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Posts from Sylvester Archipelago Auto-translated

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#2127
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- Whether they live or die depends only on them, - the elf replied calmly.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2128
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As soon as the calm voice of the Heliotrian reached Acteon's ears, a shiver ran down the warrior's spine. He felt that this elf embodied the very essence of evil, which he desperately tried to fight, hoping to make the world a little better. This Heliotrian, it seemed, was playing with people's lives as if they were toys. The Order was so powerful, so what were these unfortunate mercenaries doing on this ship? To help? No, that was unlikely. Hysteos once heard stories about the god of archery, capable of defeating entire armies single-handedly, about the snow queen, whose magical powers were limitless. One of them was equal to the strength of a hundred such mercenaries, so why were they needed? Were these adventurers born only to tell his story? Acteon couldn't accept this. He drew the White Serpent dagger from his belt and struck Lutiel in the eye with all his might, intending to kill him with one blow.
...
Of course, the cunning one dodged. Or Acteon's will broke under the pressure of the influence of the Order of Sethronomicon, and instead of carrying out his decision, he stopped or even killed himself, or his partner did it. Or maybe he was shot by an archer watching them from afar, or something else happened entirely. Acteon's action could not have been successful; he knew this, but he did not regret it. He did what his heart told him to do.
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#2129
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Um, well, it's quite possible, why not?
Okay, who's in favor of continuing our little journey, and who's against? Because I haven't really figured out what I want to do. Let's vote.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2130
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I don't mind, in principle. The plan is that the Haven will suffer a setback or be separated from us for some other reason, as a result of which we will have to act on our own, without the help of any terminators, right?
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#2131
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I think it's worth finishing the journey. Let's see what's in store.
In reply to Ple-Sen
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#2132
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Ple-Sen
I'm not against it, in principle. The plan is for the Haven to fail or be separated from us for some other reason, resulting in us having to act on our own, without the help of any "terminators"?
Actually, only Lucia was supposed to leave with you as one of the "terminators." And even then, she wouldn't be directly involved in the events on the island. She has a different function. Three NPCs were supposed to stay in the city. Including Lutiel, but Akteon killed him, thereby signing his own death warrant.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2133
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That's encouraging.
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#2134
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Hey, what do you mean, against it?! I want to battle with my new character some more; otherwise, what was the point of creating it?

Whatever
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#2135
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For continuation.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#2136
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Acteon's spontaneous action left Lutiel no chance to avoid the blow. After what happened, a deathly silence fell. The tavern owner approached the body of the slain man. He calmly looked at Acteon, after which almost all the histeoses present in the room froze, and the killer and Kaeldrim felt that they could not move.
- A very reckless act, - said the tavern owner. - Take the body away.
Two of the five histeoses who did not freeze took the slain man and carried him away. Two more approached Acteon and disappeared with him. The last one turned to Lutiel.
- Order Maarina to sail immediately after the final battle, - said the tavern owner to the new Lutiel. - Leave Vikenta in charge, Kraznak and Gudrin remain in the city. Act.
Kaeldrim saw Lutiel sitting opposite him again, as if nothing had happened. But the archer perfectly remembered what had happened a minute ago, unlike the other visitors, who continued to drink and have fun as if nothing had happened.
- You have questions, but you will find out the answers to them later. You can forget about Acteon.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2137
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Kaeldrin nodded, unable to say anything. What had happened defied any reasonable explanation. What was going on within the walls of the order? How could this have happened? Or was it a cleverly staged performance? But for what purpose? For whom?
Kaeldrin tried to get up from the table. “In that case, I… I will head to the ship, Lu… Lutiel,” he mumbled. “Right?”

Whatever
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#2138
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The latter then turned to Lutiel.
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#2139
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By the way, in case anyone didn't understand, Acteon killed the REAL Lutiel.

