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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Chemist_HP
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#672
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Chemist_HP
In the first week, I took the elven and dryad dwellings. The unique creatures were in the castle. There was only one road. And, as it turned out later, it took 4 days to reach the village along that road.
In the second week, the second sortie from the spawn point through the rough terrain led to a dead end, so I only took the village on the way back towards the end of the week.
In the third week, I got 2 angels and cleared the treasure, where I found all the level 5 creatures in a chest.
In the fourth week, I replenished my mana, made two jumps with Mephala on a group of pegasi, and took the former AI's Rampart capitol with its unique creatures. In the process, I also got the Crown of the Ocean from a treasure.

By this time, the opponent had taken 3 AI towns and as many villages, while also defeating demons and skeletons. But the opponent attacked Mephala with a large army. Mephala, with 5 groups of pegasi, couldn't hold out and had to retreat, but she destroyed almost the entire army: 130+ demons, 28 groups of pitfiends, 8 groups of efreets, and 400 out of 500 skeletons.

Returning with an army, Mephala slowly started taking the opponent's villages, who resisted very strongly and skillfully. After losing the capital, Xy surrendered.

Thanks for the game!

P.S. Second game!!
confirm . Lost by silly mistake:smile35:
TFG!!!
In reply to злой_романтик
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#673
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At first, it was difficult playing as the Orcs; there wasn't much time on this map, but I got lucky with two strong heroes (Gundula and Shathi). Both of them mastered the log, and Gundula didn't get the air magic expertise for a long time, but by the second final, she got both air and earth magic expertise. I built the Grey Goblins at the end of the second week/beginning of the third week, thanks to the external market.

Thank you for the game!
Battle Report Accepted
Random Faction Random
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Random Faction Random
Тирис / Tyris Start Hero Тирис / Tyris
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
2sm4d(3)
Game Length
145 days
Game Date
10/26/2015
Reported
10/26/2015 6:04 PM
Rating Impact Archived
yarik1987 1482 1500 +18 ↑
vladd 1580 1562 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/26/2015 6:15 PM

In reply to yarik1987
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#674
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yarik1987
It was difficult playing as the Orcs at first, and I didn't have much time with this map, but I got lucky with two strong heroes (Gundula and Shathie). Both of them mastered the Lore, and although Gundula didn't get the Air Mastery skill for a long time, she eventually got both Air and Earth Mastery by the second final. I built Gray Griffons at the end of the second week/beginning of the third week, thanks to the external market.

Thanks for the game!

I put all my efforts into getting Angels on the first week. Because I spent a lot of time using Chains on 121, Turis was only level 3. But I immediately got a Consul-level 1 and sent her to the Treasure, where she reached level 14 in a couple of days. I took many Hives, but all of them were the minimum level. On the 131 week, with more Angels and other units, I went to attack my opponent (luring a double Mana and a Consul along the way). In short, I dealt such heavy blows that Gundula had time to smoke and drink tea before she attacked me near her castle. There was an external market and Gray Bears there. My 7 Angels were in trouble. I ran away, leaving him with 3 Angels, a couple of Dogs, and Orcs. I ran around a bit, but only found 2 Hives with 12 Wyverns. I scouted my opponent, hoping he would leave an army on the Lore, but he didn't. GG.
yarik1987, thanks for the game
ICQ: 681728454 :smile35:
In reply to Chemist_HP
#675
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Chemist_HP


But Mef was ambushed with his entire army. Mef couldn't hold out with 5 groups of pegasus and had to retreat, but he wiped out almost the entire army: 130+ demons, 28 groups of pitfiends, 8 groups of efreet, and 400 out of 500 skeletons.

P.S. This is the second game!!

