I feel the same way; I just want some serious confirmation or denial, because sometimes it can significantly affect the outcome of a battle. Not to mention that when you hover your mouse over an enemy stack, it shows the possible damage, and you need to interpret that carefully in the case of a Gaussian distribution. :)
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Apparently, the damage is calculated the same way, it's just that when repeatedly trying to win the same battle, for example, in a mini-Naga bank, where a stack of skeletons should deal 220 damage with a range of 65-250 (roughly), to kill 2 Nagas in one hit, it's not that easy to achieve.
By the way, doesn't the fact that repeating actions in battles results in the same battle outcome also play a role here? I'm not sure about the damage, but I remember that when attacking a high-level dungeon and getting morale from the guards in the first round, in replays, this creature also got morale in the first round. Although, if my memory serves me correctly, this is a feature of the HD mod.
It seems like it would be good to add a plugin to H3DamageCalculator that calculates the probability of dealing/not dealing damage greater/less than a certain damage with a stack. :D
By the way, isn't there also a factor here that repeating actions in battles results in the same battle outcomes? I'm not sure about the damage, but I remember that when attacking a high-level creature and getting a morale penalty from the guards in the first round, in replays, this creature would also get a morale penalty in the first round. Although, if my memory serves me correctly, this is a feature of the HD mod.
It seems that it would be good to add a plugin to H3DamageCalculator that calculates the probability of dealing/not dealing damage greater/less than a certain amount of damage per stack. :D
Hello everyone. I've been struggling with a question about the mechanics in Heroes of Might and Magic III, specifically regarding how damage is calculated for stacks consisting of more than one unit. (Unfortunately, I couldn't find an answer in the Physics Engine Guide. Maybe I didn't look closely enough.)
Let's consider the following example: Suppose we have an Air Elemental whose damage, before modifiers, can take any integer value from the interval [2, 8]. Here, the damage distribution seems to be uniform (i.e., each integer value within the interval has an equal probability), even if I'm not entirely sure in this case, although it logically follows that this is so.
Now let's consider a stack of 10 Air Elementals. Their damage ranges from 20 to 80. But how is the damage calculated? Is a random value chosen from 2 to 8 for each of the 10 units in the stack, and then summed up, or is a random value selected from the interval [20, 80]? In simpler terms, what kind of damage distribution occurs in this case? It would seem logical that it should be normal. My observations in battles show that stacks of a large number of units, such as a legion of skeletons, often deal damage close to the expected value, but perhaps I am just "lucky."
This question has already been raised.
/topic/at/359580/
If the number of creatures is no more than 10, then the damage from each of them is dealt independently.
If the number of creatures is greater than 10, then the damage from 10 independent units is calculated, after which the total damage is multiplied by N/10, where N is the number of creatures in the stack.
This question has already been raised.
/topic/at/359580/
If the number of creatures is no more than 10, then the damage from each of them is applied independently.
If the number of creatures is greater than 10, then the damage from 10 independent units is calculated, after which the total damage is multiplied by N/10, where N is the number of creatures in the stack.
Thank you for the information!
Although, in my opinion, this is a rather clumsy way to calculate damage :(
For example, the fact that for a stack of k*10 units, the damage will always be divided by k, and there are only (Dmax-Dmin+1)*10 possible values for damage for any stack. All this modulo modifiers, of course.
(Василь Симоненко. Люди – прекрасні)
Is there a guide for the Moon map?
Is there a guide for the Moon map?
I can't figure it out. Sometimes, when you place a wall right next to it, they attack you, and sometimes they wait.
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
If a unit can attack you, it attacks; if a unit cannot reach you, it waits until the wall disappears.
My regular wolves were going, while the upgraded ones were standing still.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
So, the wall isn't placed right next to the unit. If a unit can attack you, it will attack; if a unit can't reach you, it will wait until the wall's effect wears off.
On Sticky's streams.
I realized I don't know how to play Heroes.
With that in mind, here's the first batch of noob questions:
1. Where can I watch champion streams and replays? Are there any special threads with tutorials and tournament games? I want to tap into the source of age-old wisdom and see how skilled people build chains, for example. Commentary along the way is desirable but not mandatory.
2. Is there a FAQ on slang or a dictionary of Heroes slang and terms anywhere?