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My idea for a political experiment:
1) Turn.
1.1) A turn lasts 24 hours.
1.2) A turn is divided into two phases: active and passive.
1.2.1) Active phase: the player chooses several actions from the proposed options (for example, a player playing as state A attacks state B, orders the training of a troll-flooder squad (1 turn), and orders the construction of a statue of themselves in their capital (2 turns)).
1.2.2) GM's turn.
1.2.3) Passive phase: calculating damage from the GM, political intrigues.