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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#339
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Let's vote on who supports whom – vampires or werewolves. Or, instead of vampires, let's have wolves/werewolves (just big, black wolves) and a werewolf lord, or just werewolves, on level 3.
What? Do you have someone in mind for level 4? Or what? Personally, I had the idea of putting mummies on level 4.
In reply to WizardNazyr
#340
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WizardNazyr
What? Do you have someone to put on level 4? Or how? Personally, I had the idea to put mummies on level 4.

You can put mummies on level 2, just give them a little buff, but vampires are really annoying, they always get taken out and don't have time to do anything. You need some good wolves, level 4, with a hero that has a splitting skill, for example, like the wolves.

Added 2 minutes later
WizardNazyr
What? Do you have someone to put on level 4? Or how? Personally, I had the idea to put mummies on level 4.
You put mummies instead of zombies, give them the same HP, but increase their range by a couple of squares, and give them a random spell that casts Raise Dead. They usually attack, but that's too overpowered.
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#341
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You can also use mummies on the second level; wolves are good at level 4.
I'm not sure that's a good idea, putting wolves on level 4 and mummies only on level 2!
In reply to limliti
#342
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I’m more interested in what you plan to do with Dungeon. I’ve started playing as them recently, so maybe you could share some approximate ideas about which dwellings each hero will have.
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#343
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Instead of the Dungeon faction, there will be Ice Demons. Also, the main page contains partial information (links).
In reply to limliti
#344
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no, wolves are the first upgrade, and werewolves are the second and third. There are some well-drawn ones somewhere; I've seen them. You can also use them to attack level 4 and then raise the dead, but in the second game, I saw a mod with mummies that could jump or teleport.

Added 1 minute ago
I can't find the link to the description of the Dungeon.
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#345
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but in one of the mods, I saw mummies with a jump or teleport ability.
We will have dead shamans on the 2nd level:smile08:
#346
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leave at least the Furies and Sons in the league, they are the ones carrying the team.
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#347
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I couldn't find a link to the League description.
Yes, a lot of things are still not ready, that's why there are no links.

Added after 53 seconds
Leave at least the Furies and the Sinews in the League, they are the ones carrying the team.
But there is no Dungeon! There are no Dark Elves! There are Ice Demons.
In reply to WizardNazyr
#348
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WizardNazyr
We'll have dead shamans on the 2nd level:smile08:
I fought them as neutral creatures. Isn't that a bit of an overpowered addition? They move far, hit hard, and take a long time to die.

Added 1 minute ago
WizardNazyr
Yes, a lot is still not ready, that's why there are no links yet.

Added 53 seconds ago
But there's no Dungeon! There are no Dark Elves! There are ice demons.
And will they even have a different class ability? By the way, what is that new class spell and the spells for the Lizardmen? Are they definitely going to replace the Orcs?
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#349
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I fought them as neutral creatures. Isn't that a bit of an advantage? They move far, hit hard, and take a long time to die.
Well, we didn't just take creatures from the neutral factions! Later, everything will be balanced. ;)

Added 2 minutes later
So, will the class ability be different too? By the way, what's that new class spell and spells for the Lizardmen? Are they going to replace the Orcs for sure?
All racial abilities remain the same, only the names and icons change. The exception is the Lizardmen! Now, to gain rage points in battle, you need to defend or wait, not attack.
In reply to WizardNazyr
#350
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WizardNazyr
Well, we didn't just take creatures from the neutral factions! Later, everything will be balanced. ;)

Intriguing! That's interesting:D. But I still want Orcs like in Lord of the Rings, Goblins riding Wolves, Undead on Dragons, etc.
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#351
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still, I want orcs like in Lord of the Rings, goblins riding wolves, undead on dragons, etc.
We've already discussed the plot with [email protected], so all the factions that are on the main page will be in the game.
#352
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Yes, that's my main idea – if the Nagas were moved from the sixth game, why can't the others be moved as well? The demons, undead, and orcs look great there.
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#353
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Wow, that's my main idea – if the Nagas were taken from Heroes 6, why can't the others be? The demons look great there, as do the undead and orcs.
Because no one involved in the mod development can get the models from Heroes 6. The Naga mod was created by another person (if I'm not mistaken, a Pole).