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Let's come up with a monster. That's a good idea; we can do it
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#353
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Vasya Kurolesov, a level 1 unit, with the Hypnosis ability, cast on himself:D
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
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"So much has gone
and little is new"

David Bowie
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#354
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Also, it grants immunity to hypnosis! And in general, to spells that affect the mind (based on the principle that "the vaccine can't find the brain!"):D:D:D
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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#357
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Sorry, I haven't read all 12 pages, but do you already have some sketches? If not, could someone please send me ideas about his appearance and characteristics to arturgalata@mail.ru.
Hamsters 4EVER:smile08:
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#358
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Do you know anything about programming?
In reply to Saruman
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#359
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In my opinion, there are very few neutral creatures in Heroes 5 – only 9, and they rarely appear, let alone in an army composition:D. I suggest we start coming up with new units again, but without any unnecessary chatter, otherwise, the topic will turn into something completely different. So, here's a unit: Aborigine (or what would be a better name?) Humans who make up primitive tribes and are at a lower level of development than the other races. They hold a spear in their hand. Attack: 3, Defense: 1, Damage: 2-3, Hit Points: 10, Speed: 6, Initiative: 10 Ability: Thrower – the ability to throw a spear once per battle at a distance of up to 6 cells (i.e., limited range).
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#360
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I think we could create several sub-factions. For example, a Jungle race – the natives of the dark jungles. It would include: a native, a shaman, a Mindy (giant snake), a rainbow snake, a Leo-headed creature, a Wollop (tiger-bear), a Bunyip (tiger-snake), and a Bandicoot (a creature resembling a rhinoceros with a snake on its tail and bat wings). Or, a Tundra race – the inhabitants of the northern plains. It would include: a snow warrior, a snow shaman, a Yeti, an Angyak (in Chukchi mythology, the spirit of a dead child left near the snow), a Horker (giant seal), and a Remorhaz (snow worm). These races wouldn't be playable, but you could capture their cities and subsequently recruit troops there,
In reply to Saruman
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#361
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Saruman;78636
I think we can create several sub-factions. Like a Jungle race - the aborigines of the dark jungles. It would include: an aborigine, a shaman, a mindi (giant snake), a rainbow snake, a lion-headed creature, a wollop (tiger-bear), a bunyip (tiger-snake), a bandicoot (a rhino with a snake on its tail and bat wings). Or Tundra - inhabitants of the northern plains. It would include: a snow warrior, a snow shaman, a yeti, an ang'yak (in Chukchi mythology, the spirit of a dead child left near the snow), a horker (giant seal), a remorhaz (snow worm). You can't play as them, but you can capture their cities and subsequently recruit troops there, plus each city brings 500 gold per turn.
Let's not create Tundra and Jungle races until Nival tells us about the other expansions - otherwise, we'll come up with something, and they've already planned it. Since there is no purely snowy/icy race (and dwarves definitely can't be considered one), it's better not to guess. Because "icy" is next on the list of bad races after Barbarians, since the Swamp faction was canceled)):cool:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#362
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I think it will actually be a good decision if we guess correctly. Besides, it's not a full-fledged race, but a sub-race. Also, I don't think Nival will create a Chukchi race as a serious option. If there is a cold-themed race, it will be more Scandinavian...
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#363
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there will be 2 races similar to Barbarians...
one is Orcs, living in the desert,
the other is Vikings, living in the snow =)) although, no... otherwise, there will be 2 Dwarves )))

Be strong. Believe
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#364
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We're not talking about full-fledged races here... we're simply taking folklore from the North and folklore from Africa and using them as a basis to create mini-races with a set of units. Vikings and Orcs could be considered full-fledged races.
In reply to Saruman
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#365
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I think DEATH (like an old woman with a scythe) would be a good unit, level 6-7! Attributes: instills fear, steals souls, hates archangels, attacks twice, casts a curse! Movement is limited, only to the middle of the field! What do you think?:smile13: Something like this, but without the horse!:D
In reply to Sniper93
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#366
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Sniper93;78943
I think DEATH (like an old woman with a scythe) would be a good unit, level 6-7! Attributes: instills fear, steals souls, hates archangels, attacks twice, casts a curse! Movement is limited, only to the middle of the field! What do you think?:smile13: Something like this, but without the horse!:D

Why not use UNDEAD instead of DEATH? It also has a scythe...

Wouldn't that be too many abilities for one unit?

Be strong. Believe
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#367
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Hmm, if you're serious, "Death" doesn't work as a name, because there aren't any units named after gods. At most, you could have a "Harbinger of Death" – something like the one described in the Gothic city. And why is movement limited?
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#368
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Saruman;78948
Hmm, if you're serious, "Death" doesn't work as a name, because there aren't any units named after gods. At most, you could have a "messenger of death" – something like the one described in the gothic city. And why is movement limited?


If you really want, you can make the movement unlimited!:D And you can name it whatever you want, because the idea is pretty cool!?:smile54:

Added 3 minutes later
Arandor;78947
What about "Umertviye" instead of "Death"? It also has a scythe...

And won't there be too many abilities for one unit?


I'm talking about Heroes 3 WoG!:) And "abilities" aren't too many; if you haven't played Heroes 3 WoG, play it, and you'll see even more powerful ones!