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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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19 years ago
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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


_______________________________

To be continued...
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19 years ago
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Hello! I have Heroes III installed, along with Armageddon's Blade, Heroes of Might and Magic, and WOG, all in the same folder. In the WOG campaigns, I'm on the first mission, "The Beginning." In the second map, I've done everything I could. Now I'm stuck in the city – there's nowhere to go. I don't know what the mission is; the description is blank. If anyone has played it, please tell me what to do! Thank you!
In reply to vetronica
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19 years ago
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I played through the whole thing myself, but the mission names don't match. Can you describe them in more detail?
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19 years ago
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I played it a long time ago, but as far as I remember, you need to leave your friend (peasant) behind and hide somewhere in the fields; the swordsman will leave, and you can then pass by!
In reply to Женёк
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19 years ago
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If I understand correctly what map you’re talking about, you need to destroy (burn) that castle, and along with it, part of the forest will burn. But I didn’t go any further; I didn’t have enough time to reach the next castle. If you manage to complete it, please let me know how!
In reply to Creize
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19 years ago
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If I'm not mistaken, the first thing you need to do is capture the second castle, after destroying the dragon, and then capture the garrison, behind whose walls there is a small army. Enter the garrison directly, and after that, you can move around freely without a time limit. That's how it was when I played it:D
In reply to vetronica
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19 years ago
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I don't know, I don't know, the Castle burns for three days, and then the forest grows back, and it becomes impossible to pass through (at least that's how it was for me):)
In reply to Creize
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19 years ago
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Quoting the walkthrough:

After solving the puzzle, we will get the Grail, but Gorynych will immediately spend all the treasure to build a castle of the same name.
However, what an ugly little castle it turned out to be! Perhaps it should be destroyed, especially since it is impossible to find a way out of this small piece of the map. Just don't forget to add the hellish horse to the squad, otherwise Gorynych will get angry. The fire from the collapsing castle will spread to the nearby trees, and in a week, a passage will be cleared. Enter the castle and dismiss the pikeman. Let's go explore new lands.
:smile17:
In reply to vetronica
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19 years ago
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Thanks for the tip, I'll have to try it out!
In reply to S@ndro
19 years ago
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The problem is that there is only one peasant, and you can't leave him behind, because the hero can't move without an army...
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19 years ago
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Before that, you need to recruit a pikeman. Go to the dilapidated house in the middle of the village, then to the statue of the father, then to the monks (the one with the scholar model), then to the Miller. Then go to the knight on horseback near the sign and offer him to join the Crusaders. A pikeman will appear. Go to the Crusaders, move away from them, a message will appear saying that they are coming, move one step away, leave the peasant where the message was, then go to the corner of passable land near the water to the southeast, wait one day, then another, go to the two obelisks, and it will be easy from there.
In reply to XEL
19 years ago
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I can't seem to place it in this location; it's a road, and right-clicking on the road doesn't work:confused:
19 years ago
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It won't work there either... you need to leave one cell to the right.
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19 years ago
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And then, in the chapter where you need to capture three castles: swamp, elven, and necromancer? I don't have enough soldiers; maybe I need to do something else... Wait, S@ndro! Brother!!!!!
In reply to Creize
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19 years ago
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You can complete the map by destroying three more towns. It is better to start with the elven Castle (take it using three units from the town behind the garrison), then hire snipers in three locations (they cannot be used against elves — they refuse to fight). With the snipers and peasants (who are plentiful around the garrison), clear out the swamp (and thus destroy the town). You can answer the Hydra's questions about whether you believe him or not however you like; he won't do anything (before the elven town, you are offered a potion, but I didn't understand what it changes). After destroying two towns, go south from the swamp and look for the monk, who says he won't let you pass until you do a good deed. After visiting the monk, the forest near the Necropolis disappears => go and destroy it. Return to the monk and you win.

The problem is reaching the garrison in time. I manage it once in a while; simply when you sleep near the statue, the number of days changes by 3 (before capturing the Castle), so you need to find the shortest path.

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