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Scadi (red, Inferno, Pyre) def (Soulen, Castle, Müllich), DK 126
Agreed with the opp on 1 rest (111 or 112)
I start as blue, see a block at the castle and immediately write 111. Opp gives another rest (111), thanks.
111 Scouting 3 steps from the castle, see an external dwelling of shooters, an angel dwelling, some gold, I take the peppers from Müllich. I don't decide to restart. Bought 5 heroes, no gold.
112 Opp has more heroes on 111, but whatever. 31.10 is my birthday, I'm invited to go have fun. I apologize to the opp and ask to save.
113 I struggle to remember what I was doing, but there seems to be some kind of plan. Running back and forth. I see another Griffin Conservatory, Dragon Fly Hive, external dwelling of horses, and fail the shooter build. I give up on building angels in the castle.
114 I take the external dwelling of horses, lose 5 archers by misclick. On opp's turn, he gets a hit and my heroes get stuck. We restart, I try not to lose the archers, but end up losing 15 archers on the horses' morale (right where I misclicked), I ask for auto. Opp reloads, I lose 5 archers (guess the first time was lucky, who knows why).
115 I see another external dwelling of archers, lose a horse to gogs due to a lack of units, but I don't want to lose tempo.
116 I find Oil in a scroll (Müllich already has expert Earth, has weapon, has wisdom). Müllich sees 50-99 swordsmen and a pandora behind them, I decide not to fight. Nearby vamps (20-49) + a pandora behind them, that's my target.
117 I have 43 archers, 1 horse, and some meat. I clear the vamps easily, the pandora has 60 archers. Müllich doesn't decide to fight the swords (and rightly so). The archers are sent for upgrade (since I already failed with the angels).
121 How right Müllich was... The swords - 80 of them. 100 gr archers kill 14 per volley. I clear them without losses, the pandora has 15k exp. Everything seems more or less okay, BUT I discover that the GO is fairies.
122 I don't notice that the opp has disconnected, I make a few moves (then realize the opp is gone).
We replay.
121 I lose 1 angel on the swordsmen and a second morale. Gritting my teeth, I continue. I discover a passage to the GO nearby through some grizzly bears.
122 I fight the bears (Müllich with 3 mana, has 2 artifacts +4 mana for the next turn). I see a helmet +10 mana behind the gr. rhinos. I fight the rhinos, take the helmet and break Müllich at a Dragon Utopia to replenish mana.
123 Müllich runs to take the home angel dwelling, the scout hero takes a Dragon Fly Hive (18) + 3 Griffin Conservatories. Müllich gets knocked out. Valeska runs to the center towards the town (finding the road by intuition, since there's no scouting). I build a chain to Valeska to take the town + revive Müllich there.
124 Müllich finishes some business at the respawn and gets knocked out in the center.
125-126 Müllich fights necro horses for a pandora and a prison (lvl 30 saurug, expert Air + expert Scholar). Müllich runs back to a crossroads, I take the prison with Valeska, saurug runs to Müllich to learn View. Müllich runs back a bit towards a sword +5, Dragon Utopia. He transfers troops to the scout hero to clear the Dragon Fly Hive. I think for about 5 minutes whether to transfer etc. I see that saurug doesn't have View (I don't understand why). But deciding to risk it, I leave Müllich without much of an army, clear the Dragon Fly Hive guard with the scout hero. I use View with Mirlanda, don't understand a damn thing.
127 - Opp shows up. Turns out he was literally 500 MP away from me.
The only thing I don't understand - after passing the turn, I checked saurug again and saw he had View... I don't understand how I could have failed that, but I guess clunkiness decides.
Thx for the game.
Agreed with the opp on 1 rest (111 or 112)
I start as blue, see a block at the castle and immediately write 111. Opp gives another rest (111), thanks.
111 Scouting 3 steps from the castle, see an external dwelling of shooters, an angel dwelling, some gold, I take the peppers from Müllich. I don't decide to restart. Bought 5 heroes, no gold.
112 Opp has more heroes on 111, but whatever. 31.10 is my birthday, I'm invited to go have fun. I apologize to the opp and ask to save.
113 I struggle to remember what I was doing, but there seems to be some kind of plan. Running back and forth. I see another Griffin Conservatory, Dragon Fly Hive, external dwelling of horses, and fail the shooter build. I give up on building angels in the castle.
114 I take the external dwelling of horses, lose 5 archers by misclick. On opp's turn, he gets a hit and my heroes get stuck. We restart, I try not to lose the archers, but end up losing 15 archers on the horses' morale (right where I misclicked), I ask for auto. Opp reloads, I lose 5 archers (guess the first time was lucky, who knows why).
115 I see another external dwelling of archers, lose a horse to gogs due to a lack of units, but I don't want to lose tempo.
116 I find Oil in a scroll (Müllich already has expert Earth, has weapon, has wisdom). Müllich sees 50-99 swordsmen and a pandora behind them, I decide not to fight. Nearby vamps (20-49) + a pandora behind them, that's my target.
117 I have 43 archers, 1 horse, and some meat. I clear the vamps easily, the pandora has 60 archers. Müllich doesn't decide to fight the swords (and rightly so). The archers are sent for upgrade (since I already failed with the angels).
121 How right Müllich was... The swords - 80 of them. 100 gr archers kill 14 per volley. I clear them without losses, the pandora has 15k exp. Everything seems more or less okay, BUT I discover that the GO is fairies.
122 I don't notice that the opp has disconnected, I make a few moves (then realize the opp is gone).
We replay.
121 I lose 1 angel on the swordsmen and a second morale. Gritting my teeth, I continue. I discover a passage to the GO nearby through some grizzly bears.
122 I fight the bears (Müllich with 3 mana, has 2 artifacts +4 mana for the next turn). I see a helmet +10 mana behind the gr. rhinos. I fight the rhinos, take the helmet and break Müllich at a Dragon Utopia to replenish mana.
123 Müllich runs to take the home angel dwelling, the scout hero takes a Dragon Fly Hive (18) + 3 Griffin Conservatories. Müllich gets knocked out. Valeska runs to the center towards the town (finding the road by intuition, since there's no scouting). I build a chain to Valeska to take the town + revive Müllich there.
124 Müllich finishes some business at the respawn and gets knocked out in the center.
125-126 Müllich fights necro horses for a pandora and a prison (lvl 30 saurug, expert Air + expert Scholar). Müllich runs back to a crossroads, I take the prison with Valeska, saurug runs to Müllich to learn View. Müllich runs back a bit towards a sword +5, Dragon Utopia. He transfers troops to the scout hero to clear the Dragon Fly Hive. I think for about 5 minutes whether to transfer etc. I see that saurug doesn't have View (I don't understand why). But deciding to risk it, I leave Müllich without much of an army, clear the Dragon Fly Hive guard with the scout hero. I use View with Mirlanda, don't understand a damn thing.
127 - Opp shows up. Turns out he was literally 500 MP away from me.
The only thing I don't understand - after passing the turn, I checked saurug again and saw he had View... I don't understand how I could have failed that, but I guess clunkiness decides.
Thx for the game.
It has to be DONE, future will BECOME

