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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Kashchei
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Kashchei
2nd game
a bad start, the road to the village is blocked, as is the one-way portal; one consolation is that Goshan arrived on day 5
I'm trying to necro; pits and efreets are in the citadel; scouting revealed a КЗ in the treasure zone behind the fens
second week — searching for a passage to the opponent through the wasteland; there's also a block of up to 100 ice elementals and a level 3 Griffin Conservatory; I gather 23 demons, 150 skeletons, 4 efreets, and some chaff, and take it with Goshan almost unscathed; left with 80 skeletons and 4 demons; we have 3 angels; the ice elementals let us through; then it's a struggle with 3 opponents who are compactly located in three directions; the AI barely holds on but eventually surrenders, and the last one to surrender drops a Ring of +1 HP — the final piece for the 2 already scouted; I take a Dragon Utopia with Wings and a Titan's Sword; I teleport home to the built level 5 Mage Guild, which gave nothing; the scouts pick up a Vial along the way, and Goshan runs for that same КЗ
then I fly to another portal through a well, and on the other side I'm met by the opponent the next turn; I'm outmatched in terms of meat; in magic, I didn't have time to level up Air Magic enough, so the opponent tries to outsmart me, but strong defense and the Vial prevail
thanks for the game

No artifacts or Dragon Utopias were provided along the way; the entrances to the super-treasure zones are in the back of beyond, across sand and swamp (I didn't even find them). The Griffin Conservatories were generous, so everything was fine until the third week; the only thing worrying me was Galthran in the opponent's tavern. On the third week, I mixed up the portals and jumped into a one-way portal into the center of the opponent's territory — it took me a week to get out. I built 2 Mage Guilds and a library — from control, I only got Town Portal. In the final fight, I hoped to out-trick and win on the advantage of mana (I had Mages and Pegasi), but the opponent's 90 mana, a single Haste, 500 skeletons with an Efreeti Sultan, and 80 demons were enough to kill my 50+ Dragon Flies, 15 Nagas, and 500 skeletons — stats and Galthran decided the outcome. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to ЯR
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It happened. I liked how, suddenly, while on the move, I gathered an elixir in my backpack. I should check my pockets more often.

Thank you for the game!
In reply to Amster
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Amster
At respawn nothing, 2 adjacent zones of snow where there is an external market, ran all week along a very long road to the village, by the end of the week at level 9 only advanced Necro, thanks to the market birds in the fort, on week 2 it got going, at the village a Nagash 3, gathered up two hundred bones, retrained Oil from Grini, have scrolls of Armageddon and Cepovuha, with Lich Lords beat a +6 shield, a +3 helmet and a +4 chainmail, got decent stats, beat a strategic scouting artifact in the snow, started spotting the opponent who had already broken into the center, there the scouting artifact also sees everything even before that, I decide to go for contact with Armageddon 380 + Cepovuha + TP into the GM, it worked, on 127 took the central village and Gloves of Speed, crashed into the main, retrained TP, on 131 with 7 birds I run towards the opponent's remaining main, but a capitulation follows (loss to Cyclops).
Thanks for the game!
it was, thanks for the game
ISQ 357644592(работает!)
скайп marajan87
In reply to Scorpiona
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Scorpiona
1st circle game.

I don't know what possessed me to play this layout:eek: But as a result, I got access to the centers: one via a same-way portal, the second at the farthest point of the zone via a portal. The treasure with the village was nothing, only ribs and a sword from aotd. The super treasure pleased me with just one ulik and a console. Built up to level 5 tower with a library - no sign of control. The only way out was somehow to sneak past opp with a mega army:smile14: managed to run into the treasure with computers, there were 3 Dragon Utopia here that pleased me with an air book, and built Mage Guild which gave GP. And after that it's just a matter of technique:p
I meet Shakti with aotd, and he has a red ball:smile20:
Thanks for the game!
it happened, thx for the game
ISQ 357644592(работает!)
скайп marajan87
In reply to BA/IEHOK
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BA/IEHOK
Generous distribution – lots of hidden resources, a couple of cons on the respawn point, money for birds, but the opponent outpaced me. Thanks for the game!
Templates were suggested by Marat.
It was, thanks for the game.
ISQ 357644592(работает!)
скайп marajan87
In reply to Chemist_HP
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First game of the round, Mahgor's templates.

We picked all respawns and GO. There’s an external dwelling with Gorgons, 2 roads, unfortunately, GO is through a portal, but Tazar is there. I haven’t played as Swamp for a long time; I didn’t take the Gorgon external dwelling well. Then, without Goblins, I focused on secondary Fire creatures. But in the tavern, it was nice to see that the opponent has no secondary creatures in week 1. Tazar leveled up awkwardly; after Attack and Wisdom, he took Water, then Scouting, and finally Earth, although they didn’t include Acceleration or Slow. He learned Slow already at the enemy’s respawn point after breaking through 2 GOs, with 20+ Angels and 50+ Magic Elementals. I gathered 2 treasure zones; there are no Dragon Utopias, broke through the GO. The opponent took a Dragon Utopia and surrendered.

