gondor, Isengard, Rohan, Goblins, Dwarves, Elves, Easterlings.
In terms of diversity, the Edain mod is second only to Lord of the Rings: Total War. There are so many different units! I recently watched
Added 5 hours 29 minutes ago Guys, where can I change the creature ID? I'm finding that the North Ranger (alternate) is replacing the Dunedain.