Posts from One for all and all for one - 3
thanks for the game
Aya isn't responding to me on ICQ. We'll play the last game with Bishop. I think I've played against everyone else.
I got a wonderful Castle when Roger had no restarts left. At the respawn there is a hideout of fires (half a day's travel) and air units (three days' travel), a Griffin Conservatory 2+, and road exits to the underground via pits, to the Inferno zone via eyes, and to the stone zone via wolves or vasyks (I don't remember :rolleyes: ). The birds were hard to get; I had to fight eye-things for this since monks stood behind the pits, but I got lucky with large stacks. In the first week, I captured two secondary towns and scouted 4 Griffin Conservatories (2+, 3-4 with gs, unknown, unknown).
The second week was spent circling around the Griffin Conservatories, checking them and taking them. I farmed 8 angels and went to the treasure zone in the third week.
There we found a max utopia, and nearby a small one which we entered. We got a hat for magic 4/4 and a shield +6. We discovered a passage to the opponent and headed there. I had 80 mana thanks to a well on the way. Through the scholar, Müllich knew bless, haste, shield; slow was given in the Mage Guild. As for skills, the main hero is also all set: air, logy, own weapon, earth (bought houses at the university), armor.
Air and earth views were used on the opponent's territory. I managed to cut off several scouts with troops. Then came the battle in the castle.
Out of 10 possible zones on the map, 6 were Inferno!)) 3 treasure zones, 2 secondary towns, and the main opp)
Thanks for the game)
P.S. There was a chain, but I didn't do a redrush)
Group D. Game 1.
I got a wonderful Castle, while Roger had no restarts left. At the respawn there is a cache of fires (half a day's travel) and air units (three days' travel), a 2+ Griffin Conservatory and road exits to the underground via pits, to the Inferno zone via eyes, and to the stone zone via wolves or vaseks (I don't remember :rolleyes: ). The birds were hard to get; I had to fight eye-beings for this, as monks stood behind the pits, and I got lucky with large stacks. In the first week, I captured two secondary towns and scouted 4 Griffin Conservatories (2+, 3-4 with gs, unknown, unknown).
The second week was spent circling around the Griffin Conservatories, checking them and taking them. I accumulated 8 angels and went to the treasure zone in the third week.
There we found a max utopia, and nearby a small one, which we entered. We got a hat for magic 4/4 and a shield +6. We discovered a passage to the opponent and set off. There is 80 mana, thanks to a well on the way. Through the scholar, Müllich knew bless, haste, shield; slow was given in the Mage Guild. As for skills, the main hero is also all set: air, logy, weapons, earth (bought houses at the university), armor.
Air and earth views were used on the opponent's territory. I managed to cut off several scouts with troops. Then a battle in the Castle.
On the map, out of 10 possible zones, 6 were Inferno!)) 3 treasure zones, 2 secondary towns, and the main opp)
Thanks for the game)
P.S. There was a chain, but I didn't do a red rush)
Victory by restarts; of course, I regret that Gurni didn't play against Shakti (although even here it wasn't exactly equality, as 2 were built up, 2 native, a native secondary town where he came out on 112), but still. One could have surrendered immediately without playing; there was a great desire to surrender on 113 and 114 when the ifrits just wouldn't spawn, 2 roads ГО and 20+ storms, and over rough terrain 50+ gr lizards, in general, it was brutal. I played poorly, but even with correct play, the chances were negligible.
Thanks for the game!
P.S. Game of 2 turns (Masha red and her templates)!
p.s. 2nd circle game.
Accepted by opponent on 12/5/2014 10:28 AM
P.S. 1 this game didn't decide anything (in terms of team points).
2 looking at the saves, I noticed how the opponent spent the night in the Dragon Utopia without breaking the guard, which is a violation of the rules.
Consequently, we could have not played at all and could have stopped playing after 131.
Round 1 game.
Accepted by opponent on 12/5/2014 11:48 AM
2 After reviewing the save files, I noticed that the opponent spent the night on a Utopia without breaking through the guard, which is a violation of the rules.
.
We played WT (for which a special thanks to Dima;)). It went without restarts: I had Moner, the Dragon Utopia near the Castle and 3 external dwellings of imps, while Dima, as it later turned out, had an external dwelling of bears. Money was tight for both of us, so it went into the late game. I slaughtered demons, upgraded own same-type units at some distant swamp company, gathered elixirs and attacked with bracers. Stats are wild for both, I have more mana and am significantly better in magic. Armageddon left 4 of my angels (resisted), 100+ gr. demons (did not resist) and 65 monarchs (resisted) on the battlefield at 2400. Dima had 5 bears left. In the late game, WT-style Inferno is a wild imba. Thanks for the game!
p.s. 2nd circle game.
