I asked for a detailed description of how this should look on the first page, but somehow no one has done it yet, although it would be logical if the topic starter had done it in the first post.
Posts from REWORK for the Academy. Is it needed or not?
SoD. Rework for Mage Guild. Is it needed or not?
...adds balance to large maps, gives a chance to win matches based on skill, and speeds up games. :)

Well, what can you say? These arguments are so compelling that you can't really argue against them or dismiss them.
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Exactly! It turns out there's no point in playing these unbalanced and lengthy XL+U:smile01:
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Exactly! I've been saying this for a long time. We need to create maps/templates for the game, not modify the game to fit them.
лето 2012.
Some objective arguments have already been presented, but some supporters of "FOR" overlooked them, or simply don't want to acknowledge them.
Was it difficult to simply highlight them again in your post, clearly, as Player and I did? Is it easier to attribute it to the "shortsightedness" of the "FOR" supporters?
Well, it turns out there's no point in playing these unbalanced and lengthy XL+U:smile01:
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
Let me try to explain it in a way you'll understand. You're playing poker, and then someone comes up with the idea that two cards aren't enough, so let's add a third "for balance," it'll supposedly make it better. Everyone says it's nonsense, that they've been playing like this for a long time and it's fine. And the response is: you're noobs, you haven't played crazy pineapple, you haven't tried it, and now you're refusing. It's ridiculous.
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Exactly! I've been saying this for a long time. You need to create cards/templates to suit the game, not change the game to fit them.
The poker example is completely absurd, and I've never even heard it from the most die-hard gamblers that crazy pineapple is a more balanced game. It actually has its own audience because of its higher variance.
Let me try to explain it in a way you'll understand. You're playing poker, and then someone comes up with the idea that two cards aren't enough, so let's add a third "for balance," and it'll supposedly be better. Everyone says it's nonsense, that they've been playing for a long time and it's fine as is. But the response is: "You're just noobs, you haven't played crazy pineapple, you haven't tried it, and now you're refusing." It's ridiculous.
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
For example, see ! What a sweet thing!:smile04: :smile04:
The comparison with poker is absolutely absurd, and I haven't even heard from the most hardcore gamblers that Crazy Pineapple is a more balanced game. It actually has its own audience due to its higher variance.
That's a 5! :-)
Lёha, would you agree to a remake of Heroes II just because there's no balance on the Slugfest map? :D
Let's not delve into the ideal balance of Heroes II; it can be really improved by carefully designing fixed maps! Teach RMG III to create maps just as thoughtfully, and there will be no problems!
Kobra already asked above to indicate HOW, besides rebuilding the GM, you can balance the HL templates in terms of control! - "Suggest an adequate replacement for finding control on HL" (quoted).
And has anyone offered anything other than the nonsensical "don't play unbalanced HL"? Don't these gentlemen think that HL templates like 8mm6 are the most balanced output of RMG (except for the mirror), where skill is key, and there is room for maneuver, which smooths out the unbalanced generation of objects by RMG. The only thing they lack is a GM rebuild.
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
Just make a separate patch for HotA, like there is for m200%, and that's it.
Those who like small maps are happy because their gameplay hasn't been affected, and those who like HotA are thrilled with the changes to the Gameplay:smile44:
Personally, I've already seen that I won't be left without opponents:)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
Cobra already asked above to specify HOW, besides restructuring the game mechanics, the HL templates can be balanced in terms of control! - "Suggest an adequate replacement for the control mechanic in HL" (quote)
.
лето 2012.
That's exactly what I was talking about – the third category of players who don't play HotA at all.

Wouldn't it be simpler to think about simplifying control from scrolls, and that would be more balanced:cool:
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
