Now for the essence of the campaign. Good and Evil have finally decided to make peace, and it seems that everything is only benefiting Good; however, an alliance cannot benefit only one side, which means Evil has something planned again. Tarnum must deal with this. Once more wandering through the Underworld, but this time fighting not only Demons, but also Knights and Elves. You must act quickly; on every level except the fourth, there is a condition (a tower or a hut with an important artifact) that limits the hero's time. From two to three months. Despite the fact that three out of five maps are small in size, I tried to make the player's life as difficult as "Heroes Chronicles: World Tree." On hard levels, there will be a catastrophic lack of resources, army, and skills to fight the enemy at first, but nevertheless, everything is beatable and not just empty running from the main enemy.
P.S. I tried to preserve all the traditions of the Great Chronicles — starting with the design and significance of the plot, ending with a feature such as the gradual upgrading of castles; that is, if you can't hire many units in the first mission, by the last ones the entire Demon or Knight race will be available.
P.P.S. Those who played the original Chronicles will notice that the tunnels and mines of the second level are taken from the original series, but as you progress, you will realize that the level has changed significantly. (In case of complaints, I even placed an event on the map stating that I have no rights to this map ;) )
Z.Z.Z.Y. I hope a message about the campaign does not require such strict formatting as separate scenarios.
And, of course, I look forward to your criticism and suggestions.