Holy Mother:smile07:!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to =Lizard=
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#676
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=Lizard=
Agreed Hotu. We played without restarts. I had a mini-Griffin Conservatory near my Castle, which fell on 113 after upgrading 19 Golems was a breeze. Also, scouting revealed 2 more Conservatories, 1 of which I never took until the end of the game. Then Alkin rushed on an Angel for exploration, took a mini-Dragon Fly Hive along the way, and at the end of the week captured the enemy Castle's town. The rest of the army mostly gathered resources in various locations. 121 The remaining hero of this Castle was extremely off-topic — on the last step, he chased my hero out of the chain, thus killing a whole day of my tempo. 122 Alkin goes into a Conservatory 3-4 in the Castle zone with Grand Elves, it turns out to be level 3, the Angel and all Nagas survive. I run to the corner, another Conservatory is revealed there. There are also 2 more Workshops, a Red Tower, and a Dragon Utopia. I stand on the Dragon Utopia on 126, but it turns out to be max-level, I wait for growth. 131 I take it really well, all Angels and all Giants survive. It gives a Blue Cap, Sword of Hellfire, Hourglass of the Evil Hour, and Boots of Resistance. I didn't find any more Dragon Utopias that game. Thanks to 2DD from Alkin, by week 3 I gathered a decent army. 141 I planned to take the opponent's capital with growth, but his main hero was stationed there. No Town Portal, so I had to do a Field Battle. In terms of army, he had a stronger force there. But I had +2 Speed, +3 Morale, +1 Luck (despite a bunch of lowering artifacts from the opponent), Sword of Hellfire. The towers unpleasantly surprised me, killing a Griffin/Giant per turn. In the end, only my 14 Cyclopes survived. If not for the morale/luck, it would have been Toga's fault. Got lucky. Thanks for the game.

Game 2 of the round.
The critical mistake was that, one turn before the Field Battle, due to lack of timer, the main hero didn't manage to go into the treasure zone, remaining with full MP. In the Field Battle, everything was on a razor's edge. Also, I went over the wall too early — I thought the catapult and towers participated in the turn order — I was wrong, and the Cyclopes acted earlier. Plus, luckily, I got double morale twice. It was interesting, thanks for the game.
ICQ: 564224919
In reply to =Lizard=
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#677
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=Lizard=
It never managed to produce a single playable unit. In the first two weeks, there was absolutely nothing happening. In the third week, it finally produced two diplomats (and Adela was there too), but against a starting Necropolis player, that's too late, and the lag was already critical. Thanks for the game.

Game 1, first round.
Yeah, I had a good game against you. Thanks for the game.
ICQ: 564224919
In reply to yarik1987
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#678
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At the start, an imba hero appeared, I immediately took him into the army. The plan was simple: get hit by Solmyr, retrain the chain => kill Solmyr. Nimbus was tearing it up like a king. With 60+ skeletons, I cleared a level 15 Dwarf Cottage with Genies on 114 at the furnace, luckily I had a Blind scroll and no resistance proc'd in round 1. Earth magic was leveled up, and the chest gave me all level 1 spells. On 116, I freed Crag Hack level 5 with Logistics from the prison, but the plan didn't change — this guy is needed just to take the Dragon Utopia. On 117, I reach the corner treasure zone for an Angel external dwelling and take it with skeletons.
121, with 2 Angels and 150 skeletons, I take a level 3 Griffin Conservatory with Nimbus, losing 50 skeletons. Immediately I pick up a level 6 Dragon Fly Hive and a chest with 40 Archers. Next, I scout the Dragon Utopia — 1-2, find and take another level 3 Griffin Conservatory, this time with Crag Hack. I spend 2 more turns chasing a level 2 Griffin Conservatory at the respawn, do a bit of necromancy, and on 124 I go into the Dragon Utopia with Crag Hack, having 10 Angels, 150 skeletons, and 28 Pikemen, no spell book. Dragon Utopia level 1 with a Helm.
I retreated back home, Nimbus with advanced Air Magic reveals blue approaching. I boost to 70 mana and aggressively DD into battle, Crag Hack follows at a safe distance. On his turn, Solmyr attacks Nimbus, realizes the chain has been stolen, and can't bear the shame.
Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Победа / Def Победа / Def
Random Faction Random
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
8mm6a
Game Length
126 days
Game Date
10/26/2015
Reported
10/27/2015 12:50 PM
Rating Impact Archived
Amiloo 1639 1656 +17 ↑
Aiwe 1696 1679 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2015 1:12 PM

