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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#1125
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By the way, I was just thinking about something else: making summoning demons instead of summoning elementals not a good idea, because summoning magic will be available to Sanctuary and Haven, and it wouldn't make sense for the light factions to use demon summoning. Therefore, we need to think of something else.
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#1126
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WizardNazyr
By the way, I was thinking: making demon summoning instead of elemental summoning isn't a good idea because summoning magic will be available to Haven and the Alliance, and it wouldn't make sense for the light factions to use demon summoning.
So, we need to think of something else.

Why is demon summoning even needed? Let there only be elemental summoning :D
(Or maybe create a chaos magic spell that summons demons? It's unlikely that good factions would delve into chaos magic.)
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#1127
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Why is summoning demons even necessary? Just let there be only summoning of elementals.
Initially, the plan was to replace summoning elementals with summoning demons, but since it will be available to both the Naga and the Alliance, it's not an option.
(Or maybe create a Chaos magic spell that summons demons? It's unlikely that good factions would delve into Chaos magic.)
Chaos is destruction, and summoning demons is summoning. :D
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#1128
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WizardNazyr
By the way, I was thinking: making summoning demons instead of summoning elementals is not an option because summoning magic will be available to Haven and the Alliance, and it wouldn't make sense for the light factions to use demon summoning.
Therefore, we need to think of something else.
Indeed, it's better not to do that, but we can create 4 initial elementals (Order, Chaos, Void, Unified Magic), however, they might be similar or identical to Void Spirits and Magic Elementals.
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#1129
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this is temporary, we'll come up with something and replace the elementals' territory later.
Hmm... What's wrong with regular grass?
indeed, it's better not to do it, but we can create 4 initial elementals (Order, Chaos, Void, Unified Magic), however, they may be similar or identical to the Void Spirits and Magic Elementals.
Or maybe we should keep the elementals? At least temporarily.
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#1130
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found an interesting image

this golem has blades in its hands; I added similar ones to the Titan's hands, and it looks good. Now, during the animation of its special ability, it looks like it's slashing with them:smile03: Now the Dwarven Titan won't always just kick!

Added 2 minutes later
WizardNazyr
Hmm... What's wrong with regular grass?
No, I mean that I will later replace the sand with grass.
WizardNazyr
And maybe we can keep the elementals? At least temporarily.
For now, we can leave the elementals.
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#1131
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This golem has blades on its hands; I added similar ones to the Titan's hands, and it looks good. Now, during the animation of its special ability, it looks like it's slashing. Now, the Dwarven Titan won't always be kicking!
That's good :) That kicking animation was annoying.
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#1134
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new model of the thunderbird (if you prefer the old one, I won't add it to the mod)
So, we're replacing them with Simurghs? And I like the model.
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#1136
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[email protected], what if we added free cities as the 9th faction? It's not necessary to give them 7 units and all the upgrades. Just for the campaign and scenarios?
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#1137
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WizardNazyr
[email protected], what if we added free cities as the 9th faction? It's not necessary to give them 7 units and all the upgrades. Just for the campaign and scenarios?
I also thought about that. When I created the mage in blue, I also made the thunderbird, swordsman, and archer (based on the Elf).
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#1138
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a swordsman and an archer (on an elf)
I think it would be good to create something similar:
1. Rogues - based on a peasant
2. Mercenaries - archers, based on a scout
3. Pirates - can be borrowed from NCF
4. Free Mages - based on druids (or can be based on a monk)
5. ?
6. ?
7. Thunderbirds

Added 1 minute later
As a city, you can take an old church + unused objects (tents, an old human city, etc.)
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#1139
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WizardNazyr
I think it would be good to create something like this:
1. Rogues - based on the peasant
2. Mercenaries - archers, based on the scout
3. Pirates - can be borrowed from NCF
4. Free Mages - based on druids (or can be based on the monk)
5. ?
6. ?
7. Thunderbirds

Added 1 minute ago
As a city, you can take an old church + unused objects (tents, an old human town, etc.)
This looks more like a city of bandits and pirates; I think it would be better to create a set of creatures and combine them in different situations.
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