Ivor and I are currently working on such a template...
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There was a guy named Waffle who also tried to come up with something, but he ended up enlisting. And Sav with Baratorch might come up with something too. For the Warlord's Tower, this should be solvable with a script, which is much simpler. And that might attract beta testers.
If desired, the algorithm can be ported to the HD Mod platform.
Although, it's more likely that it will be ported to Heroes of Might and Magic, as they have the ability to fully refine the graphical part. For example, the monsters could be made to not just stand on the water, but on some kind of platforms or boats or shipwrecks, the icons could be redrawn with a marine theme, buoys or drowned people could be added to the artwork, underwater rocks could be added to indicate the former terrain, etc.
The map is Medium size, without underground passages, and has the following topography: a strip of sandy land, with player starting locations at the top and bottom, and two "paths" in the middle, separated by a lake with exits to the starting locations and paths. To the left and right of the land are strips of water. Now, about the interesting parts. You can only rush your opponent across the lake with their consent – on the beach, there's a chest containing 7.5k gold; after taking it, the opponent can land there. This is related to the only restriction on the map: you cannot end your turn with a hero in that location. On the side water, there are several bonuses to fight for: two artifacts for the artifact collection on HP (the third is on the native starting location), quests at the top and bottom for +4+4 attack/defense, +4+4 knowledge/power, two gold mines, and a structure revealing the fog of war in the middle. The idea is to provoke a war of attrition. Also, you can rush the second day on the fifth turn. In the paths, there are two artifacts for AotD each; the other two artifacts are on your starting location, and both players can collect the artifact collection. The difficulty is 160% in theory.
I'm not asking you to test it, but I am asking, especially experienced map makers, to just take a look and tell me what you think of the map idea.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Luna with 1 angel vs 68 war unicorns, without slow and only basic fire magic.
Luna lvl 12, stats 13/11/12/13
Expert wisdom
Basic Fire magic
Advanced Earth amgic
Expert Air magic
Expert Intelligence
Basic Logistic
It might be an excessive idea, but why not create an analog of the World of Tanks chat? It takes about ten clicks: tools -> mail and chat accounts -> add -> chat(irc) -> name+mail (you can use any) -> nick -> OperaNet -> in the search bar, type hmm3 or find it in the list -> that's it.
This works in Opera 8, and it also works in the latest version (12).
Your message is too short. It must be at least 10 characters long.
Весна 2012.
I mean, we'll have a cozy and friendly SoD chat.
What does VT have to do with it?
I mean, we'll have a nice, friendly SoD chat.
Весна 2012.
Весна 2012.
