Posts from The intricacies of game mechanics
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
As far as I've noticed, as long as you haven't exhausted your supply of native heroes, the chance of a native hero appearing in the tavern at the beginning of the week isn't 1/9, but rather approximately (1 - 1/9), and the chance of a second native hero appearing is 1/9. This means that at the beginning of the week, the appearance of one native hero is almost guaranteed. In all other cases, the chance will be 1/9.
Осень-Зима 2013-14.
I've been playing for a while now, and I've never encountered a situation where there weren't any available heroes at the start of the week.
Well, all 16 slots could already be taken.
Осень-Зима 2013-14.
Kostyan, I'm talking about online play right now.
I've been wondering for a while how Chain Lightning works, whether it can be interrupted (by magic resistance). I just tested it.
It turns out that when it transitions from one target to another, the resistance is checked each time. So, if you take, for example, a formation of units numbered in order 1, 2, 3, 4, 5, 6, 7, 8 and cast it on #1, then...
If there is no resistance (or it doesn't trigger), units 1, 2, 3, 4, 5 will take damage (let's assume we have expert air magic).
If resistance triggers on the first unit, the chain will immediately break.
If resistance triggers only on the second unit, the chain will continue, and units 1, 3, 4, 5, 6 will take damage.
If resistance triggers on units 2, 3, 4, 5, the chain will continue, and units 1, 6, 7, 8 will take damage.
I even had a case where the chain broke immediately after the first hit (only one unit took damage). I conducted the experiment with dwarves and unicorns, with artifacts equipped to increase magic resistance.
- Phoenix.
Revives once per battle, immediately after death. The number of Phoenixes that can be revived in a stack is: (number of creatures at the start of the battle) / 5 + X, where X is calculated as follows: take the number of Phoenixes equal to the remainder of the division of the number of creatures in the stack at the start of the battle by 5, and each of them has a 20% chance to revive. That is, for example, if there were 19 Phoenixes, then 3 Phoenixes will definitely revive, and another 4 Phoenixes each have a 20% chance to revive. With exceptional luck, all 7 can revive.
Do I understand correctly that if we have up to 5 Phoenixes, for example, 4, then we have a chance to get all 4 Phoenixes back after revival, but if we have 5, then only 1? Or, if we have from 16 to 19, then we can get (maximum) from 4 to 7, and if we have 20, then always 5?
This isn't entirely accurate. The spell will wear off on its own on the 256th round after being cast. =)
In practice, this fact won't affect the outcome of the battle, but for the record... =)"
In practice, this fact won't affect the outcome of the battle, but for the record... =)
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
