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I want to start a new series of cities, similar to the old ones. This story will not be about Antagarich, Enroth, Axeoth, or Ashan. The series will be dedicated to a new world - Rastroth. It may seem like a copy of Antagarich to you, and you would be right if you said that I took the world of Ashan or Enroth as a basis. But the difference will be significant, and I can confidently say that this is a new and unique world.
Barbarian
Preamble
The Formation of the Kingdoms of Arkania and Karkhida
In time immemorial, the first human settlements appeared - the settlement of hunters, Karkhida, and the settlement of farmers, Arkania. By agreement between them, the Karkhidas were not allowed to enter the meadow territories of the Arkanian farmers, and in turn, the Arkans were not allowed to enter the rocky, game-rich lands of the Karkhida hunters. This agreement divided the countries and changed history.
Development of Settlements
The Barbarians - the Karkhidas - lived shorter and developed more slowly than the Arkans due to the difficult way of obtaining food.
Supplement:
Chronicle of Settlements:
• 672 years before Dh of Grt - agreement on the division of territories
• 668 years before Dh of Grt - conclusion of a trade agreement between the settlements
• 598 years before Dh of Grt - invention of the bow by the Arkans
• 587 years before Dh of Grt - the beginning of active salt mining by the Arkans
• 586 years before Dh of Grt - the sale of salt to Karkhida began
• 582 years before Dh of Grt - the barbarians began to salt meat and sell it to the Arkans at a high price. Active trade with the Karkhidians began.
• 532 years before Dh of Grt - drought in Arkania. The sale of the invention of the bow to the Karkhidians for a large amount of meat temporarily saved the cities of the Nirvanians from starvation. Thanks to the acquisition of the bow, the Karkhida hunters increased the amount of meat they hunted and began to hunt birds. (The Arkans also hunted birds, but in small quantities)
To be continued...
864 years Dh of Grt - present day
1st level) combat dog
Abilities: none, 1st level. 2nd level) Wolf
Abilities: none
2nd level) Barbarian
Abilities: attacks 2 times
2nd level. Elite) Berserker
Abilities: attacks 2 times. The enemy does not retaliate.
3rd level) Combat Centaur
Abilities: ranged attacker. No penalty in melee combat.
3rd level. Elite) Wild Centaur
Abilities: ranged attacker. No penalty in melee combat.
4th level) Throwing Axeman.
Abilities: ranged attacker.
4th level. Elite) Giant Throwing Axeman.
Abilities: ranged attacker. Attacks 2 times. No penalty in melee combat.
5th level) Spirit Tamer.
Abilities: flies.
5th level. Elite) Air Rider.
Abilities: flies.
6th level) Astral Enlightened.
Abilities: casts a random beneficial spell.
6th level. Elite) Odin's Servant.
Abilities: casts a random spell on either an enemy or an ally, levels 1-2.
7th level) Great Hermit
Abilities: flies. The enemy does not retaliate.
7th level. Elite) Elemental Lord.
Abilities: ranged attacker. Flies. No penalty in melee combat. Always retaliates.
8th level. Ghost of the Barbarian King.
Abilities: flies. Deals double damage. Always retaliates. The enemy does not retaliate.
Important note
The Barbarians have no magic.
The update will be soon...
Barbarian
Preamble
The Formation of the Kingdoms of Arkania and Karkhida
In time immemorial, the first human settlements appeared - the settlement of hunters, Karkhida, and the settlement of farmers, Arkania. By agreement between them, the Karkhidas were not allowed to enter the meadow territories of the Arkanian farmers, and in turn, the Arkans were not allowed to enter the rocky, game-rich lands of the Karkhida hunters. This agreement divided the countries and changed history.
Development of Settlements
The Barbarians - the Karkhidas - lived shorter and developed more slowly than the Arkans due to the difficult way of obtaining food.
Supplement:
Chronicle of Settlements:
• 672 years before Dh of Grt - agreement on the division of territories
• 668 years before Dh of Grt - conclusion of a trade agreement between the settlements
• 598 years before Dh of Grt - invention of the bow by the Arkans
• 587 years before Dh of Grt - the beginning of active salt mining by the Arkans
• 586 years before Dh of Grt - the sale of salt to Karkhida began
• 582 years before Dh of Grt - the barbarians began to salt meat and sell it to the Arkans at a high price. Active trade with the Karkhidians began.
• 532 years before Dh of Grt - drought in Arkania. The sale of the invention of the bow to the Karkhidians for a large amount of meat temporarily saved the cities of the Nirvanians from starvation. Thanks to the acquisition of the bow, the Karkhida hunters increased the amount of meat they hunted and began to hunt birds. (The Arkans also hunted birds, but in small quantities)
To be continued...
864 years Dh of Grt - present day
1st level) combat dog
Abilities: none, 1st level. 2nd level) Wolf
Abilities: none
2nd level) Barbarian
Abilities: attacks 2 times
2nd level. Elite) Berserker
Abilities: attacks 2 times. The enemy does not retaliate.
3rd level) Combat Centaur
Abilities: ranged attacker. No penalty in melee combat.
3rd level. Elite) Wild Centaur
Abilities: ranged attacker. No penalty in melee combat.
4th level) Throwing Axeman.
Abilities: ranged attacker.
4th level. Elite) Giant Throwing Axeman.
Abilities: ranged attacker. Attacks 2 times. No penalty in melee combat.
5th level) Spirit Tamer.
Abilities: flies.
5th level. Elite) Air Rider.
Abilities: flies.
6th level) Astral Enlightened.
Abilities: casts a random beneficial spell.
6th level. Elite) Odin's Servant.
Abilities: casts a random spell on either an enemy or an ally, levels 1-2.
7th level) Great Hermit
Abilities: flies. The enemy does not retaliate.
7th level. Elite) Elemental Lord.
Abilities: ranged attacker. Flies. No penalty in melee combat. Always retaliates.
8th level. Ghost of the Barbarian King.
Abilities: flies. Deals double damage. Always retaliates. The enemy does not retaliate.
Important note
The Barbarians have no magic.
The update will be soon...