Uh... imagine, it's true!:eek: I checked – everything is correct!
10 champions dealt 364 damage to halberdiers from a distance of seven cells, while the same number of champions deal 363 damage to them at close range.
That's something:)
Posts from - Замок (Castle)
Well, if that's the case, then it's probably some kind of bug... :confused:
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Angels are resistant to Armageddon, so you need to:
-Get the Armageddon spell
-Recruit a couple of angels
-Attack the enemy
-Cast Armageddon
-Cast Armageddon again :D
-Victory :)
Unlikely, maybe they just forgot to mention the blocking of cave bonuses.
well, maybe... let's look for more hidden abilities of other units? :) :) :)
Message from Qwerty
I have some interesting information: according to my sources, the cavalry bonus of champions does NOT apply to halberdiers. I ask you to verify and confirm or refute this statement.
I just don't understand why fanatics don't have a penalty in melee combat? They're weak and get killed quickly...
Where did the information about angels' resistance to Armageddon come from? Was any testing conducted?
2 Night
Where did you get the information about angels' resistance to Armageddon? Was it tested?
+I think it's even written somewhere:)
The test was definitely performed. Even when casting Armageddon, the angel stack doesn't animate, which means it affects it:)
+I think it's even written somewhere:)
/post/88386/ Анатраилл
/post/88386/ Анатраилл