Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
It seems that your scripts don't work at certain difficulty levels. As a reminder, in your 3rd map, the script didn't work for me at the "Recruit" level. Here, it's "Hero." I think it won't work at "Recruit" here either.
Sorry, but which map is the 3rd one, so I don't mess up again? I just wanted to play some more while on vacation. The maps from the Winner are interesting; I downloaded them all and started playing, but I encountered this problem on the very first map, and I wouldn't want to repeat this mistake again.
Победитель
14 years ago
Auto-translated
I launched the "Between the Hammer and the Anvil" map on "Recruit" and "Hero" difficulty: the video plays, the demon attacks, and the quest is activated. I launched "Exceptional Hospitality" on "Recruit": the video played, and it passed the garrison check. I don't know why you encountered these bugs, but these scripts don't depend on the difficulty level. The difficulty level affects the starting resources and troops of some heroes, which is what caused me problems on my laptop. I'll test everything in more detail when I get home.
......... which is what I've been having problems with on my laptop. I'll test everything in more detail when I get home.
Maybe the problem is exactly this – I've been using only a laptop for several years now :D.
Rainer
13 years ago
Auto-translated
Recently, I played through the game on Hero difficulty, and I only had trouble with the demons (in the second town); I gave the boss an extra + :) I leveled Tingisa up to 28, and I don't see any major drawbacks.
P.S.: It's a pity, of course, that there are no tears of Aschi...
Tiard
11 years ago
Auto-translated
Hello everyone! I have the same problem as Rembo; there are no scripts or videos in the campaign. This didn't stop me from conquering everything I could and stomping all over the map with my lizard army, but the dwarf is inaccessible, which is a shame because I liked the map, as well as the previous two (one tank from the glorious family of tracked vehicles is worth mentioning). So, the question is: what could be the problem? I'm playing on a laptop, version 3.1 of the game. I've removed all mods and other maps. If anyone has encountered this and found a solution, please let me know, because I feel that the undefeated dwarf will be a dark spot on my already leopard-patterned karma... (with a slight, even melancholic, sadness, I'm starting to wait for your advice...)
I completed the map without any particular difficulties. The video about meeting Harvog at the ore mine repeated itself:rolleyes:. And during the video with the dragon golem appearing, should the dragon actually be visible in the video?:)
What difficulty level did you play on?
Added 3 minutes later Pobeditel
Version 1.1! Changes: 1. Now it is impossible to take artifacts from the "Power of Runes" set without a fight. 2. Now the first enemy will not flee the battlefield. 3. Now the crystal mine is guarded not by a single tier 3 creature. 4. Now the town has a substantial garrison from the secondary quest. 5. The boss's attack and damage have been increased. 6. The boss is now a "mechanism," but the "Endless Retaliation" and "Magic Immunity" abilities have been removed. 7. The hero deals only 177 damage to the boss with direct attacks. 8. Now, in the first final video, the dragon appears after the "Armageddon" animation. 9. The design of the upper level of the map has been slightly changed.
With the new features (5, 6, 7), you have significantly strengthened the boss! Was this intentional?
Great map!
At first, I was stumbling around, taking a long time to get going, and eventually, after defeating the demons and reaching the surface, I didn't have the strength to continue because the neutral units were in overwhelming numbers due to the long playtime.
On the second try, I finished in 171 days, playing as a Warrior with the "Shaman" emblem. BUT! Somehow, I destroyed both demon castles without fighting them; their armies had become incredibly large by that time. They just wandered around aimlessly until the end of the game.
I tried to develop Dark Magic, but is it scripted? Only after the demon castle did I get the Berserker, and that was it. Not very interesting.
And I still don't understand - what is the final boss? At the end, I only defeated the Gnome; is that the boss?
Rameliya
8 years ago
Auto-translated
The scenario is truly unique!
Beautiful design, interesting plot – you can tell the author spent a lot of time and effort creating the map. I liked the video and the main boss! The desert area and the dungeon are designed in an unusual style, but it all looks great! You can even see mushrooms in the grass! The map is not too difficult and will make for an enjoyable evening.
Антон Туров
7 years ago
Auto-translated
Decided to make some adjustments. I wouldn't say that there are no stones and mushrooms in the grassy area. Everything is there. Added more bushes and made the plateau less even. It's more difficult with the deadlands. Considering the huge body of water in the middle of the map, separating the zones, and the fact that it's also swamp water, it would be too much. I'll try swapping the types of terrain to make it look darker.
It's clear that the map is very well-made. The author put in a lot of effort. The design is excellent. The Dungeon is done very well – I haven't seen anything like it even in the official Nival maps! Question: I didn't get the "Defeat the Demons" quest. What should I do?
AliveSnack
7 years ago
Auto-translated
The map is unplayable on the "Hero" difficulty level due to a script error.
The error occurs in this line:
AddHeroCreatures(Hero2, 159, (4-diff)*100);
On the "Hero" difficulty, diff=4, and attempting to add 0 creatures results in:
(Script) ERROR: Quantity cannot be negative
Consequently, the script crashes, no triggers are activated, quests are not updated, demon cities are not destroyed upon capture, and it is impossible to pass through the dwarf garrison.
I completed the first part of the map. It is quite interesting. I did not reach the second part due to this error.
UPD. Since the map author has not been active here for over a year, I am taking the liberty of posting a corrected version. Two minor changes have been made to the script: an if diff < 4 condition has been added to prevent the script from crashing on the "Hero" difficulty, and a break statement has been added to the obj2_end function to terminate the thread, so that the cutscene does not repeat after capturing the second demon castle.
Unfortunately, old saves on the "Hero" difficulty will not work; you will have to start over. Even using the console will not help, as the saves store the complete state of the Lua virtual machine, and there is no way to fix a crashed script.
What the heck is this? Some random hero is running up, and he has beasts in his army with 36666 health.
raspisnoy
1 year ago
Auto-translated
(For personal use). The scenario is buggy and not very intuitive. I played the version from post #56. Once, it bugged out after capturing the second demon castle (game over). After capturing the dwarf mines, you lose two of your castles (why?). There's a feeling that the scenario is unfinished. Don't play it until the author makes further corrections.
There is a feeling that the scenario is unfinished. Don't play it until the author makes further revisions.
Yes, the second part is a boring exploration without Castles, with two strong heroes and weak neutrals. But in its defense, I want to say that the first part (up to passing the dwarf outpost) is very interesting and replayable. It has everything you need: tension regarding the economy, the danger of attacks, and tricky situations on the adventure map and in battles.
I also remember this map because it was the first time I saw the non-scripted AI (demon) use the "Regeneration" spell in battle.
The crashes, either during the demon's turn or when capturing a Castle, also happened. It was fixed by replaying (although not very effectively) the last few turns. I don't remember the details exactly; it seems that you can't capture an empty Castle, but you need to make the demon settle there.
I also remember another interesting scenario, Slovo o polku for the Orcs (the one with the funny boss "Tsar-ballista" in the middle of the game). There, too, crashes start to occur from a certain point when the AI is thinking; sometimes, "dancing with a tambourine" helps. But nevertheless, I occasionally replay it.
I also can't find a map like this; maybe someone will remember the name: the starting Castle is in the lower right corner, we play against demons, there are archer dummies in the mountains, and during the passage along the mountain paths, an animation of archers shooting at you is launched directly on the adventure map.
We are unlikely to wait for revisions of old maps. Unless, after the release of Heroes 8 (in a year?), all single-player players will be disappointed in it and return to reminisce about Heroes 5. We'll see. For me, the determining factor is the strength of the AI on the map and in battles. I have played all parts from 1 to 7 (my favorites are 2 and 5, but there are advantages in all of them). Still, Heroes 5 is unmatched in the strength of its AI.
Here, let's reminisce (the images of artifacts are taken from Heroes 2, but they were the same in Heroes 1).
Yes, the second part is a boring wanderer without Castles, featuring two strong heroes and weak neutrals. But in its defense, I want to say that the first part (until passing the dwarf outpost) is very interesting and replayable. It has everything you need: economic tension, the danger of attack, and twists on the adventure map and in battles.
I also remember this map because it was here that I first saw an unscripted AI (demon) use the "Regeneration" spell in battle.
There was a crash, either during the demon's turn or when capturing the Castle. It was fixed by replaying (albeit inefficiently) the last few turns. I don't remember the exact details; it seems you cannot capture an empty Castle, but must force the demon to settle in there.
I also recall an interesting scenario The Tale of Igor's Campaign playing as orcs (the one with the funny boss "Tsar-Ballista" in the middle of the game). There too, crashes start from a certain point when the AI thinks; sometimes "dancing with a tambourine" helps. Nevertheless, I occasionally replay it.
I still can't find a certain map, maybe someone remembers the name: the starting Castle is in the bottom right corner, we play against demons, there are archer mannequins standing in the mountains, and while passing through the mountain paths, an animation of archers shooting at you triggers right on the adventure map.
We're unlikely to see fixes for old maps. Unless, after the release of Heroes 8 (in a year?), all single-player players are disappointed in them and return to reminisce over 5. We'll see. For me, the determining factor is the strength of the AI on the map and in battles. I played all parts from 1 to 7 (favorites are 2 and 5, but each has its own perks). Still, 5 is unmatched in terms of AI strength.
Go ahead and feel nostalgic (artifact images are taken from Heroes 2, but they were the same in 1).
I write comments more for myself with explanations for other forum users on the topic; this is how I "rehabilitate" my flood. I simply played all the scenarios here and elsewhere starting from Warrior difficulty, and unfortunately, I didn't leave "marks" of which ones I completed; now I am replaying them again after years at G. And yes... "There is a feeling that the scenario is unfinished," this is slightly different... I love finished work, and the risk of hitting a bug in the final battle and losing all conquests is not worth my time. That's how it is. I recently played the scenario The Tale of Igor's Campaign as orcs (the giga-ballista); it played out normally without any issues. "I still can't find a certain map" — I played it recently (there are three or four archer ambushes standing on mountains on both sides of the paths). Unfortunately, I didn't remember the name, but since I played it very recently, it means it can be found somewhere on the first page of the forum (since I now leave comments for completed scenarios).