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In reply to Wicc
#3509
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Wicc
Ivor and I are currently working on such a template...
There was also Waffle, who tried to come up with something, but he joined the army. And maybe Sav and Baratorch will come up with something too. For the World Tree, it should be solvable with a script, which is much simpler. And that might attract beta testers.
Summer 2013


In reply to rebellious
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#3510
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rebellious
There was a guy named Waffle who also tried to come up with something, but he ended up enlisting. And Sav with Baratorch might come up with something too. For the Warlord's Tower, this should be solvable with a script, which is much simpler. And that might attract beta testers.
Scripting has performance issues. Therefore, an external DLL, using the same scheme as the mirror spells, would be better.

If desired, the algorithm can be ported to the HD Mod platform.

Although, it's more likely that it will be ported to Heroes of Might and Magic, as they have the ability to fully refine the graphical part. For example, the monsters could be made to not just stand on the water, but on some kind of platforms or boats or shipwrecks, the icons could be redrawn with a marine theme, buoys or drowned people could be added to the artwork, underwater rocks could be added to indicate the former terrain, etc.
In reply to Wicc
#3511
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Wicc

If desired, the algorithm can be ported to the HD Mod platform.
This was briefly mentioned here and here. But whether it was actually implemented or not...
Summer 2013


In reply to rebellious
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#3512
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rebellious
There was some discussion about this here and here. But whether it actually came to fruition or not...
Yeah, we had a similar concept, but we actually followed through with it.
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#3513
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Inspired by Desert War, I decided to create a similar map, but with more possible developments. Here's what I came up with...

The map is Medium size, without underground passages, and has the following topography: a strip of sandy land, with player starting locations at the top and bottom, and two "paths" in the middle, separated by a lake with exits to the starting locations and paths. To the left and right of the land are strips of water. Now, about the interesting parts. You can only rush your opponent across the lake with their consent – on the beach, there's a chest containing 7.5k gold; after taking it, the opponent can land there. This is related to the only restriction on the map: you cannot end your turn with a hero in that location. On the side water, there are several bonuses to fight for: two artifacts for the artifact collection on HP (the third is on the native starting location), quests at the top and bottom for +4+4 attack/defense, +4+4 knowledge/power, two gold mines, and a structure revealing the fog of war in the middle. The idea is to provoke a war of attrition. Also, you can rush the second day on the fifth turn. In the paths, there are two artifacts for AotD each; the other two artifacts are on your starting location, and both players can collect the artifact collection. The difficulty is 160% in theory.

I'm not asking you to test it, but I am asking, especially experienced map makers, to just take a look and tell me what you think of the map idea.
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#3514
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StickyFingaz, you are destined for success.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#3515
An interesting situation from 2v2 game.
Luna with 1 angel vs 68 war unicorns, without slow and only basic fire magic.



Luna lvl 12, stats 13/11/12/13

    Expert wisdom
    Basic Fire magic
    Advanced Earth amgic
    Expert Air magic
    Expert Intelligence
    Basic Logistic

#3516
Slayzer, what was that? How to spend mana @offline?
648050691
#3517
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zoog
It might be an excessive idea, but why not create an analog of the World of Tanks chat? It takes about ten clicks: tools -> mail and chat accounts -> add -> chat(irc) -> name+mail (you can use any) -> nick -> OperaNet -> in the search bar, type hmm3 or find it in the list -> that's it.
This works in Opera 8, and it also works in the latest version (12).

Your message is too short. It must be at least 10 characters long.
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#3518
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Considering what's happening in the Warlord's Tournament chat, I don't think this idea will gain any traction.
296524052
Весна 2012.
#3519
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And what does VT have to do with it?)
I mean, we'll have a cozy and friendly SoD chat.
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#3520
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Maybe someone will be surprised, but there used to be an HW chat, around 2008, but it was later removed from the forum because it was slowing it down significantly. Then, they wanted to bring it back when transitioning to a new platform, but it never happened.
In reply to zoog
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#3521
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zoog
What does VT have to do with it?
I mean, we'll have a nice, friendly SoD chat.
There are heated arguments happening in the Tribune – swearing, insults, and the moderators are trying to keep it somewhat decent. Imagine what will happen in an uncontrolled chat???
296524052
Весна 2012.
#3522
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Why is there a ban for uncontrolled behavior?
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#3523
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The chat is unmoderated, and if everyone gets banned, only about 10 people will be left in the end.
296524052
Весна 2012.