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Hmm...
So far, I haven't noticed any blatant stupidity in the AI:smile28: In the third part, it was much more flawed, especially in the tactical phase.
Regarding the weak strategic AI... I have my own opinion:
in the fifth part, there is simply very little strategy - the AI is designed accordingly. There are few cities, and it takes a long time to travel from one to another. That's why the AI doesn't gather resources (it also attacks not only the monsters that block the path, but also those that stand nearby and guard something - for experience)...
For example, I also rarely gather resources with the main hero - only if it's a very necessary resource or a great artifact - otherwise, I mostly use dogs (the computer does the same). Artifacts aren't that important - because they often repeat, and an artifact on a dog (i.e., unnecessary for the main hero(es)) is potentially an artifact for the enemy. "City Portal" at level 20 and "Dimension Door" at level 15 noticeably hinder communication between heroes...
You can't build up a large army - because all units are expensive...
The fact that the computer doesn't flee often... I don't know. But high-level heroes often end up in taverns even without fleeing, because there are few heroes...
In the tactical phase, the computer is slow, but noticeably less so than in the third part, where it couldn't do anything at all:smile35:
In general, I don't know... The perfect AI hasn't been invented yet:smile53: