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Posts from Expedition: general discussions.Auto-translated
Well, it takes a lot of time to level up. And I'm trying to dedicate most of my free time to creating a comic based on the same universe.
I can provide a save file and give it to anyone who wants to level up. They can do the grinding, and I'll play and provide lore-related advice.
Well, as an option, you can progress through the game at a slower pace to avoid overexertion. At least for me, the speed of progression isn't that important.
Added 9 minutes later Alexeagle
Everyone is probably tired of it by now.
Well, I'm not too tired of it. Besides, it all depends on the plot. I liked your role-playing posts for different characters, and if you can GM in the same style, it will be great.
As an alternative, you can play at a slower pace to avoid overexertion.
Based on my personal experience, I can say that games played at a slower pace rarely end well. As a rule, this slower pace results in most players losing interest and abandoning the game.
Well, I've drawn more than half of the illustrations for the expansion, but I don't have much time right now. I can try to respond occasionally throughout the day, but I'll definitely generate the key moments in the evenings, and possibly with a delay. After the last expansion, I drew a couple of conclusions and will try to make the plot better, but still, a lot will be intuitive. If you want to and won't say "it sucks" too much, then wait a little while until I finish drawing.
I could create something like an expansion pack, with a storyline, characters, and moments where you need to make decisions. The action takes place in the future, something like cyberpunk, with cool visuals, and there will also be many different bars, clubs, and other interesting places where music will always be playing, and various events will be accompanied by appropriate sound and sound effects.