In reply to Amiloo
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#679
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Amiloo
At the start, an imba came up, I immediately took it into folders. The plan was simple: we bait Solmyr's attack, re-specialize the Chain Lightning => kill Solmyr. Nimbus was tearing it up like a king. With 60+ skeletons, I took down a Dwarf Cottage 15 with GS on Fartik at 114, luckily a Blind scroll came up and the resistance didn't proc in round 1. Earth magic leveled up, and the chest gave all of level 1. On 116, I freed Crag Hack from prison at level 5 with Logistics, but the plan didn't change — this guy is needed purely to grab the Dragon Utopia. On 117, I reach the external dwelling of angels in the corner treasure zone and take it with skeletons.
121, with 2 angels and 150 skeletons, I take a Griffin Conservatory 3 with Nimbus, losing 50 skeletons. Immediately grab a Dragon Fly Hive-6 and a chest with 40 Archers. Next, I check the Dragon Utopia — 1-2, find and take another Griffin Conservatory 3 with Crag Hack. I spend another 2 turns chasing a Griffin Conservatory 2 at the respawn, do a bit of necromancy, and on 124 I dive into the Dragon Utopia with Crag Hack, 10 angels, 150 skeletons, and 28 Pikemen, no spellbook. Dragon Utopia 1 with the Collar.
I retreated home, Nimbus with advanced Air Magic reveals the blues approaching. I pump 70 mana and aggressively DD into the fight, Crag Hack runs behind at a safe distance. On his turn, Solmyr attacks Nimbus, realizes the Chain Lightning has been stolen, and can't handle the shame.
Thanks for the game!

Thanks for the game! :D
http://heroes3.tv/aiwe
In reply to Amiloo
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#680
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Amiloo
26.10.2015 Amiloo (Red, Inferno, Mariussa, Nimbus) def Aiwe (Blue, Random, Tower, Solmyr, Solmyr) 8mm6a 126

At the start I got an imbalanced spawn, immediately took the folders. The plan was simple: bait Solmyr, retrain the chain => kill Solmyr. Nimbus was tearing it up like a king. With 60+ skeletons I cleared a Dwarf Cottage 15 with Grandmasters at the artifact merchant on 114, luckily a Blind scroll dropped and no resistance procced in round 1. Earth magic leveled up, and the chest gave all level 1 skills. On 116 I freed Crag Hack level 5 with Logistics from the prison, but the plan didn't change; this guy is just needed to take the Dragon Utopia. On 117 I reach the external dwelling of angels at the corner treasure zone and take it with skeletons.
On 121, with 2 angels and 150 skeletons, I take a Griffin Conservatory 3-tier with Nimbus, losing 50 skeletons. I immediately pick up Dragon Fly Hive-6 and a chest with 40 archers. Next, I check the Dragon Utopia — 1-2, I find and take another Griffin Conservatory 3-tier with Crag Hack. I spend 2 more turns chasing a Griffin Conservatory 2-tier at the respawn, do a little necromancy, and on 124 I go into the Dragon Utopia with Crag Hack with 10 angels, 150 skeletons, and 28 pikemen without a spell book. Dragon Utopia 1-tier with a Colossus.
I retreated home; Nimbus with advanced Air Magic reveals the blue player approaching. I boost 70 mana and aggressively DD into the fight, Crag Hack runs behind at a safe distance. On his turn, Solmyr attacks Nimbus, realizes the chain has been stolen, and cannot bear the shame.
Thanks for the game!
write more, from the heart :D

p.s. lol wait you played Inferno and didn't make a single demon?
I had a better opinion of you, Mikhail. :eek:
241-568-808
In reply to yarik1987
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#681
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Thank you for playing.
382944227
Battle Report Accepted
Random Faction Random
Октавия / Octavia Start Hero Октавия / Octavia
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Random Faction Random
Воя / Voy Start Hero Воя / Voy
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Jebus Cross
Game Length
144 days
Game Date
10/27/2015
Reported
10/27/2015 3:40 PM
Rating Impact Archived
MuLLIyTa 1727 1739 +12 ↑
Falcone 1653 1641 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2015 3:41 PM

In reply to ShadowManiac
#683
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ShadowManiac
Game of the first circle, first tour.

Spawned on 122. A КЗ was lying right at the exit. After breaking through, I was left with almost no army behind the КЗ. But having a secondary dungeon, I doubled my mana and started taking Dragon Utopia by summoning same-tier trash. I had the opponent completely controlled because I saw that he couldn't break through 10-19 Behemoths. A КВ was also lying slightly below the behemoths.
In the end, at 127, the opponent decided to surrender.