Added 4 minutes later
Caldrim tried to get up from the table. -In that case, I... I'll head to the ship, Lut... Lutiel. -he mumbled. -Right?
- Today it's Lutiel, tomorrow it's Caldrim. You never know what role you'll have to play. Let's go.
Caldrim and Lutiel headed to the ship. At the gangway, they were already met by Kraznak, Gudrin, and Vincent. As they approached, Caldrim heard the order's greeting in his mind.
- Will the answers be given later as always? – Vincent asked.
- As always, - Lutiel replied.
The elf gave the captain the order to set sail after the final battle. He then left the harbor with Kraznak and Gudrin.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2140
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First of all: yesterday's event was the action of only one player, so please, do not perceive it as the mood of everyone else and do not let it become an obstacle to the rest of the game.
Now, having woken up in the morning, I admit that I could have acted like a complete jerk, so I think it is necessary to explain myself. It is important to note that my assessment is primarily the opinion of a player, not the game master: I myself have had both good and definitely bad games, it is not about comparison and certainly not about the fact that I think "it should have been done differently." Everything below is just the result of my impressions and thoughts as a person who was a player.
First, I will be honest when I say that, in my opinion, on a mechanical level (the absence of chaos in the character generation system, beautiful descriptions, timely responses, a clear system of actions, etc.), "Sylvester's Archipelago" is, dare I say, the best of all expeditions conducted on this forum. After Sarael's death, I was upset, but I was still going to continue playing, because I love expeditions with a burning passion, and I also wanted to help Neb in developing the plot. However, yesterday, when it was confirmed that Lutiel was a member of the order, and he was actually hanging out in the arena, it made me think about things I didn't want to think about. Megerson once wrote a post that the players' characters did not complete a single quest; I think this was in response to a discussion about the game being "too easy." But I had a different impression, which reached its peak in the dungeons of Cornut and was reinforced a few days later. It seemed to me that the story was not about the players' characters. It's not that the actions of our players are insignificant, but that the plot is not centered on them. If you take some fisherman, you can make a whole film about him, it will be a boring story about the life of an insignificant person, but it will be about him.
What I'm actually saying. For me, the two best moments in this game are the robbery of the shop by the adventurers and the rescue of the elf Sarael. Question: why? Because these were small stories about the players' characters. We ourselves shaped our destiny, chose options, thought about actions, worried in our own way during moments of anticipation, and rejoiced when we succeeded. In comparison, the dungeon of Cornut: Sarael and Tiberius were NOT NEEDED there. Their presence or absence did not affect anything at all. To make my thought clearer: I could complain a million times about the reason for our deaths, say that, in theory, seeing a crowd of enemies, I should have been able to grab Tiberius and jump into the shadows before they shot (because they clearly weren't sitting there in ambush), but I didn't do it. Why? For example, because their initiative is higher than ours, and that's the result. Well, and we really didn't ask for a magic shield, or get drunk on potions. In any case, the death was FAIR, and I have no complaints about it as such, besides, I do not think that a player should argue with the game master, because the game master makes the game for the players, and not vice versa. So why was I so unhappy with the process? This brings us back to what I wrote a little earlier: our characters were not needed. Lucia could have done everything herself, and regardless of our presence, the result would have been the same, we could only choose the tunnels, where we were unlucky enough to choose the fateful number eight. And now a deeper and more unpleasant thought: if I, say, had not been online that day, or had simply not appeared in the topic: my character would have remained alive. That is, he died because of activity. It can be said that the player is to blame for going to such a dangerous place, he could have refused, but here's the catch: Tiberius and Sarael were given a task by their employer: to find Zalatov and Bruttius. And he gave this task specifically to them, even though he has three people on his ship who are a hundred times stronger than these two losers. Having found information about the missing, they returned to the ship, and, if I'm not mistaken (I didn't reread the topic), Lucia said to Tiberius in such a way, "let's go save them." He didn't have much choice (in terms of RP), because that's his task, and his employer disappeared somewhere, and no one said that he just went to watch the fights in the arena (after saying that he would join us later). My character, accordingly, could not just stay on the ship, so he went to look for Tiberius. Lucia could have simply told us not to interfere, for example, because, objectively, as I already said, we were not needed in this dungeon, either mechanically or in terms of the plot. We had the opportunity to choose a room number, but this only played a role in whether we would survive or not, because even if we fail, the result will be exactly the same as if we were not there: Lucia will do everything herself (this can also be understood by the fact that Lutiel was calmly entertaining himself, which means he was sure that Zalatov would be saved). We were not needed there, everything would have happened anyway.
My head is spinning, but I hope I was able to express my thoughts in a clear form. To put it briefly, everything written above: in this film, I feel like a viewer, not an actor.
Yesterday, when I thought about all this, I decided that I didn't want to continue playing in this way (again, I want to emphasize that this is exclusively my unwillingness at the moment, and not the entire gaming party), at the same time, I didn't want to make my character an NPC (I may not have had time to play him, but I still made this person, at some point thinking about the details of the role-playing, I started to get close to him during the writing of the quest), and I didn't want to go and drown myself for no reason, so I did what I did, even if it had only minimal justification. I will always play my character until he breathes his last, his story is completed (let's say, if Sarael decides to swim home), he becomes unplayable (let's say, he is mind-controlled or turned into a zombie), or if the GM doesn't want to lead me.
And one last thing: this is not a complaint of the type "it should have been done differently/better," it is just an explanation of my own actions, impressions, and thoughts.

tl;dr: Continue the game as if nothing happened, don't pay attention to me; Neb Revan does not have any negative emotions towards me and does not want to quarrel with him in any way.
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#2141
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- Today it's Luthiel, tomorrow it's Kaeldrin. You never know what role you'll have to play. Let's go.
Kaeldrin and Luthiel headed to the ship. At the gangway, they were already greeted by Kraznak, Gudrin, and Vincent. As they approached, Kaeldrin heard the order's greeting in his mind.
- Will the answers come later, as always? – Vincent asked.
- As always, - Luthiel replied.
The elf gave the captain the order to set sail after the final battle. He himself left the harbor with Kraznak and Gudrin.
I have a bad memory for names. Who are these guys?))) Never mind, I'll find out later.
Kaeldrin decides to stay on the ship and wait for it to set sail. [Will they at least let us choose a cabin?]

Whatever