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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
In reply to =Lizard=
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#124
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even though the necromancer army in the final is purely a SoD creation, HoTA played its part))
in a well-played game (with only one restart remaining for my opponent), Cassia appeared, and I had to immediately build a Transformer ;)
then Cassiopeia also performed well, taking the first consolation prize, and things went better with the angel
with the skeletons raised (I equipped them with an enhancement), Isra takes the third consolation prize, and on the first week, she gets dragon boots and 2 warhorses, which are also in the citadel
at the beginning of the second week, there was a failure – the army returned from the consolation prize deep in the respawn area (+2 angels), and Animate is on the 3rd level at home, but Isra didn't learn it because that scoundrel, Alamar, didn't advance the scholar :smile27: I had to go into the utopia with a scroll to summon fire elementals (Isra had fire)
we got a Knowledge Shrine, but as a bonus, we also got a necromancer robe!
out of desperation, so that Animate could be learned, the hero returns home instead of immediately running to the Guild of Heroes
it turned out that it takes a couple of days to get there, and along the way, we defeated some weak enemies and got necromancer boots, shackles, and somewhere else, we found green boots))
without mass magic, using meat, I defeat a horde of unique units, then the troll throne, and fairies for dessert with the Knowledge Shrine! After them were elementals, but I didn't spend movement points on them; the main thing is that the guard is defeated :) The next day, I encounter a pack of asps – these guys are nasty, they killed the dragon, and the poisoned angel survived with 1 HP! After them, there's a resurrection scroll and...... a box for magic!! :) And immediately, I see a Toad in the city, I check its stats, the parameters are the same, except for attack, which is twice as high for the Toad, but its defense is nothing special, but it has full mana for 90 points!
Nevertheless, I decided not to fight under the Knowledge Shrine – what if the archmage with cyclops kills the catapult before it breaks through, and 300+ skeletons and 15 grand necromancer horses are left useless :smile35:
I decided that even if the Toad has high-level magic, I'll definitely cut down its 3 stacks with my own magic, and in the worst case, I'll buy my way out – I trade for 0 and attack
but there are only frenzy spells among the high-level spells, and my opponent surrenders

gg, thanks for the game :)
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"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
Jebus Cross
Game Length
125 days
Game Date
11/14/2015
Reported
11/15/2015 10:16 PM
Rating Impact Archived
wowa 1626 1649 +23 ↑
Redwhait 1848 1825 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/16/2015 12:10 AM

In reply to wowa
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#125
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wowa

gg, thanks for the game :)
I got caught in a tough spot against Necropolis :(
I had an angel stronghold and about 8 necropolises on day 1, so I decided to play.
In the end, half of the necropolises had minimal resources, and besides the angel stronghold, there wasn't much else. The angels managed to set up somewhat, but I had to work hard with the Archons, but I got lucky with a maxed Naga. A teapot in my home base saved the situation, dealing 9 damage to the Necro-drakes, but the outcome was only 123 with a rush. Moreover, the path was off-road, through 60 cataphracts, and along the way, 24+4 red units would have kicked my butt. And right away, 50+ grand cyclops, I took 2 steps off-road, but realized that I couldn't go around. I seemed to be doing okay, but after these moves, I didn't have enough to take the Pandora with all its magic and settle in the castle.
In the end, I lost against Imps in the final battle without any outs.
Thanks for the game.
In reply to Redwhait
#126
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Please register me for the tournament.
Let's give it a try.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Redwhait
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#127
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Please register me for the tournament.
I can try :)
In reply to Dawidu91
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#128
Пробуйте :)
aka.Ward3n - Dawidu91
In reply to Redwhait
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#129
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We played out the match against Solmyr – he used exclusively ranged units to guard the passages to the secondary locations, and the opponent successfully lost against one of them (ironically, against the Lizardmen :D). I was planning to break through with only 115 units with Nagas, and in the first few days, I simply defended the mines, resources, and small banks. Korch quickly got a log, which, by the way, I've noticed he does very often; he's an excellent hero. Thanks for the game.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Коркес / Corkes Main Hero Коркес / Corkes
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
h3dm1
Game Length
113 days
Game Date
11/17/2015
Reported
11/17/2015 11:01 AM
Rating Impact Archived
=Lizard= 1769 1772 +3 ↑
Loinz 1462 1459 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/17/2015 11:04 AM

