Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from NCF – Extended list of Neutral creatures.
By the way, some of the creature names you suggested already exist in NCF!
I know. But I'm not writing with reference to anything else. I'm the author, and this is my vision. If I see something else, or if you suggest something worthwhile, I'll change it.
I know. But I'm not writing with an eye on anything else. I'm the author, and this is how I see it. If I see something different, or if you suggest something worthwhile, I'll change it.
What's the point of creating confusion?! :smile33:
What's the point of creating confusion?! :smile33:
Let me clarify all our contentious issues:
1) Why the increase? Honestly, it was entirely for my own satisfaction with the work.
2) Creature names. I saw a wild griffin in your pack, for example, but that doesn't stop me from creating a unit with a similar name. Why? First, as I've said before, I'm only creating a concept for the race and its units. Everything will appear in the game only if someone wants it and makes it themselves. I believe I can borrow ideas because I think my concept is best in this form. Second, this is a plan-sketch where I present my main ideas. And the wild griffin doesn't necessarily have to be wild. I can make it a sea griffin, an untamed griffin, a cave griffin, an acid griffin, a dark griffin, or a skeletal griffin – if that seems like a good solution to me.
I create a unit in the following order: concept - name - description - concept for abilities - adjusting the description - adjusting the name. Therefore, the final names will be at the end of the work.
1) Why the increase in units? Honestly, it was entirely for my own satisfaction with the work.
2) Creature names. I saw a wild griffin in your pack, for example, but that doesn't stop me from creating a unit with a similar name. Why? First, as I've said before, I'm only creating a concept for the race and its units. Everything will appear in the game only if someone wants it and makes it themselves. I believe I can borrow ideas because I think my concept is best in this form. Second, this is a plan-sketch where I present my main ideas. And the wild griffin doesn't necessarily have to be wild. I can make it a sea griffin, an untamed griffin, a cave griffin, an acid griffin, a dark griffin, or a skeletal griffin – if that seems like a good solution to me.
I create a unit in the following order: concept - name - description - concept for abilities - adjusting the description - adjusting the name. Therefore, the final names will be at the end of the work.
Well, imagine that in a house there are TWO apartments with the same number!
I finished the faceless one and continued creating dwarves.
Changes in the coloring of creatures + added a mirror to those who didn't have one.
Other changes related to the town:D
Added 2 minutes later Although, there seems to be a shine... I don't know what it's supposed to look like, so I can't say for sure...
Added 7 minutes later At least when it attacks, you can clearly see blue highlights on its back, and it waves its arms very quickly, making it difficult to see...
Added 8 minutes later I'll probably post it now)
Added 10 minutes later Someone write something after me. I'll just put the message with the Snow Ent in my signature)
Added 2 minutes ago Although, it seems like there is a glow... I don't know what it's supposed to look like, so I can't say for sure...
Added 7 minutes ago At least when he attacks, you can clearly see blue highlights on his back, and he waves his arms very quickly, making it difficult to see...
Added 8 minutes ago I'll probably post it now)
Added 10 minutes ago Someone write something after me. I'll just put the message with the Snow Ents in my signature)
Okay.
Wizard Necromancer
Auto-translated
Snow Ents Snow Ents are stronger than regular Ents. They attack the enemy twice, but unfortunately, their defense is much lower than that of regular Ents. In the north, they were guardians of artifacts. The dwarves managed to tame them, but now they have become independent creatures. Abilities: Double Attack, Living Creature, Rage, Water Immunity, Entangling Roots P.s. Couldn't come up with a proper description)) P.s.s. This is my first NCF creature To make it work, change the .zip extension to .pak Thanks to psatkha for the idea to make a mirror.