Posts from The most UNPOPULAR faction in Heroes 5.
The most UNPOPULAR race
1) It's inefficient to level up the Warlock and the Summoning and Destruction magic skills (considering that the average hero level when playing a map against a human player is 17-18), and there's not much point in using Phoenix, as it's less effective than direct damage spells, so Summoning is rarely chosen.
2) A skilled Sylvani player will try to position their troops on the battlefield in such a way that the damage from the Warlock's area-of-effect spells affects as few of their units as possible (Archers in one corner, Druids in another, Dryads with Dancers, Unicorns, and Dragons go to meet the enemy units). They are unlikely to use Chain Lightning on Emerald Dragons (unique units, Dryads, Dancers) that are standing close to their own units, and Meteor Shower should also be used in a way that doesn't harm their own troops, and so on. If the hero is a Warlock named Wingael, he might be able to cast 1-2 spells (but by the time he starts casting, there will be little left of his army). If the hero is not Wingael, but someone else, then it's a matter of luck and having artifacts that increase initiative (if the Druids and Hunters get to go before the Warlock, the chances of winning are very good; if they don't, then it's just a matter of luck).
Are Dryads weak? Well, if you try to fight with them against units of level 6-7, then yes... the damage is small... but for a level 1 unit, it's normal, plus they have initiative, speed, they fly, they attack multiple enemies at once and without retaliation, and they cast spells (they can Dispel, and having a Swarm of Os at the beginning of the game is not a bad thing). A small example: 7 Dryads against 7 Asp shooters - the Dryads will win. Divide them into 7 stacks of 1... they go first, the Swarm of Os deals 12 hit points of damage to the Asp shooters, which have 14... 3 Asp shooters will die before they can fire... 4 will fire... 1 Dryad will die... maybe 2... the remaining 5 Dryads will destroy the Asp shooters with their next spell. Of course, this is just an example... but it gives food for thought about which of the level 1 units is the strongest and most useful.
Do Dancers die from retaliation? Well, it depends on who and how you attack (as mentioned above, retaliation can be removed by a more durable unit). Against units of approximately the same level, they are very effective, and if you're lucky with morale, they will go very often due to their initiative.
Are unique units weak? Let's compare them to a Hydra... the attack and defense parameters of the unique units are 2 higher (this is +10% damage and +10% defense), the damage of the unique units is 10-20, and the Hydra's is 9-14... the initiative of the unique units is 12, and the Hydra's is 7... plus, the unique units have Blindness (which can last for a very long time), and speed... 7 for the unique unit and 5 for the Hydra. The Hydra only has more hit points and attacks all surrounding enemies without retaliation (but considering the small damage and barely noticeable initiative... in general, if you don't teleport it to the enemies... in short, those who know how to play as the Dungeon faction know this themselves). You mentioned Nightmares... they are good mounts, I agree... they are worthy opponents for the unique units. Regarding the magic resistance aura, it doesn't work against the Warlock... Irresistible Magic, even at the initial level, completely removes resistance... so the Warlock's spells are not deflected (the description of Irresistible Magic says that it removes resistances and penetrates magic defense by 20%, and up to 75% with a Master's Amulet). Don't confuse magic resistance (when a spell is deflected) and magic defense (when a spell does less damage, for example, Steel Golems have 75% magic defense, i.e., they only receive 25% of the damage from magic attacks, but if the Warlock develops Irresistible Magic, then 75% - 75% = 0%, i.e., the magic defense of the Golems will be completely penetrated).
In general, that's how it is. The strength of the Sylvani is not only in the Hunters - although at the beginning, everyone probably thinks so (I myself relied on them when I started playing).
Yes, it seems some attempts have been made here to compare Sylvans with demons; it turns out that if the demons don't charge immediately, they'll be shot down so badly that you might as well not charge at all, and if they do charge, they'll get such a beating (their squads will be wiped out one by one) that they'll realize charging was a mistake. Only summoning brothers from Sheol helps — especially useful against elves, since for the latter, shooters are a very significant part of the army. If the hero is Wingaal, the demons will be dealt with quickly, and on their own turf. The problem with demons is that they have nothing besides attack and knowledge, while sylvans also have defense.
- Чжуан-цзы
Сильванис
So demons are not a gift either...
Besides, in *Heroes 5*, their combat tactics are very specific – the lack of defense necessitates very careful gameplay, while their troops are overwhelmingly (compared to other races) melee-focused, and no one has retaliation.
Personally, I definitely prefer demons to mages – not because of ideological or aesthetic reasons; mages are better in that regard, but because of their gameplay possibilities.
- Чжуан-цзы
Сильванис
Yes, demons are good too. As far as I understand, they are ranked last primarily because of their not-so-demonic image. They look more like very aggressive and vicious beasts, but still beasts. In *Disciples*, the demons were truly demonic... Wow!
Besides, in *Heroes 5*, their combat tactics are very specific – the lack of defense requires very careful play, while their troops are overwhelmingly (compared to other races) melee-focused and no one has retaliation.
Personally, I definitely prefer demons to mages – not because of ideological or aesthetic reasons, mages are better in that regard, but because of their gameplay capabilities.
Of course, demons are fast, but I would give the Devil a retaliatory strike – otherwise, it doesn't match its cost.
I don't like Inferno:smile18:. They all seem too weak.
On the contrary. They are among the strongest. Demonesses and archdevils are not like Death Knights or liches. Although, I personally don't like Inferno...)
Алaя, кaк флaг
Тень диктaторa нaд нaми,
Чертит стрaнный знaк
Слабый сам на крест ложиться
Сам вбивает гвоздь
Чтоб рассудка не лишиться
Я выбираю злость..!!..
Liches and Death Messengers are very strong units, so you're wrong to underestimate them. In an open battle, 1 Death Messenger can defeat 1 Archdevil, and an Archlich will definitely defeat a Demoness... I think that all factions are good in their own way, and the strength of each depends only on the player who controls it.
