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Posts from Black Ice

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#199
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Mark-De-End




Biography: Mark was born in Korania to a family of assassins. His father, along with his group, had been guarding the approaches from the enemies of the state and protecting caravans from distant lands for a year. When his father died, Mark was 5 years old, and since nothing was known about his mother, the group took over his upbringing, eventually growing into a full-fledged order. At the age of 14, he was already proficient with the bow and sword and was learning the basics of magic. At 20, he became the captain of the order's ship to establish branches in other countries. He is rightfully considered the youngest leader of the order, one of those who heads the lower chamber of warriors. However, he soon became a recluse, but continued to serve the order in every way possible. And now, the thirst for adventure and the sound of an empty purse force him to leave home and embark on a journey.

Character: Secretive, cunning, eloquent, possesses a sharp mind, steadfast, and decisive.

Skills

One-Handed Weapons

I (3) The ability to parry enemy attacks is acquired. The higher the agility, the higher the chance.

Magic

I (4) +1 to magic.
Energy Surge (1). A basic spell that deals 10 damage.
Can be enhanced by adding elemental effects.
Fire (1). Deals an additional 5 damage.

Rogue

Lockpicking (3). The character gains the ability to pick locks.
Camouflage (5). Makes the character invisible to enemies. Used both during and outside of combat.
Stealth Kill (5). Unlocks a skill that allows the character to attempt a stealth kill.

VI (8) The character creates an aura around himself that significantly reduces the magical effect nearby.
Archery

I (3) Adds +5 to accuracy when using a bow. [3] The range of the bow is increased by 1.

Koranian Assassin

I (6) The character always strikes first. This action always deals critical damage.


Inventory: Assassin's mask, gray cloak with ebony inserts and a hood, dagger, moldy bow, 10 arrows.
Жизнь за Айур!

Карты которые готовятся: Пролог: День незвисимости 4% :smile52:
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#200
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Born in Corania
Catharian assassin
.... .....

Added 1 minute ago
And isn't that too many skills?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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#201
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Perfect.

Whatever
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#202
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Not enough, let him take more.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Небо
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#204
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Olam Havel
Not enough, let him take some more.
A little bit of something good is a good thing. So, I took a little bit.
Жизнь за Айур!

Карты которые готовятся: Пролог: День незвисимости 4% :smile52:
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#205
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The form is filled out correctly. Double-check it with a calculator, Alexingle.
My sword, my trusted ally, unphased by my aspect.
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#206
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A Heroes player is also joking.

Added 2 minutes later
Zex Pain
There should be a little bit of everything. I took a little bit.
I would also take a member of the Dungeon faction; it would be just right.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#207
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These won't be enough. Plus, we also need information about their biographies.
Жизнь за Айур!

Карты которые готовятся: Пролог: День незвисимости 4% :smile52:
In reply to Zex Pain
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#208
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Mariette Cass
Children of the Moon

Since the Bloodclaw clan successfully raided a couple of villages of the Children of the Sun, things had been going well. There was a lot of new weaponry, and no one had to limit themselves in anything. The Children received many interesting things in their restless hands, from precious stones and some magical artifacts to quality weapons. It was during this wonderful time that Mariette grew up; her father gifted her with various trinkets, which she was incredibly happy about. Adorning herself with dozens of pieces of jewelry, she walked around the camp with an important air and behaved like a lady. Her father was a strong and respected warrior, so Mariette was forgiven for all the minor pranks she enjoyed playing. The girl followed in her father's footsteps and began to learn how to fight with two swords.
When Mariette's training was over, her father took her into his squad, whose goal was a barbarian village on the very border of the Children of the Sun. However, upon arriving at the location, the squad found only burning houses and piles of corpses. The warriors scattered around the village, trying to find something that could indicate who had done all this. Valuable items were untouched, and the livestock was killed.
A man in a red hooded cloak suddenly appeared in the market square; no one could understand how he got there, but a whisper spread among the warriors. They called him the "demonologist." With one hand, he held a crying child by the hair, and in the other, he clutched a dagger. The stranger shouted something unintelligible, and his cry was full of disgust, grating on the ears and causing nausea; so strong was his magic. After that, he cut the child's throat. A bright red light pierced the evening darkness.
On the streets of the village, the dead began to rise with terrible groans.
Mariette didn't remember what happened next; everything was like in a fog. In the morning, the Children of the Sun found her wounded body among a pile of corpses. The other captured warriors said that she desperately resisted the mage's paralyzing spells and moved towards him with incredible determination, clutching a sword in her hands. No one had ever seen anything like it; the girl possessed amazing willpower. But in the end, she could not withstand the onslaught of spells and collapsed to the ground, exhausted.
Most of the warriors of the Bloodclaw, led by Mariette's father, managed to retreat; many fell in battle, and the remaining survivors were taken on a journey to the land of the Children of the Sun as prisoners.
After spending several months in the city of the Children of the Sun and getting to know this people much better than before, Mariette abandoned all thoughts of war. Only hatred for the insane mages gave her no peace; how many more of them could roam this land?
She decided to join the Order of Watchers.

Character:
Calm. Reasonable. Serious. Friendly, to a certain extent.

Skills: (3+5+8+3+2+3=24)
Child of the Moon
I. Gains the ability to use two weapons simultaneously.

Watcher
I. +2 to Strength, +2 to Dexterity, +2 to Constitution, +6 to Willpower.

Combat Skills
Duelist. In a one-on-one battle with an opponent, all combat stats are increased by 50%.

One-Handed Weapon
I. Gains the ability to parry enemy attacks. The higher the Dexterity, the higher the chance.
.Accuracy and damage dealt with a specific weapon (specified in advance) are increased by 2 and 1/5, respectively.
.Accuracy is increased by 4, and the damage bonus increases to 1/3.

Inventory:
Clothing.
Light armor.
Two one-handed swords.
Knife.
Tomorrow holds no promises
Except the ones we've made
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#209
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Dark Elf means... well, like this.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#210
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Guys, hold on! I was chatting with a dark elf!
Where do we go?
Where do we end up when we save the world?
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#211
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A Dark Elf astronomer?
А, вот почему.

🏹🎪+⛓️♿=💕
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#212
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Plus, also consider his biography.
I would add leadership skills; after all, he was a ship's captain. Also, his archery and swordsmanship skills seem weak, but his bio says he "mastered them perfectly." At least a slight buff would be good, in my opinion.