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Posts from Which monster do you like the most in Heroes 5 (level 6)?

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Which level 6 monster do you like best?
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Actually, level 6 turned out quite good... They're all great, honestly. I voted for the Dungeon Lord.
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Of course, paladins... My brothers, you are the best!
In reply to Святой_Паладин
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I like Paladins, Messengers, and Sovereigns.
Эльф Даниель-сила,безстрашие,честь.

Прикольный хитрый влюблённый рыцарь-арбуз который поднимает настроение и стоит на стороне эльфов=)
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These are the strongest creatures, they are very helpful, especially in the new enemies scenario. They defended my archers from earth elementals and held out very well in a defensive stance, surrounding the earth elementals, while the archers, Faidaen, and high druids destroyed them.
In reply to Magnus
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Indeed, the "tier 6" units are very well-balanced; they are all good and strong. Personally, I like the Rakshasa the most. Retaliation is such an appealing ability, and in general, they are very resilient; a weak army can't easily defeat them. The downside is that they are a bit slow, but if you give them a mini-artifact that increases speed and initiative, they become an incredible tank. Paladins are in second place for me; they are strong units, and the bonus for "ramming" makes them an excellent force against archers and other "defensive" units. I only use their healer during sieges; it's a shame to waste the turn of such powerful units on bandaging and applying splints... I mean, bandages, ugh. :smile16: Then come the Witches. Ranged attacks from a high-level unit are so effective that they don't need any advertising. By the time you reach them and engage, they've already drained your blood. And in melee combat, the whip attack with one of the random curses is almost cheating! The downside is that they don't deal much damage. :smile39: In fourth place is the Ent. It's so thick and impenetrable that its slowness is forgiven. Plus, its ability to bind – with such an ability, it doesn't even need to move much; it's enough to "prevent" particularly dangerous enemies from reaching the archers. The Undead and Cave Lords are tied for me. On the one hand, the Lords deal a lot of damage with their meteor shower; if the enemy surrounds the archers with a ring of units, that's a huge mistake... :) The Vorpal Sword (guys, you really amused me with your variations of spelling the word "vorpal" – it's from "Alice Through the Looking-Glass," does anyone not remember?) is great against all sorts of giant creatures like phoenixes or even dragons. But their initiative is terribly low, so all these good qualities are wasted... During a battle, you sometimes even forget that these Lords are in the army. The Undead are, of course, faster, and their "vorpal finger" :D is also retaliatory... but they are of average strength and average speed, so they don't evoke much sympathy in me. Everything written above is just my opinion, and the UN prohibits throwing tomatoes at girls. :smile51:
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In my opinion, the Jarls are the best...
They help me a lot. If you have 8 of these guys, you can really take down hordes of enemies, especially if they're grouped together.
But they're not in the poll.
За Инноса
За Аданоса
За Белиара
In reply to ЦАРЬ КРОВИ
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#1. Rakshasa
#2. Paladin
#3. Witch/Ent
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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I really liked the Dungeon Lords, the Rajahs, and of course, the Twilight Witches (I play as Dungeon).

But I think the Paladins were better in the third game. And the Undead are just okay; the Death Knights were much cooler:(

According to the rating, the Ancient Ents are lagging behind:( But they have a lot of hit points! They often saved me in difficult situations.
С того момента, когда человек начинает задумываться о смысле жизни, его уже можно считать больным. (З. Фрейд)
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I like almost all of them... some look more appealing, some are stronger, and overall, I like 5 heroes.
АЙС ИЛИ НЕ АЙС
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The Cave Lord is definitely the best! In my opinion, he's even better than Archdevils, both in terms of quantity and abilities. Plus, you can summon him! Awesome!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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Uke-by_HoMM! [Zavulon]; 74727
The Cave Lord is definitely the best! In my opinion, he's even better than Archdevils, both in terms of quantity and abilities. Plus, you can summon him! Awesome!
He's definitely better. But you have to consider that there's no unit at level 7 in HoMM V that's worse than the Archdevil... :(
In reply to Слоныш
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Slohnish;74731
Definitely better. But you have to keep in mind that there's no unit at level 7 in HoMM V that's worse than the Archdevil...:(
I completely agree, but with the right strategy, it's invaluable!
For example, if you spend the whole game increasing the speed of your units in every way possible, with artifacts and skills... and gating! You can resurrect powerful monsters from the dead with the Archdevil and move around the entire map, which wouldn't be possible without those bonuses! With this setup, you can easily corner a Nightmare and finish it off with the Archdevil. Overall, it's awesome!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Minerva
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Minerva;74642
I really liked the Dungeon Lords, the Rakshasa Rajahs, and, of course, the Twilight Witches (I play as Dungeon).

But I think the Paladins were better in the third game. And the Undead are just okay; the Death Knights were much cooler:(

According to the rating, the Ancient Ents are far behind:( But they have a lot of hit points! They often saved me in difficult situations.
Dungeon Lords are good, but they have low initiative and low mana.
Ancient Ents are the best, thanks to their HP; they often saved me. It's a pity that they have low initiative. Rakshasa Rajahs and Shadow
In reply to Слоныш
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Slohnish;74731
Definitely better. But you have to keep in mind that there isn't a unit on level 7 in HoMM V that's worse than the Archdevil...:(
You're wrong about the Archdevil! It's very unpleasant when they summon several more dozens of Cave Lords...:smile16: And even without that, they're not weak at all...
In reply to Игрок
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You're mistaken about the Archdevil!!!!!!! It is very unpleasant when they summon several dozen more Cave Lords...:smile16: And even so, they aren't weak at all...As for archangels, they can resurrect :) , but the most frustrating part is that archdevils are expensive
comparison of stats
archdevil
HP 199
attack - 31
defense- 29
damage - 36-66
initiative 11
speed 7
cost: 4666 + 2 sulfur
experience: 307
archangel
HP 220
attack - 31
defense- 31
damage - 50-50
initiative 11
speed 8
cost: 4200 + 2 crystals
experience: 322

Statistics