In reply to =Lizard=
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#130
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=Lizard=
We started the game against Solmyr – he used exclusively ranged units to guard the paths to the secondary resource nodes, and my opponent lost to one of them (ironically, to the Lizardmen :D). I was planning to break through with only 115 units with Nagas, and I just defended the mines, resources, and small banks in the beginning. Korches quickly got a log, which, by the way, I've noticed he does very often; he's a great hero. Thanks for the game.
I think I got lost in the templates, thanks for the game :smile02:

http://twitch.tv/dontcallmechris
Ricardo Bae: Ur a winner rite meow
Связь через Discord
In reply to =Lizard=
#132
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I've had enough, thanks. I'm conceding the victory to Dawidu91. We generated a map, built castles, traded, it was all going well. We disconnected and reconnected – that was fine. But then things started to go wrong. On my turn, I pass the turn normally, the opponent ends their turn, and then suddenly, their hero appears in a castle. A perfectly normal split, of course. Okay, never mind, we load his autosave, he passes the turn, and then no one can move. Okay, we load my autosave, I move normally, pass the turn, and the moon is back in the castle again. Well, whatever, maybe the game generation was just buggy, so we decided to try his host. We create a game, join, and start playing. As soon as the opponent ends their turn, the game tells me, "SIMULTANEOUS TURN, DAMN IT":smile19:, and ends my turn and starts a new one. Thanks to the opponent for the time. Thanks for the tournament, but I'm done:smile35:.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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#133
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aka.Ward3n
Had enough fun, thanks.
I'm conceding the victory to Dawidu91.
We generated a template, built castles, traded, it was all good.
The initial phase went smoothly.
But then things started to go haywire.
It was my turn, I passed the turn normally, the opponent ended their turn, and then suddenly, their hero appeared in the castle. A perfectly normal breakdown, of course.
Okay, never mind, we load their autosave, they pass the turn, and no one can move.
Okay, we load my autosave, I move normally, pass the turn, and the moon is back in the castle again.
Well, whatever, maybe the game generation was just buggy, so we decided to try his host.
We create a game, join, start playing.
As soon as the opponent ends their turn, the game tells me, "TURN, DAMN IT, IS SIMULTANEOUS":smile19:, and ends my turn and starts a new one.
Thanks to the opponent for the time.
Thanks for the tournament, but I'm done:smile35:

Warden, we had the same thing with Sam, you both need to update to the latest RC31 version.


In reply to aka.Ward3n
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#134
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aka.Ward3n
Had my fun, thanks.
I'm conceding the victory to Dawidu91.
We generated a template, built castles, traded, it was all good.
We took turns normally.
And then something completely weird started happening.
It was my turn, I passed the turn normally, the opponent ended their turn, and then, bam, their hero appears in the castle. A perfectly normal split, of course.
Okay, whatever, we load their autosave, they pass the turn, and no one can move.
Okay, we load my autosave, I move normally, pass the turn, and the moon is back in the castle again.
Well, whatever, maybe some kind of game generation turned out to be buggy, so we decided to try their host.
We create a game, join, start playing.
As soon as the opponent ends their turn, the game tells me, "TURN, DAMN IT, IS SIMULTANEOUS":smile19:, and ends my turn and starts a new one.
Thanks to the opponent for the time.
Thanks for the tournament, but I'm out:smile35:
It was written in the very first post - "to introduce players to this technology and test the software".

The tournament is held to find all the bugs through extensive testing. If something doesn't work, you send Baratorch the saves, screenshots, crash logs...
In reply to KobRa_RR
#135
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KobRa_RR
Warden, we had the same issue with Sam; you both need to update to the latest RC31 version.
Thank you, we'll try it.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Redwhait
#136
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I played poorly; the morale on upgraded genies and the Dragon Fly Hives finished me off completely.
Thanks for game, gl further
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
112 days
Game Date
11/17/2015
Reported
11/17/2015 5:36 PM
Rating Impact Archived
aka.Ward3n 1324 1322 -2 ↓
Dawidu91 1672 1674 +2 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/17/2015 5:38 PM

In reply to aka.Ward3n
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#137
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aka.Ward3n
Played poorly, the morale on upgraded Genies and Dragon Fly Hives finished me off completely.
Thanks for game, gl further
TFG!
In reply to Dawidu91
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#138
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Deadline is December 7th, you have more than two weeks to play a Best-of-Three match.


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