We played m200.
Luna appeared and the gold income was decent, plus there was a dendroid stash, so I decided to play despite Ufretin being in the tavern. At the respawn, I saw 2-4 griffins, upgraded the centaurs, broke through to the snowy secondary mine and captured the village. There I found more griffins - 2 with guard stations. I pushed through to another secondary, the lava zone, and spotted more griffins in the next area (mud) near the passage. I checked the griffins at the respawn - tier 2. By week 2 day 1, I had dwellings 1-3 in the citadel.
Luna had almost nothing to level on, so I took the griffins with my entire army on 121. On 122, I took the second griffin conservatory with 2 angels, giving me an army of 12 dendroids, 17 grand elves, 50+ upgraded centaurs, and 4 angels. I ran to break through from lava to mud, but I spotted the opponent's movement in that zone. I decided to go anyway - 4 angels inspired optimism, and I wanted to claim the third griffin conservatory before the opponent could. On 124, I took the griffin conservatory - maximum, and used a scout to occupy the empty necromancy castle of the red player. I sent scouts for reconnaissance and placed Dessa in the necropolis. The next turn, I decided to give Dessa 5 angels and cut down a couple of visible scouts. I did so and reached the village where the red main hero was stationed, with an army nearby. I killed the main hero, and the opponent surrendered. As it turned out, the opponent misclicked and bought back the main hero in the wrong place, thus exposing himself. But I don't think that was decisive here; Luna and the griffins were just too fortunate.
Thanks for the game.
Again m200.
After the previous chocolate, GSK decided that enough was enough. One of the secondary towns is sunken, the second is 3+ turns away on rough terrain. At the respawn, the good thing is a Dwarf Cottage 20-30, no Necropolis. I fought off what resources I could, broke through to the secondary town, took a Conflux village. I bought Andra there, whom I decided to make my main due to Intelligence. Found a sword+3 with GRE Gremlins and a passage further behind Ogres. By the end of the week, I placed Andra in front of the Ogres, built a chain Tower-Dwarf Cottage-Andra. Home dwellings 1-4 in the Fort.
On day 121, I bought everything I could, took the max Dwarf Cottage, bought Faeries and Air Elementals from the Conflux, claimed the sword+3, and brought everything to the main. Broke through the Ogres and several more blockers. On day 122, I opened a Pandora's Box behind Ogres, 5k experience, leveled up Air Magic. Have Mass Haste. Found a magic spring, entered it, mana 180. Saw a portal behind Arch Magi, and in the other direction a Castle-Conflux and a Pandora's Box behind Water Elementals. On day 123, I went to take the Castle. Then Sephi comes out of the portal, attacks the Arch Magi and kills a couple of Scouts of mine, but runs towards my Conflux village. I attack with a Scout, the army there is 40 GRE Eyes, 120 GRE Troglodytes, and Harpies. Power 7, mana 50. I kill 8 Eyes with the Scout, Sephi spends mana on regular Haste. My main can't reach, so I take the Conflux, buy more Air Elementals there, beat the Fish, all of the second level. The next turn, after scouting with Scouts, Sephi returns and attacks:
Andra 4-4-5-(170), 8 Mages, 17 Gargoyles, 110 GRE Gremlins, 20 Air Elementals, 20-1-1 Faeries. Expert Air, Mass Haste, and Lightning Bolt for 175.
Sephi 0-0-7-(45), 130 Troglodytes, 32 GRE Eyes, 9-1-1-1-1 Harpies. No Mass spells, Lightning Bolt for 185.
A long, difficult battle, saved by the mana advantage; I struck with Lightning Bolts and ran away from the Troglodytes. The opponent had 30 Troglodytes left, I had 1 Mage, 2 Air Elementals, and 6 Faeries, and he retreats. I rush to finish him off, kill the blue Scouts with my Scouts, build a chain for transporting GRE Golems. But the next turn, Sephi attacks with 3rd and 2nd tier Gargoyles. I kill the 3rd tier with archery and retreat. I rescue myself in the Conflux, bring in the Golems, attack Sephi, and manage to kill her with a death wave.
Thanks for the game.
Thx for game.
Thank you for the game!
Accepted by opponent on 12/9/2014 6:37 PM
Group A. Game 2. Clean draw vs 3 Spartans
Thanks for the game!
Thank you for the game!
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