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Posts from Discussion of level 8 monsters.

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the answer is obvious: Archangel: the stats are amazing, the damage is excellent.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
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Of course, the Supreme Arch is the strongest, but I have a soft spot for the Monsters and Ghosts.
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Which Archangels, which monsters, which specters – they are certainly good in terms of stats, but they clearly lose to Dracolichs in battle, and Hell Barons have long been out of favor. Hydras can be taken down in packs with ranged attacks. The Diamond Dragon is very good, especially when upgraded, and in terms of immunity and stats, it is the best choice.
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You forgot about the Emerald Tower, which makes Super Archangels a formidable force to be reckoned with. And no monsters, let alone Dracolichs, can help with their neutral morality.
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Supreme Archangels are already a devastating force. Seven on seven slots – they are invincible against anyone. But the ones who truly become terrifying after upgrading in a Tower are Blood Dragons, especially if you upgrade their damage.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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Supreme Archangels – no retaliation, 75 damage, 500 HP, 18 speed, and 2 resurrections. Diamond Dragons – hit blinds target, dragon's breath, 60-75 damage, 500 HP, 16 speed. Thunderbirds – archer, double shot without double hit, attack hits the opponent with lightning, 60-75 damage, 600 HP, 12 speed, and pedestrian. Antichrists – attack petrifies the opponent, no retaliation, 400 HP, 45-60 damage, 17 speed, causes dread. Blood Dragons – has a chance to age (halve max. HP) the enemy, has a chance to use the Vampire Lords ability (healing through attack with the possibility of resurrecting the fallen), reduces enemy morale, 38-75 damage, 400 HP, 14 speed. Dark Dragons – built-in hit-and-run, upgradeable no retaliation, 60-75 damage, 600 HP, 15 speed, causes dread. Spectre Horrors – completely ignores target's defense, upgradeable double hit, 45-75 damage, 600 HP, 11 speed. Nightmare Hydras – attack with a daisy (all around), no retaliation, 100% reduction of the selected target's defense (like Rust Dragons), has a chance of additional acid damage to the selected target (like Rust Dragons), upgradeable immunity to hostile level 1 spells (cannot be slowed down even with a vulnerability sphere), upgradeable fire shield (not removed by dispel). Damage 38-68, 500 HP, 10 speed, and pedestrian. Uber Phoenixes – dragon's breath, fire shield, immunity to fire, 2 revives (if I remember correctly, the number of revives increases with upgrade), 400 HP, 45-65 damage, 21 speed (the best in the game). All these creatures are quite strong, but you are not comparing them correctly. There is no stronger or weaker among them; in skilled hands, any of these creatures will work wonders if used correctly. Some poor souls claim that THE SUPREME ARCHANGEL RESURRECTS TWICE, THE SUPREME ARCHANGEL IS STRONG, but they don't see the main thing. Yes, it revives and is strong – but at least five (out of the remaining eight) have the same damage in the form of a maximum value in the branch. What does this mean? The blessing spell rules, or an enhanced holy amulet (through Wog settings). Besides, how can you compare creatures in terms of strength, implying a 1v1 or 7v7 battle (1 in a stack)? They don't fight each other; heroes lead them into battle, and heroes can have fun specializations, fun artifacts, and fun spells. And in the final battle, you don't face such forces – support for lower-level units still remains. Spirit of the Funeral Pyre – the weakest in all parameters, but gives the army an advantage in the form of the right to the first move (the ability to cast haste, prayer, or slow). It won't defeat an Archangel on its own, but with it, the enemy will experience serious pain (and the need to allocate a stack for their own Spirits of the Funeral Pyre + army speed artifacts). Nightmare Hydras are the slowest and least mobile – but in prolonged battles (for which, remember, the Fortress castle exists), with the local defense specialist leading the army, they tear the enemy army apart twice as much. The defense reduction is not cured until the end of the battle, and as a result, the enemy armies take more and more damage with each turn. Spectre Horrors are weaker than Archangels in terms of pure damage (due to the presence of a small range) and receive retaliation. However, completely ignoring the target's defense is a real boon that will allow, for example, the local attack specialist to look at the defense specialist from the Fortress like garbage. If a hero gains 55 attack (I agree, it's not a task for every X-El map, but it happens), then Spectre Horrors will deal 300-375 damage each (because 25 base attack + 55 hero attack gives 80 attack and the maximum bonus of +400% to damage). In the BASIC version, without a hero, this creature has a +125% damage bonus (135-168 is dealt by one Spectre Horror to ANY opponent, and this is in the WORST case). The blind of Diamond Dragons and the petrification of Antichrists (and with their no retaliation) can also cause a lot of hatred from opponents. High speed and correct targeting allow them, with a certain amount of luck, to block any attack stack that is dangerous to specific forces. Dark Dragons are ideal for those who do not like losing personnel. Personally, when playing as the Dungeon, I only run around the map with them, occasionally taking harpies with me; in the final battle, I take everyone else with me (except trolls). And these guys from the Necropolis should not be underestimated. First, they will seriously mess up any player who has not bothered to find artifacts that give +morale or upgrade leadership, because -2 morale will reduce the standard set of +1 morale for troops of the same alignment to a negative value. And this is already a serious tactical advantage, necessary for the undead, who cannot move twice in one turn. Don't compare apples and oranges; all these friends are very cool. But I, as a born resident of the Stronghold, choose Spectre Horrors, and I am most afraid of Nightmare Hydras.
Вы все еще строите капитолий? Тогда мы идем к вам!
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Lords of Thunder, Dark Dragons, and Spectral creatures are the strongest.
In The Wake of Gods
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The coolest ones are the Dragonliches; they're like Azure Dragons. There's also a video on my channel showing how Dragonliches destroy everyone.

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