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What kind of warriors do you hire when playing as the Faction of Force?
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In reply to Zdob
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#121
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Zdob;67005
Nomad is better than Harpy (I myself thought that Harpy was better... when I was very young and didn't notice the Nomad, then I took a closer look... and realized that it's better, and you too, take a closer look...). :D
I agree about the Cyclops... But again, it all depends on how long you plan to play. If it's just a quick game, then the Fire Ogres are also very good.
And about the 4th-level creatures - definitely the MONSTER.
When you have 100% magic resistance, lightning doesn't do much.
And you can pin the bird to the ground with spider web arrows! :D
But the MONSTER, it even sounds scary! :D A TANK :smile14: in the literal sense of the word! :cool:

I agree... and about the mage ogres... in Equilibris, they were greatly enhanced... now they are not only numerous, but they can also pack a punch:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#122
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Darth Saruman;67023
I agree... and regarding the ogre-mages... in Equilibris, they were significantly buffed... now, not only are there many of them, but they can also pack a punch:D
It's good that they were buffed! Otherwise, they had no competition with the Cyclops before.
In reply to BASON
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#123
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BASON;67063
It’s good that they buffed them! Otherwise, they had no competition against the Cyclops.
You’re right. But there’s one downside: by the time the Ogres get there, they might already be gone, and the Cyclops is the only ranged unit in the army (besides the hero).
:D
In reply to OptiMAL
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#124
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OptiMAL;67073
You are right. But there is one drawback: by the time the Ogres arrive, they will already be gone, and the Cyclops is the only ranged unit in the army (besides the hero).
What about Centaurs? Their skills say they are "ranged." And it's not a big deal that they don't shoot well. At least they don't need cover and are also suitable for defense, so they can shoot from towers.
In reply to BASON
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#125
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BASON;67096
What about centaurs? Their skills say "marksman."
Centaurs have a small bonus, and they shoot "inaccurately." They are good for defending a castle, but it is better to use them at very close range in battles on the map. Therefore, the benefit of "marksman" in open areas is very small.
:D
In reply to OptiMAL
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#126
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OptiMAL;67103
Centaurs have a small growth rate and their attacks are not very accurate. They are good for defending a castle, but it is better to use them at very close range in battles on the map. Therefore, the usefulness of a "ranged" unit in open areas is very small.
With these stats, the centaurs have a normal growth rate! They also have the second-highest health among level 1 creatures and the highest damage! In terms of strength and growth rate!
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#127
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Harpies are decent, but weak, and ogres... well, they're something else.
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#128
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nomad - cyclops - monster... or harpy, and so on.

Be strong. Believe
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#129
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It’s good that they buffed it! Otherwise, they had no competition against the Cyclops.

They still don’t have any competition. The Cyclops is a powerful unit. It’s comparable to the new unit, the catapult, and the gargantuan. The only advantage it has is that it’s available in the castle!
In reply to Пандора
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#130
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Pandora;82091
They don't have any competition even now. The Cyclops is a powerful unit. It's comparable to the new unit, the catapult, and the Gargantua. The only advantage it has is that it's available in the castle!
And what about the Titan for Haven?))) It's also an archer!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#131
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Of course, I haven't forgotten... How could I forget my favorite Haven faction? But I'm comparing it to the newer neutral creatures. You can also compare the Titan to them. He even has more advantages than the Cyclops. He's a level 4 creature.
In reply to Пандора
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#132
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I have a feeling that no one ever picks Ogre Mages! Is there really no situation where building an Ogre Fortress is preferable to a Cyclops Cave?
In reply to BASON
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#133
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Only in version 3.51 do Ogres have new spells: magical shackles, serpent strike, sparks, etc. Their growth rate is 6 per week. Therefore, in 3.51, you can choose Ogres – there are many of them, plus they have magic. But in 3.0, they are weak and only cast Bloodlust, which isn't worth an entire turn.
:D
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#134
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Even the other bonus rooms aren't worth spending an entire turn on. It's better to attack twice with Cyclops. Although, if it's against Haven... you can try it.
In reply to Пандора
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#135
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Pandora;82373
Even the other bonus rooms aren't worth an entire turn. It's better to attack twice with Cyclops. Although, if it's against Haven... in principle, you can try.
What about the Cyclops? It's just forgetfulness, that's all. By the way, Ogres can cast Magic Resistance! It helps a lot. Also, Energy Drain, which will be bad for Djinns... So, against Haven, Cyclops are good to have in reserve.
:D