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Posts from Heroes of Might and Magic III: Holy War

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I decided to think about a full-fledged mod - The Holy War. Yes, I know I won't be able to do it, but I want to know the opinion of both beginners and veterans of our favorite game about my "creation". THE HOLY WAR Description: There are many unknown places in Enroth. One of them is the Islands of Lost Destiny. Four peoples live here, for whom there is no other way than war against each other. Each people greedily clings to every piece of land. None of the peoples think that there are other lands somewhere. There you can live! And there will be peace throughout Enroth. But these peoples are doomed to eternal war, even after the consequences of "Retribution". But the fate of the world can be changed. In the heart of Enroth lies Salvation. There lies the key to peace and immortality. Although it was said in the prophecies that Two Blades will clash and destroy the World! But the last part of the prophecy lies here, on the islands. Four heroes, Maria - a half-human, half-angel mage, Orkenor - a northern barbarian - an orc, Gabriel - an elven ranger, and Garr - a knight, half-dwarf, half-human, go in search of salvation. They will unite the four peoples under a common banner and lead them into the depths of Enroth. There they will be waiting. New races: -Snow Tribes (Gnomes): Gnomes living on the Islands of Snow Doom. They have learned the true magic of Runes. They are hostile to all other peoples. They are not like their relatives from AvLy. Their skin is pale, and instead of the path of nature, they choose the path of Runes and Gnome Technologies. -Aborigines (Kobolds): A warlike people of medium-sized creatures. They live in harmony with Water and Fire on the Islands of Fiery Fury. Kobold shamans travel the world and sell Totems of Fire, Water, Air, and Earth. Kobolds harbor hatred for the other three peoples. Kobolds worship the Great Elemental Aqua-Paer, who sends them his children, Aggirs, and tame great beasts that the world has never seen. -Stronghold (Orcs): A race of half-humanoid, half-demon creatures living in the deserts of Agedon. They are very different from their green orcish barbarians. Often, orcs have marks on their shoulders. No one can explain this. Most likely, they appear when an orc often does a certain thing. Orc miners have a Pickaxe mark, and orc warriors have swords and shields. The orcs hate all the peoples of the islands. Orcs have a short conversation with traitors. Murder! Orcs mostly use brute force, and from magic they choose either Damage Resistance or Shamanism. Orcs have also tamed great beasts, the Viver and wild Kotozars (whom they affectionately call "Toothies"). -Order of Norra (Nards): A race of humanoid humanoids living on the Islands of Norra. They are very similar to humans, but are not related to them. Nards are a race of warriors and monks. Nards worship the angel Norra, sent to cleanse the islands of evil. But Norra has long gone mad because of the curse, and instead of cleansing the island of evil, he kills other peoples. The Nards imprisoned their ruler and are looking for a way to cure him of the curse. The Nards tried to reach the center of Enroth peacefully, but the old hatred of orcs, kobolds, and gnomes did not allow them to pass. And the Nards decided to destroy their enemies and heal Norra. The Nard army includes not only Nards, but also the Angels of Alexandrel and the powerful creatures of light, the Fireflies. Plot: Campaign 1: Tournament of Kings Garr goes to the Islands of Snow Doom to take command of the Stone and Rune gnomes. To prove his right to rule, he must win the Tournament of Kings. The contenders must prepare for 3 months and fight in a fair battle in the Valley of the King. Garr decides to find the great artifact "Hammer of the Gnome King" in one month. After that, he goes to the Coggetekius Mountains and gains the support of Yetis and Mammoth Riders, spending a month. Garr decides to return, but Takorin sees that Garr is stronger and decides to delay him. But Garr manages to break through the blockade and arrives at the tournament in the Valley of the King. There he defeats all the contenders and becomes the king of the Gnomes. He also appoints the gnome Gadal as his Rune priest. Campaign 2: Bright Light of Alexandrel Maria reaches the Islands of Norra. These lands are in the midst of war. When Maria arrives in the capital of the Nards, they tell her that their ruler, Norra, has gone mad because of the curse, and the only way to lift it is with the souls of enemies. But Maria finds another way. She gathers the artifact, the Staff of Alexandrel. And gathers Angels and Fireflies, together they defend the Temple of Griffongor and save Norra. Norra falls in love with Maria, and they get married, and the Nards come under the command of Norra and Maria. Campaign 3: Gleam of Gold Gabriel arrives on the Islands of Fiery Fury, where he finds a Kobold village that has been looted. The kobolds are frightened and say that "monsters" arrived yesterday. As a result of reconnaissance, the monsters turn out to be barbarians who came for gold. Gabriel captures all the mines on the islands. And defeats the barbarians who sail to Krylod. After that, Gabriel returns the Hyenas and Ladags under the control of the kobolds. An assassination attempt is made on Gabriel. The kobold Tarkin kills the attackers, and Gabriel makes Tarkin his personal shaman. Campaign 4: One Blood! Orkenor arrives in Agedon - a huge island ruled by orcs. The orcs welcome their green-skinned relative with special hospitality. The orcs tell about their difficult fate. One of the surviving advisors of Archibald-Dador settled here and cursed Agedon. To dispel the spell, you need to kill the necromancer and perform the Ritual of Life! Orkenor gathers all the orcs into an army and kills Dador. But he is resurrected in the form of an undead and attacks. Orkenor sent a message to the barbarians to help Orkenor, and the shaman Aetta summons spirits and helps Orkenor contain the offensive. When the barbarians arrive, Orkenor and Aetta destroy Dador. Orkenor sends the barbarians home and becomes the leader of the orcs, and Aetta becomes his wife and the great shaman of the orcs. Campaign 5: Keys to Salvation Each of the heroes must find a part of the key to Salvation! First, Orkenor and Aetta go to the astral world of the Elements, where they repel the Key of Chaos and the Key of Order. Maria and Norra go to the dungeon where the outposts of Nygon are located. After destroying the outposts, they receive the Key of Light and the Key of Darkness. Gabriel and Tarkin go to the jungle, where he defeats the Magical Phoenix and the Iron Robot, thereby obtaining the Key of Technology and the Key of Magic. Garr and Gadal go to the mountains, where they find the Key of Death and the Key of Life. Campaign 6: Great Heroes All the peoples who were once hostile must come together! Everyone gathered on the Island of Life and Death! Time is running out, in 2 months, two blades will clash! But the peoples manage to meet! The heroes gather the Key of Salvation. And open a portal to the dungeon. Where they fight hordes of creatures. There they gain the support of the Magmotaur and descend. They kill Gadid, the Fallen Angel. And using the key, they open the chest, where they find an Artifact consisting of two parts, the Part of Armageddon and the Part of Ice, they end up on the battlefield of Kilgor and Jelu and use the artifacts, which rise into the air and explode with a bang! But this explosion does not destroy Enroth! But opens a portal, and angels come out of it! Who say the sacred words: -They will get what they deserved, they were supposed to die! -But eight heroes saved the world! -Now Enroth is a kingdom of peace! -And even if EVIL RETURNS! -The world will have something to rely on! After that, the angels returned, some to heaven, and some to the castles of men. And the heroes began to celebrate the salvation of the world. Kilgor and Jelu ceased to be enemies. And they preferred to return to their homes. With the help of the Key of Salvation, all the races created a huge continent, Oagtmorgg, in honor of the heroes-saviors! And there they built a new country. The Necromancer and the Warlock were exiled! Who knows what else Enroth will have to endure? UNKNOWN! Now Mortals create their own destiny in Enroth, like gods!
Я орк простой, вижу драку бегу туда.:D :D :D
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