Check out these treasures, what can we eat there? I ate them in 2-3 days and then went to the opponent.
Posts from Terra dei Demoni
In the original template, the idea was Jebus Cross-like: collected Behemoths, Wyverns, and Angels from native respawns and went into the central treasure zone. If you don't do that, you'll get a result like on Jebus Cross with an exit on 131. But here you can leisurely eat each Griffin Conservatory in a corner of the respawn, since it's more beneficial than rushing at your opponent and getting hit in the face because you didn't eat enough / didn't get enough drops. SMKa though)
Jebus Cross, for all its shortcomings, has the undeniable advantage of encouraging aggressive, tempo-based play. And as a result — short match durations.
Imagine Jebus Cross where there is no central treasure zone, and ГО leads directly to your opponent. That would be camper crap, not Jebus Cross.
Added after 1 minute
Well then like this
The same problem exists here – the map design encourages camping. And combined with the ability to summon demons, it's camping squared.
Shared treasure chests, so where's the camping?
And there's no main event accelerator – a central treasure chest that everyone strives for.
However, several towns need to be added to the center, and the zone itself needs to be made larger...
And here's the last idea for today: in the Terra dei Demoni template, replace the Garrison value of 45000 with, say, 6000, and sharply increase the number of valuable objects in the treasure. Then, the Garrison value won't be an obstacle, and the probability of blocking the central treasure will be so high that it will eliminate re-encounters and, in general, early penetration into the center.
But in the center, you need to create several cities, and make the zone itself larger...
I considered the option with a Garrison value weaker than the standard one (20-30K), and came to the conclusion that it is bad because it is much easier to break, and in most scenarios, it will fall on days 123-125. This is too fast for producing demons; it becomes more profitable to invest in building up the Castle and leveling up the Pope, and to generally ignore the demons.
But with a Garrison value of 45K, it is difficult to break it in the 2nd week, and this gives the necessary time to develop demonology.
maybe he could still build a town in Inferno? Let it develop slowly, and the Inferno town is quite weak anyway. That way, he wouldn't have to spend his own money.
Just a reminder that the template and rules have been slightly changed since the tournament topic was created, so it is recommended to update rmg.txt and reread the rules.
Round 1 draw:
BA/IEHOK - Huanito
FireToSky - Browser
GoD - Yvain
PReDS - u2noob
Maretti - aka.Ward3n
KobRa - Sloth_D
=Stinger= - Diabler
HellLighT - Alexey-omsk
Scorpiona - Wladysha
Iamsamstan - CrazyDuck
Myxomoar - Mar
twaryna - (no opponent yet)
The time for the game is 3 weeks, i.e. until November 28, 2013
Registration for the tournament closes in 2 weeks (November 21, 2013)
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Зима 2011-12.