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#3554
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Where do you even get the idea to put Archons into a Transmuter? :)
In reply to Vatya
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#3555
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It would be logical to transform them into units of the corresponding level for (for example) double the price of the transformed Necropolis unit. This would prevent the Necropolis from being overpowered. For example, a pikeman into a skeleton for 120 gold, a minotaur into a lich for 1100, and so on. This principle is well implemented in Heroes of Might and Magic V in the Haven castle, where, with unlimited resources, you can turn everyone into cavalry.
In reply to =Lizard=
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#3556
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=Lizard=
For example, transforming a pikeman into a skeleton costs 120 gold.
A pikeman into a skeleton for 120 gold?? Is that 12,000 for 100 transformed skeletons?? Lol, what a balance!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#3557
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Lider1
A pikeman for 120 gold? That's 12,000 gold for 100 converted skeletons? Lol, what a balance!
Master of balancing. You also need to give away 100 pikemen).

Added 1 minute ago
And 100 pikemen cost 6k gold. So, in total, we have 18k gold for a hundred skeletons.
icq - 470286448
#3558
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After taking down a Dragon Utopia, hoarding about 300 before the first boss is pretty decent)
In reply to Егор Коробейников
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#3559
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Yegor Korobeynikov
A master of balancing. We still need to give 100 pikemen.

Added 1 minute ago
And 100 pikemen is 6k gold. In total, we get 18k gold for a hundred skeletons.

That's how it was done in the online game. By masters.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#3560
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Watched streams for a few hours (while waiting for players) and noticed that even experienced players struggle with using hotkeys. Well, maybe it's just a lack of willingness, but when the visible speed of the game is so fast that it's hard to keep up, and in battle, precious fractions of a second are wasted on moving the mouse to a corner – it's frustrating. One acquaintance argued that "it's more reliable," but how one can confuse W, C, and the spacebar is a mystery. To move quickly on the tactical map, you don't need to click at the speed of the animation; instead, press A and the spacebar repeatedly – this will allow one unit to start moving. Also, the number pad can sometimes speed things up, but it requires some skill.
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#3562
hello. My question is how to set the animations in the game? I mean here is that everything that moved, for example, trees . http://ru.twitch.tv/psyche_7/b/503306173 - 35 minutes - Javdet turn.

Answer me. Please
Польша и Россия !!! :smile20:
In reply to Brave Player
#3563
IIUYC , theese are animations from In The Wake of Gods version (included in World Tournament), why they are here - no idea, probably related somehow. It's hard to install them separately, you need modding experience for that, but you can try to find it on www.heroescommunity.com
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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#3566
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I'm having a problem with online play. When I connect, I get an error message: "Failed to establish connection," "timeout." I have a router; it's possible that's the problem.
In reply to =Lizard=
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#3567
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=Lizard=
It would be logical to transform them into units of the corresponding level for (for example) double the price of the transformed Necropolis unit. This would prevent the Necropolis from being overpowered. For example, a Pikeman into a Skeleton for 120 gold, a Minotaur into a Lich for 1100, etc. This principle is well implemented in Heroes of Might and Magic V in the Haven castle, where, with unlimited resources, you can turn everyone into cavalry.

Monks are better than cavalry until approximately week 6-7. Unlimited resources won't save you because the training limit is 20 units per week.
In reply to Noom
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#3568
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Noom
Monks are better than cavalry until about week 6-7. Unlimited resources won't save you because there's a limit of 20 units per week for training.
Do people play up to week 6-7 in game 5?
Ася 390383586

Осень-Зима 2013-14.
In reply to StickyFingaz
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#3569
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StickyFingaz
I'm having a problem with online play. When connecting, I get the error "failed to establish connection," "timeout." I have a router; maybe that's the problem.
I had the same problem in a match with Alone; it gave the same error. We couldn't connect for a long time. Ask him; he seems to have changed his router.