Thank you for the game!
Весна 2013.
Battle Report Accepted
Random Faction Random
Андра / Andra Start Hero Андра / Andra
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Random Faction Random
Тамика / Tamika Start Hero Тамика / Tamika
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
145 days
Game Date
11/28/2015
Reported
11/28/2015 6:25 PM
Rating Impact Archived
Roger-ua 1568 1575 +7 ↑
MaxGor 1362 1355 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/28/2015 7:29 PM

In reply to Roger-ua
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Roger-ua
We took all the rests and go. There is a gorgon external dwelling, 2 roads unfortunately, ГО via portal, but Tazar is there. Haven't played as swamp for a long time, took the gorgon external dwelling poorly, then without gnolls hit the fire secondary. But in the tavern it was joyful that the opponent is on 1 without secondaries. Tazar was leveled awkwardly; after attack and wisdom, I took water, then scouting and finally earth, although neither haste nor slow were brought in. I learned slow already at the opponent's respawn after breaking through 2 ГО, with 20+ angels and 50+ magical elementals. Collected 2 treasure zones, no Dragon Utopia, broke through ГО. The opponent took the Dragon Utopia and surrendered.

Thanks for the game!
It happened. A promising Castle, but a bad map; I only reached the wood mine and road fork through archery blocks on the 2nd week. I couldn't catch up with the pace, and in the home Dragon Utopia there was a mage's hat (didn't see any knowledge artifacts), a black orb (no idea whose resistance to remove), and a captain's hat; there was nothing to meet the guest with. Thanks for the game.
In reply to Chemist_HP
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Сорша / Sorsha Start Hero Сорша / Sorsha
Алкин / Alkin Main Hero Алкин / Alkin
Поражение / Lose Поражение / Lose
Random Faction Random
Лойнис / Loynis Start Hero Лойнис / Loynis
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
126 days
Game Date
11/28/2015
Reported
11/28/2015 7:33 PM
Rating Impact Archived
Blitz 1469 1455 -14 ↓
ShadowManiac 1480 1494 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/30/2015 1:58 PM

In reply to злой_романтик
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Round 2.

Thank you for the game!
Battle Report Accepted
Красный / Red
ЯR
Random Faction Random
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Random Faction Random
Брогхильд / Broghild Start Hero Брогхильд / Broghild
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
122 days
Game Date
11/29/2015
Reported
11/29/2015 5:00 PM
Rating Impact Archived
ЯR 1601 1606 +5 ↑
aka.Ward3n 1325 1320 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/29/2015 7:07 PM

In reply to ЯR
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YaR
Round 2.

Thanks for the game!
Thanks for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to злой_романтик
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Round 1
Thank you for playing.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Random Faction Random
Дас / Dace Start Hero Дас / Dace
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
ЯR
Синий / Blue
Random Faction Random
Аин / Aine Start Hero Аин / Aine
Арлак / Arlach Main Hero Арлак / Arlach
Map Template
Jebus Cross
Game Length
124 days
Game Date
11/29/2015
Reported
11/29/2015 9:45 PM
Rating Impact Archived
aka.Ward3n 1287 1315 +28 ↑
ЯR 1639 1611 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/29/2015 9:46 PM

In reply to aka.Ward3n
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aka.Ward3n
Round 1
Thanks for the game.

Thanks for the game!
In reply to Chemist_HP
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Heavy take-off after using all restarts from both sides, Tower and
Piquedram: (59 bullets went into the fight... The Arlach main character bought only perhaps in 3 day due to the lack of money... reflected Necro and the there make conservatory for 2 angels, later next conservatory for 4 angels, and farther already went smoothly. In 134 the army was already good and ready to make tops ... after locating 3 and build the guild of the magic level 5, a matter of time was you will catch the opponent...
Oponent give up after take his towns (fortrres,tower and castle) in 147 ...

TFP :)
Battle Report Accepted
Random Faction Random
Сайра / Cyra Start Hero Сайра / Cyra
Арлак / Arlach Main Hero Арлак / Arlach
Победа / Def Победа / Def
Random Faction Random
Росик / Rosic Start Hero Росик / Rosic
Дас / Dace Main Hero Дас / Dace
Map Template
8mm6a
Game Length
147 days
Game Date
11/30/2015
Reported
11/30/2015 12:42 AM
Rating Impact Archived
Jaris 1499 1515 +16 ↑
Uranium235 1533 1517 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/30/2015 12:50 AM

In reply to Jaris
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Jaris
Heavy take-off after using all restarts from both sides, Tower and
Piquedram: (59 bullets went into the fight... The Arlach main character bought only perhaps in 3 day due to the lack of money... reflected Necro and the there make conservatory for 2 angels, later next conservatory for 4 angels, and farther already went smoothly. In 134 the army was already good and ready to make tops ... after locating 3 and build the guild of the magic level 5, a matter of time was you will catch the opponent...
Oponent give up after take his towns (fortrres,tower and castle) in 147 ...

TFP :)
I played very poorly. I lost on turn 112. Even considering the classic one-sided maps (I won't play without that option anymore), and the Hive in the corner of the opponent's treasure, I could have played more aggressively and taken the Utopia earlier. A deserved defeat.
Thank you for the game.
In reply to Blitz
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Blitz
Thank you for the game.
You're welcome!

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