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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#989
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By the way, is there any news regarding the lizardmen? In the old mod, they were really poorly made.
1) They will live in the desert.
2) The final level will feature a basilisk based on the dwarven dragon.
3) There will be a hydra :).
There will, of course, be other changes, but these are the only ones for now.
In reply to WizardNazyr
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#990
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WizardNazyr
1) They will live in the desert
2) The final level will feature a basilisk based on a dwarven dragon.
3) There will be a hydra :)
There will, of course, be other changes, but for now, these are the only ones.

Excellent, I'll be waiting :smile20:

By the way, is there an approximate lineup for the Chimera Mages?

And I had an idea to replace the Radiants with some kind of battle mage. This would look especially good if the vestals are healers. Then these wizards (because in the Empire, besides monks and inquisitors, there were also free mages) would specialize in certain curses and blessings.
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#991
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By the way, is there an approximate lineup for the Chimera Mages?
It's on the first page in the general information.
And I had an idea to replace the Shimmers with some kind of battle mage. This would look especially good if the Vestals are healing. Then these mages (because in the Empire, besides monks and inquisitors, there were also free mages) would specialize in some curses and blessings.
In my purely personal opinion: two mage/caster units is nonsense.
In reply to Lone Corsair
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#992
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Lone Corsair
Great, I'll be waiting :smile20:

By the way, is there an approximate lineup for the Chimera Mages?

And I had an idea to replace the Radiants with some kind of battle mage. This would look especially good if the Vestals are healing. Then these wizards (because in the Empire, besides monks and inquisitors, there were also free mages) would specialize in some curses and blessings.
->Inquisition
->Mages
Haha:p
С уважением, Дубинкин.
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#993
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This will look especially good if the Vestals are healing.
Vestals – they shoot and bless.
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#995
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Maybe implement cavalry for Haven, as neutral units – wandering knights who hunt demons but don't obey any state (or whatever they have)?
С уважением, Дубинкин.
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#996
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Dybinkin
Maybe, implement cavalry for Haven as neutral units – wandering knights who slay various demons, but are not subordinate to the state (or whatever they have)?


Actually, I would like cavalry to be available in the city and replace the Angels.
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#997
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I would actually like cavalry to be in the city and instead of Luminaries.
1. Cavalry already exists for the Dwarves.


Added after 6 minutes
Maybe implement cavalry for Humans as neutral units - wandering knights who slaughter various demons, but are not subordinate to the state (or whatever they have)?
And still, it's too early to think about neutrals.

Added after 4 hours 11 minutes
By the way, [email protected], I came across your mages:


I want to say that they turned out great, and it also seems that they haven't appeared in other mods yet, so if you don't mind, maybe we can use them as a basis and create Sorceresses for Might & Magic? We need to change the color of their clothes (red/burgundy/blood red), change the top of the staff (so that there is something related to chaos/destruction) and the effect (also change the color and when he casts spells, let there be some kind of pattern associated with chaos/destruction).
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#998
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Maybe instead of the auras, we could use some kind of "lolodin" creatures, based on vampires? Although the auras are also good.
Cavalry in the Middle Ages was actually a very powerful type of unit. A knight at that time was as valuable as a tank is now. Comprende?)))
The mage is interesting, but he's too slender, although this can't really be fixed – it's just the model.

Added after 40 seconds
Or, for the human cavalry, could we use the Death Knight model?
С уважением, Дубинкин.
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#999
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Perhaps instead of glows, we could use some kind of "lolodin" creatures, based on vampires?
We'll have vampires based on vampires.
On the contrary, cavalry in the Middle Ages was a very powerful type of troops.
There were no vampires, mages, orcs, and other creatures in the Middle Ages.
The mage is interesting, but he's too slender, although this can't be fixed – it's just the model.
So what? Thin, frail old men.
Or, for human cavalry, could we use the model of death knights?
No, death knights will already be with the undead.
In reply to WizardNazyr
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#1001
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-Based on vampires, they will be vampires. Maybe make the vampires bloodthirsty and with claws, like in the seventh game? -There were no vampires, mages, orcs, or other creatures in the Middle Ages. But the Inquisition believed there were. But I understand your logic. -Well, what about it? Thin, frail old men. With biceps like Schwarzenegger? -No, Death Knights will be with the undead. Then okay. Let them have auras (based on fairies?).
С уважением, Дубинкин.
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#1002
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Maybe make the vampires bloodthirsty and with claws, like in the seventh game?
There's no one to do that for.
With biceps like Schwarzenegger?)))
Where do you see biceps here? :D
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#1004
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It turned out to be quite amusing :)