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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Diabler
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#2142
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Diabler
In order to build an upgrade for vampires, you need to build a necromancy amplifier, but it is forbidden to build it.
You're quite the spoilsport, the guy just found a loophole in the rules, and here you are with your own issues.
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#2143
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Okay, then you can let your AI control your main castle so it can build an amplifier and vampires there. Take it back, and after all, it's your castle, not the AI's, so you can upgrade it, but this option is a bit too extreme :D
#2144
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I would readily allow it, so that this is taken into account when drafting the rules – judging by the wording. However, there will be no benefit from this, except in the case of having a nearby computer and 3 vampire units.
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#2145
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Diabler,
Thanks for the answer =)
I realized myself that I asked a silly question.
I should play as Necromancers more often =)

THe_,
I wasn't looking for a loophole in the rules, I just wanted to understand them correctly =).
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#2146
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On XL+U and Diamond map templates, it is allowed to pass from one zone to another without breaking through the staggered guards. Why not write "for all templates with companions"? At the very least, the mini-nodes were forgotten.
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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#2147
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Vatya
On XL+U and Diamond templates, it is allowed to pass from one zone to another without breaking through the staggered guard. Why not write "for all templates with companions"? At least the mini-node was forgotten.
Because there is a separate rule for the mini-node; it is not allowed to pass by the staggered guard on it.
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Весна 2014.
In reply to Juristis
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#2148
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Juristis
Because there is a separate rule for the mini-Nostradamus; you cannot pass by a revealed ГО on it.
And where can you? On Jebus Cross? On a regular Nostradamus? ГО in general should be highlighted as a separate item, because that's what ГО is for..
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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#2149
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Vatya
And where can you do that? On Jebus? On normal Nost? GO should generally be a separate point, that's what GO is for...
What does Jebus have to do with it? You wrote about shifted guards on HL+U and Diamond, on them you can walk through any shifted mobs, but on Mini-Nost not through any, so it is absent from that point.
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ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Juristis
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#2150
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Juristis
What does Jebus Cross have to do with it? You wrote about shifted guards on XL+U and Diamond, where you can walk through any shifted mobs, but on Mini-Nost you can't walk through any of them, which is why it's not included in that point.

Well, I understood that on any maps with computers, you can pass through shifted blocks, and Mini-Nost also has computers. Or does this only apply to ГО?:smile15:
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In reply to Redwhait
#2152
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Redwhait HP
Okay, then you can give your main computer control so it can build an amplifier and vampires there. Take it back, and after all, this is your castle, not the computer's, so you can upgrade it, but this option is too extreme :D
From what point? Since the flag was changed at the entrance, it's already the computer's castle with all the consequences.
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#2153
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I suggest amending the rules regarding red rushes on XL+U templates, specifically prohibiting red rushes on 121 maps, and allowing them on all other maps without restrictions.
не играю хоту,смки,анархию
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In reply to cost
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#2154
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cost
I suggest making an amendment to the rules regarding red rushes on XL+U templates, specifically prohibiting red rushes on 121 maps, and allowing them on all other maps without restrictions.
I support this.
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#2155
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cost
I suggest making an amendment to the rules regarding red rush on XL+U templates, specifically prohibiting red rush on 121, and allowing it without restrictions on other map sizes.

It would be better to introduce bidding for colors as the default instead of a draft.
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#2156
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That's why red is red, in a way.
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