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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#823
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Humans also have a lot of heroes for the campaign, and even special "standard" red heroes for some missions.
Yeah, by the way, I suggest making a brown recolor of the red hero for humans :D
That's exactly what I wanted :cool:
:cool: :cool: :cool:
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#824
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Yes, by the way, I suggest making a brown version of the red hero for players.
You could give him an inquisitor's helmet, but then it would be better to use the standard hero because the only difference between them is the helmet, and the brown version also has a character with a flag.
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#825
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You can give him the Inquisitor's helmet, but then it would be better to use the standard one because it only differs from the red one in the helmet, and it also has a guy with a flag.
Okay, then :) Let it be the regular, brown one with the Inquisitor's helmet :)

Added after 29 minutes
Topic about the Humans campaign.
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#826
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Hey, what about insect-like creatures? Like, a praying mantis? I think it would fit well as a subordinate creature for the Chimera mages. Or even as a neutral creature. Just trim the Ent model, add some antennae, a couple of legs, and voilà!
In reply to Mokara
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#827
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Mokara
Hey, what about insect-like creatures? Like a praying mantis? I think it would fit well as a Chimera mage's minion. Or even as a neutral creature. You could take the Ent model, trim it, add antennae, a couple of legs, and voilà!
Interesting idea, we can consider it.
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#828
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Hey, what about insect-like creatures? Like a praying mantis? I think it would fit well as a Chimera mage's creature. Or even as a neutral unit. You could trim the Ent model, add antennae, a couple of legs, and voila!
I like it; I wouldn't mind that. It would fit well as a Chimera mage's creature!

Added after 45 seconds
[Up]Added a link to information about Dark Gnomes.

Added after 1 hour 21 minutes
[email protected], I think it would be better to take the victory theme away from the Elementals and give it to humans, and give the Elementals the victory theme from Heroes 6.
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#829
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[email protected], I think it would be better to take the victory theme from the Elementals and give it to the Humans, and give the Elementals the victory theme from game 6.
Yes, there are actually two unused victory soundtracks in the sixth game that we could use.
https://yadi.sk/d/aH7jQT4rj3yWn
https://yadi.sk/d/6yihpn0kj3yWz
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#830
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Good morning :)
I'm going to listen to the tracks now.

Added 38 seconds later
I think they would be better suited for campaigns.
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#831
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WizardNazyr
Good morning :)
I'll listen to the tracks now.

Added 38 seconds later
I think they would be better suited for campaigns :)
The third track was chosen for the Dark Dwarves, and these two remain. Maybe we can assign one of them to another faction?
By the way, I'm starting to think about how to balance the main creatures. I'll probably increase the attack of the "laborers" and add defense to the others, and also add the ability to repair machines.
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#832
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The third track was chosen for the Dark Dwarves, and these two remained; perhaps they could be given to another faction after all?
Well, they will be assigned to some faction anyway, but it's too epic for a simple victory. It's better to have these tracks play when you win a mission.

Added 3 minutes later
By the way, I'm starting to think about how to balance the main creatures. I'll probably balance them by adding attack to the "laborers" and defense to the others, and I'll also add the ability to repair machines.
Good.
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#833
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started balancing miners and crossbowmen, but a problem arose: if they have the same strength, their growth rate will be low or even identical, and to balance them, the miner needs to be three times stronger. I suggest simply calculating the first level as a slightly enhanced second level.
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#834
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started to equalize miners and crossbowmen, but a problem arose: if they are made equally strong, they will have a low growth rate or even the same growth rate.
Why will it be low? Yes, there is a downside to this.
I suggest simply calculating the first level as a slightly enhanced second level.
I didn't quite understand how this

Added 1 minute ago
Needs to be tested, to see how it will all work in practice.
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#836
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At first, I thought I would just equalize the creatures so that the strength parameter would be the same, but now I decided to simply calculate them with the same level.
That's what I meant :)

Added 51 minutes later
How do you like this Orc town theme? - https://yadi.sk/d/MJkgKTAEj42GM

Added 1 minute later
I think this theme would be better suited for a human campaign - https://yadi.sk/d/pcjWttv0j42jW

Added 22 minutes later
[Up] Added a link to the "dump"
What is a dump? A dump is a collection of ideas, pictures, music, etc. in one place. (so that nothing gets lost)
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#837
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WizardNazyr
Added 51 minutes ago
How do you like this Orc town theme? - https://yadi.sk/d/MJkgKTAEj42GM
It's possible, but I think it would be more suitable for the Lizardmen.
WizardNazyr
Added 1 minute ago
I think this theme would be better for a Human campaign - https://yadi.sk/d/pcjWttv0j42jW
Yes, this one is more suitable.
WizardNazyr
Added 22 minutes ago
[Up] Added a link to the "dump"
What is a dump? A dump is a collection of ideas, pictures, music, etc. in one place. (so nothing gets lost)
A dump is a good thing:D
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