Thanks for the game!

There was also 1 restart; the opponent had none. I got a cast on Inferno. On day 1, I see 2 hives and immediately decide to play since it's Inferno there. In the end, everything turned out very bad, there was nothing else at the respawn :( . I built up angels, upgraded crusaders, and went to hit ГО; with efreets, 8 ducks, 3 angels, and 15 crusaders, I barely broke through them, losing 2 angels on 2 morals, + all my mana ran out, I could have killed the bears somehow. But the stats were already glowing—the SP was huge for 15—I thought it was pointless now, he would simply overpower me with magic. Thanks for the game.
In reply to silenthill
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#684
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silenthill
I immediately decide to play because it features Inferno.
You underestimate Inferno, gentlemen! :D
382944227
In reply to R@sIM
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#685
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R@sIM
Game 1 of the round! :D
The spawn was very good — a Dragon Utopia along the road (max, there were two more Dragon Utopias, but far away), an external dwelling of psychos (but I took it on [Month] 2), 2 external dwellings of air elementals (3 total, but the 3rd was very far away together with a crystal mine), and a double. Crystal was scarce, so I had to fight not only for gold but also for crystal. At Lacus, after Expert Tactics, the choice was Navigation or Estate :D . I placed the Phoenixes on 117 in the Citadel. At the start of Week 2, the opponent appeared within my vision range with 17 Minotaurs [gained from] Griffins' Saddle, and snatched 2 Dragon Fly Hives and the central Castle from under my nose. I cleared a Pandora's Box [rewarding] rags [from] Griffins' Saddle and rushed forward at him with all the might I could buy with my measly gold :D . The opponent, due to a lack of mana — as it turned out later — and the loss of 5 Minotaurs in the Dragon Fly Hives, was defeated and transferred the army back home, where he had a Dragon Utopia [of] level 3 [of] Illusion or level 2, and a Dragon Utopia [of] level 3 (with Air Control). But then, as soon as I recaptured my central Castle and started building up army strength for the Dragon Utopia, the opponent surrendered in the Dragon Utopia. Thanks for the game! :D

I made minor mistakes on the second week and ultimately couldn't put up any resistance against Lacus, who arrived in the center without mana but with four Phoenixes and other meat from Conflux. I had to evacuate home and try to take the Griffin Conservatory and the Dragon Utopia. I didn't dare take the Griffin Conservatory [of] level 3-4 [with] Griffins' Saddle without Slow — [Slow] didn't spawn in either guild — and jumped into the Dragon Utopia on a gamble — couldn't pull off the level 3 [Dragon Utopia]. The autopsy showed that the Griffin Conservatory [of] level 3 was taken without significant losses, and behind it, the Dragon Utopia with КВ and a Helm of +10 Knowledge [was also takable].
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to yarik1987
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#686
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I chose 112, it gave Conflux on Castle to resurrect, and I couldn't fully depend on the opponent; my heroes also included Crag Hack. Even though on 111 there were 5 heroes, in one direction there was a sniper block. On 113 I lost all the air and water elementals in the external dwelling of Psychos. On 1 I took 2 hives 4+6, 2 external dwells of Psychos, and built a Citadel. On 121 I took a Griffin Conservatory 3. On 121 with a weak hero I took a max Griffin Conservatory, minus a bird, an Angel, and 4 Wyverns remained. On 123 I went to the center, persistently kept reducing the army and replenishing from hives. The opponent came out on 126 with Archangels, but I drove him from the center, though at the cost of 9 Wyverns. Then I ate up and controlled the center, gathered about 10 Drowned. Maybe I should have broken through to the other respawn. But on 135 there was an opportunity to attack Tazar in his secondary town near the center. I attacked with Shackles. In a tough battle, I finally pulled it off. GG.

Thanks for the game! Glad to play as Vinceroth again.

Game of round 1, my templates.
Весна 2013.
Battle Report Accepted
Random Faction Random
Фиур / Fiur Start Hero Фиур / Fiur
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Ингэм / Ingham Start Hero Ингэм / Ingham
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
135 days
Game Date
10/28/2015
Reported
10/28/2015 6:30 PM
Rating Impact Archived
Roger-ua 1569 1583 +14 ↑
Vinceras 1546 1532 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/28/2015 6:47 PM