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Posts from Inferno tactics.

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19 years ago
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So, again, a proven tactic in online battles:
I start with Inferno, with a useless player (7 Gogs and 25 Imps), with only a Pit of Imps nearby, I buy a second hero (8 Gogs, 23 Imps), I buy Gogs and Imps in the city, transfer everything to one hero, and get... 23 Gogs and 79 Imps. With this army, I go to defeat everyone, while also developing the city. At the beginning of the week, I buy more Imps and Gogs, and while the main hero is leveling up, I build up the entire city in 2 weeks, and in 3 weeks, with a 2-week growth rate, I continue... the conclusion is that I won the map in the 6th week.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
In reply to Geksorin
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19 years ago
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Geksorin;75260
So, again, a tried and tested tactic in online battles:
I start with Inferno, with an unhelpful player (7 Gogs and 25 Imps), with only a Pit of Imps nearby, I buy a second hero (8 Gogs, 23 Imps), I buy Gogs and Imps in the city, transfer everything to one hero, and get... 23 Gogs and 79 Imps. With this army, I went to crush everyone, while also developing the city. At the beginning of the week, I bought more Imps and Gogs, and while my main hero was leveling up, I built up the entire city in 2 weeks, and in the 3rd week, with a 2-week growth rate, I continued... the conclusion is that I won the map in the 6th week.

How can you "crush everyone" with 23 Gogs, and you can't crush everyone even with 23 Great Elves?))) - interesting resource and money clusters, mines are not always guarded by slow land creatures... and without a slow spell... the proposed option was probably accompanied by extraordinary luck in terms of the map and respawn -))))
A dubious option, in my opinion.
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19 years ago
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First of all, 23 Gogs and 79 Beshlvs is a large army for day 2, and no matter what you say, with this army you can easily reach level 6...
Secondly, the resources are not mainly guarded by 23 Elves, and thirdly, luck is when 50 units of level 5 don't block your path to the city.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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19 years ago
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a small army - I have nothing to say about it!
but with the same success, you can also consider Fortress, Tower, and Castle... they also usually have archers either in large numbers (in the Tower) or just archers... this tactic doesn't give Inferno an advantage, it just equalizes the starting position...
and by luck, I mean neutral creatures guarding resources that can be shot down (or killed) before they cause serious damage to the initial army...
and 23 elves is an army that is possible in the 2nd week... and which has a significantly higher chance of clearing the territory without losses... and even then, a force majeure is possible!
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19 years ago
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Either in the second week or the first... By the second week, Inferno will have Cerberuses, and they are quite strong too.
Лишь в споре рождается истина!!!
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19 years ago
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Joshua;75144
I suggest we discuss this topic. In my experience, this is one of the weakest Castles. Here's my opinion on the creatures:
Imps are terrible. They don't play a significant role due to their weakness.
Magogs aren't the best, and the upgraded ones are questionable because of their ability to harm their own.
Cerberuses are a strong unit! They have good growth, hit hard, and attack frequently without retaliation.
Demons are just ordinary, expendable units without any particular advantages.
Pit Lords have low health, can't fly, and their special ability seems questionable to me (one piece of meat resurrects another piece of meat -)))
Ifrits are good guys! They can be considered among the top three strongest level 6 units, along with Nagas and Death Knights (I consider Cavaliers weaker, but that's just my opinion).
Devils are decent fighters, but I think they have too little health.
The heroes in Inferno don't stand out in any particular way, but I repeat, I don't like this Castle, and maybe I just don't know much about it -))))
...that's why I created this topic.
I completely agree; the Castle is weak. I don't know how to play with it, but I do understand some things. I'll share some of my thoughts.
I like Magogs; it's easy to avoid their attacks if you plan everything out carefully.
Pit Lords are good in attack (as are Ifrits). If you protect them and send them into attacks where they won't be retaliated against, and then retreat, they are invaluable (and they also resurrect other units :D).
Ifrits are good in attack... also... in general, the whole Castle is focused on a good attack, a powerful, fast, and irreversible attack. This is the only key to victory (maybe that's why I don't like it; I prefer counterattacks :D).
In the fifth game, this feature (with fast attacks) was brought to perfection, with the ability to summon units on the battlefield!!!!
In short, if you don't know how to attack quickly, don't play with this Castle; that's why I don't play with it.
P.S. To be honest, I like Cavaliers much more than Death Knights (even though I'm a Death Knight myself!!!!) Despite the fact that their stats are worse than those of Death Knights, they attack more powerfully, and that's more important to me)
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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19 years ago
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Uke-by_HoMM! [Zavulon]; 75465
I completely agree, the Castle is weak. I don't know how to play with it...
Exactly, that's where it should have ended. You see, I couldn't play with it myself, but there are, let's say, experts who only play with one faction... and playing against them, you realize how "not weak" these factions are.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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19 years ago
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Of course, if you consider this town in isolation, then the above arguments in favor of Inferno hold some merit, but it's worth comparing it to other castles...
Building Devils is quite expensive. And at the beginning of the game, Gogs are weak (and there are few of them), Imps play the role of cannon fodder against faster units. As a result, it's very difficult, if not impossible, on the hardest difficulty level to quickly build everything, hire units, and capture mines. Moreover, all heroes have some useless skills, so you have to choose the lesser of two evils.
And in general, I think that the weakness of the Satanic castle is not accidental...
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19 years ago
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Exactly! -)))
There are advantages that make Inferno appealing, but it's worth comparing it to the capabilities of others - and it turns out like this: in Russia, the city is quite good (see above) - but there are even better ones!!
The units are good in attack - but again, there are even better ones. Perhaps Inferno is a mid-tier city where you can use different strategies and tactics, but it doesn't have a clear strong focus...
Maybe the creators tried to make it as balanced as possible, without obvious weaknesses and priorities... but it didn't quite work out.
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19 years ago
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When playing as Inferno, Castle Gates can be quite useful. Not always, of course, but in a relatively long game, they can be. The ability to instantly gather armies from all Inferno castles, without the need for a combination of earth magic/town portal, gives the player a certain advantage.
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19 years ago
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Answer Honestly...
Who has played as Inferno at least 6-7 times?
You shouldn't judge the weakness of a faction until you have enough experience with it.
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19 years ago
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I've played it at least 20 times... I specifically chose it only about 2 times, and the rest of the time it appeared randomly. (
I lost most of the games, even though the overall situation was quite good... (I guess I just never learned how to play it properly -(((()
But I have a pretty good understanding of all the city's possibilities.
In reply to Kimmanuel Oblodra
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19 years ago
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Kimmanuel Oblodra;75637
Answer honestly...
Who has played Inferno at least more than 6-7 times?
You absolutely shouldn't judge the weakness of a faction until you have enough experience.

I've played it a lot (I've even lost count).
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19 years ago
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Well, I've been playing since '99 with different factions, including Inferno. I can easily win on impossible difficulty, but that's because the AI doesn't really think and doesn't use the strengths of its faction or understand the weaknesses of mine. But playing Inferno against a human player is practically suicide (unless the Inferno player is significantly better than their opponent). By the way, I still haven't found anyone who really loves this faction and plays it the most. I think that's telling.
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19 years ago
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This suggests that few people are looking for challenging paths.

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