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Posts from War of the Mighty 2. A remastered version of a classic map!

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11 years ago
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An amateur remake of the classic map "War of the Mighty"! The main goals of the remake are to create the best possible visual experience, improve balance, expand tactical possibilities, and preserve the original concept. All new features are integrated with consideration for the original ideas; there are no new castles, mines, hundreds of artifacts, or unimaginable guardians.

Version: Release_2_final, March 6, 2015.

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Players: 5/5
Size: XL
Type: The Shadow of Death (and separately Horn of the Abyss)
Levels: 2

Game Modes:
[A] - (2v1) everyone against everyone, + play as one of the three Dungeon factions.
[B] - (2v1) team mode 2/2/1. You can play in an alliance (with AI or a human), + you play alone (as one of the three Dungeon factions) against two teams.
[C] - You play alone (as one of the three Dungeon factions) against one team of four AI.

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Overworld:
• AI opponents (red, blue, gray, green) have been strengthened.
• The map's visual style has been significantly changed.
• New locations and additional interactive objects have been added.

Underworld:
• The AI opponent (purple) has been strengthened.
• The design has been completely changed (the original layout has been preserved and expanded).
• New locations and additional interactive objects have been added.
• Players can play as "Dungeon" cities (without additional enhancements).
• "Dungeon" cities have been expanded to three: Inferno, Necropolis, Dungeon.

General:
• New ways of moving between players have been added.
• Events for AI opponents and message boards with interesting messages have been added.
• Useless skills, spells, and artifacts have been disabled for this map.
• A minimum number of neutral guardians and resources have been added.
• Impassable areas and balance errors have been fixed.
• Individual balance settings for each of the three modes.

Changes for "Horn of the Abyss":
• The "Dock" faction has been added for players: red, blue, gray, green.
• The design of some locations has been improved, and new interactive objects have been added.
(!) The main changes have been implemented; the map is 100% playable; map development continues...

Recommendations for players:
• Difficulty "very difficult" and higher for playing as purple or in a team.
• Starting cities should not be repeated.

Comparison of the original and new versions. Screenshots for Release_2_final, March 6, 2015.

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