Posts from Mages – their development.
This question worries me a lot!!!
At high difficulty levels, there are not many resources available, so you need to start developing your city very strategically.
For the first week, I have a plan:
1. Raise the Magic Tower.
2. Build Gremlins.
3. Build the Town Hall.
4. Build the Forge.
5. Build Mages.
6. Build Golems.
7. Build the Stronghold.
For this plan, it is important that the initial bonus includes resources.
Maybe there is an even better development strategy? Help me:confused:
In addition, I try by all means to develop as quickly as possible to get Titans and Rakshasa, even at the expense of some buildings (I delay building Gargoyles, and Djinns also suffer...)
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
Although, on the other hand, this plan will help with development at the "hero" level:smile02:, if you choose a resource as a bonus (it will be enough for both mages and golems). I usually take Hafiz as the hero (if he appears), and 70-80 gremlins at the start give an undeniable advantage:smile02:.
Added after 9 minutes
Personally, I like to level: Summoning magic (a vital skill for mages... specifically the phoenix rules and elementals are pretty strong), Education (a skill that strengthens a mage by 1.5 times), Sorcery (the mage becomes uncontrollable, especially ORA—casts 3 times while the enemy hero takes their turn), Luck (I love it when the phoenix deals double damage to enemy shooters :) , and it helps Archmages too - they don't have a long-range combat penalty and hit everyone in sight). And finally, you can take Logistics or Light magic (resurrection is a good way to minimize losses in battle)
And another nice feature is that all the necessary skills for a mage lead to super abilities, and those are good for mages. The only downside is that it takes a long time to get there, and it's difficult to get attack, which is very needed, especially with ranged attacks!!!
I agree with many points, but not with everything. And what do they need luck for when there are minor and regular artifacts? Moreover, luck doesn't have good additional skills, like other abilities. Regarding light magic – it's useful, but not always!!!
And another nice feature is that all the necessary skills for a mage lead to super abilities, and those are good for mages. The only thing that bothers me is that it takes a long time to get there, and it's difficult to get attack, but it's very necessary, especially with ranged attacks!!!
Hmm. In principle, you are right. But I think it would be better if mages had defense instead of attack (because mages mainly play with phoenixes and elementals. So, the army needs to be able to withstand attacks). Ranged attack is a good skill (especially when there are many titans... but this happens very rarely), in most cases, defense helps a lot (especially against necromancers and elves - defense is definitely more useful than attack). Maybe I'm wrong... but everyone has their own fighting style. (Please continue to share the features of playing as mages. In particular, about magic upgrades)
Yes, by the way, what does everyone prioritize learning first? And also, should you spend a level on the Magic Mirror?
And one more thing. Magic Mirror – is it worth spending a skill point on it?
Added 3 minutes later
The problem is that you can't build guild levels 4 and 5 at the same time, but you will have to choose a skill. You probably need to leave room for 1 skill, just in case. What if Berserk or Meteor Shower turns out to be available in the guild?
Massive speed-up (or slow-down) changes the outcome of the battle much more significantly. Especially in combination with mini-artifacts on units that increase initiative.
I don't take Summoning Magic at all... Mages' troops are strong enough, you can get by without phoenixes. When truly leveled-up heroes with huge armies clash, a phoenix's 1000+ hits are wiped out in one go...
Mass Haste (or Slow) change the outcome of the battle much more. Especially in combination with mini-artifacts on units that boost initiative.
In general, I don't like small maps; I've written about this somewhere before. I like to level up a hero and acquire new skills...:rolleyes:

