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there should be a hero with expert water magic and the blessing spell; then harpies will dominate... in my opinion, the core of the Dungeon army should consist of minotaurs, eyes, and black dragons (so-called support units)... harpies, troglodytes (they are usually attacked by towers in about 70% of cases), and manticores should be sent to the front lines... harpies are very effective in defending a castle!
and what is the difference between the backbone of the army and the front-line fighters? Manticoras, Minotaurs, and Dragons should be the first to engage the enemy ranks (tactics will help) and block strong archers... I usually place Medusas and Harpies a little closer to the enemy; if the enemy charges into melee against the Medusas, they might turn to stone, and if they don't (playing against a human), they will deal significant damage at range... An opponent with Medusas is quite dangerous due to this feature. When I had 1 Harpy dwelling, 2 Troglodyte dwellings, and 1 Medusa dwelling near my castle, I didn't visit the Harpy and Troglodyte dwellings at all, so only Medusas would appear in the portal. It paid off handsomely!
Guys, share your thoughts on the Dungeon faction!
In my opinion, they have good ranged units (a large number of Medusas).
Black Dragons are weaker than Archangels.
A large number of Harpies are effective, and they are difficult to defeat. They can also be used as a shield.
If you apply Bloodlust to a Minotaur with an upgrade, it's death for everyone.
Scorpikora paralyzes with poison.
And the heroes are also good, especially Minotaurs who wield magic :smile10:
I also like the Dungeon. In Heroes of Might and Magic III, it's one of the strongest factions. Mainly because of its powerful archers, great mages, and the Black Dragon.
The Castle, in my opinion, is one of the best. Just look at the mana doubling for only 1000 gold! And the portal is a great thing, as are the artifact merchants. As for me, I didn't have any money problems; it's not the most expensive castle.
The troops are excellent! In the 5th part, the Minotaurs got better, and in the 3rd, they're even better!
However, I don't really like the heroes, only Alamar appeals to me (especially if you give him Earth Magic). Besides, as a girl, I don't really like their appearance; they're all troglodytes and minotaurs, and there's only one girl (not counting Mutare)... but that's a minor detail; the castle is the best!
С того момента, когда человек начинает задумываться о смысле жизни, его уже можно считать больным. (З. Фрейд)
A good Hero is Gunnar.
+
Minotaurs.
Eyes.
Medusa.
Dragons.
Harpies.
Mana Vortex.
Artifact merchants (I rarely build them, but they are definitely useful sometimes).
Level 5 magic guild, focused on Fire and Earth.
+1500 exp for each Hero in the castle.
The summoning portal is useless - it takes too long to find a Dragon hiring hall for summoning...
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Scorpids (utterly weak).
Building costs (requires all resources, but in small amounts) > slow initial development speed.
Trogolodites.
Approximately like that.
You'll laugh, but among the weaknesses of the Dungeon, I can only note its high cost and the difficulty of building on maximum difficulty (eyes require 1 of all resources - this is not always possible, upgrading harpies also requires a couple of crystals and sulfur... I think so).
The heroes are good (there is resurrection), the units are strong - scorpians are not complete garbage - their construction is quite affordable, although not always easy, and in terms of strength, the units are normal - fast, they fly, they can paralyze - against a living opponent, I use them as a good blocker for archers (except for titans) -)))) - against the undead, they are weaker.
Mana vortex + portal + artifact merchant = POWER!