Skip to content

Posts from (Hero - Rogue) in Heroes 4 Auto-translated

4.0 (2 ratings)
Open
How does the Rogue hero class affect gameplay?
77 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
#107
Auto-translated
Ranger! :smile28: Because then it will be harder to defeat the thief on the battlefield! And he will also bite the enemy archers with his counterattacks! :D :cool:
I mean, if you suddenly need to run away! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
User Avatar
#108
Auto-translated
Night;
It would be better if you told me what skills you are developing in your thief, besides stealth. Personally, I choose either Chaos or Death. In the first case, you get a decent mage, and in the second, poisoned weapons/arrows are very useful...
Hmm... I develop... combat... and then nature magic - at least up to level 3, so I can get my favorite spell, "Giant Strength." But if nature magic is developed to level 5, that's even better... when you cast "Giant Strength" and "Dragon Strength" on yourself, you get a pretty good combination...
User Avatar
#109
Auto-translated
I don't see anything wrong with them (the mage and the rogue) finding each other. So what... if the mage is strong, even moderately so, then the rogue is doomed. Especially if he's without an army... And if he has an army, then everything will depend on its strength.
User Avatar
#110
Auto-translated
So, can we just ignore the thief on the battlefield? :confused:
It all depends on the strength of the army, right? :D ... Yeah! :D And when the thief grows into a ranger, he can chase after the mage himself! :D :cool:

But I agree with Andersen, that after the battle, the most important thing is to level up nature magic! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
User Avatar
#111
Auto-translated
Why not take it into account? I didn't say that. It's just that in this case, the thief will fully live up to his name and try to cheat... Well, if not, then he's really doomed.
But I agree with Andersen, that after the battle, the most important thing is to level up Nature magic!

Again, everything comes down to magic. Why not level up Nature first and then fight?
In reply to Пандора
User Avatar
#112
Auto-translated
I don't know how good and correct my build is, but I don't level up either combat or nature skills. These are very useful and help with survival. But I act in a non-standard way. I level up the Rogue's nobility skill after stealth and other necessary scouting skills. Let it be useful just because it exists. Such a ruler is not only difficult to catch, but also hard to see! I call this build: "King of Thieves".
In reply to BASON
User Avatar
#113
Auto-translated
BASON;69548
After Stealth and other useful scouting skills, I level up Nobility on my Rogue. Let him be useful just by existing. It's hard to even see such a ruler, let alone catch him! I call this leveling method: "King of Thieves."
Of course, the idea is great, but how will he then help your troops? :)
It's quite easy to level up a zero-level hero to level 3 "Nobility," and I don't think it's necessary to "waste" your main hero for this...
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
User Avatar
#114
Auto-translated
Sergh;69549
Of course, the idea is great, but how will it then help your troops? :)
It's quite easy to level up a zero-level hero to level 3, and I don't think it's necessary to "waste" your main hero for this...
Nobility only rules when paired with Chaos. And for it to be even better, a third level of combat wouldn't hurt.
In reply to Пандора
User Avatar
#115
Auto-translated
Pandora;69542

...
Again, everything comes down to magic. Why not level up Nature first and then focus on combat?

That way, even a Thief can stand his ground, and after leveling up Nature, he'll just do it much faster! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to IronAxe
User Avatar
#116
Auto-translated
I remember once, I foolishly maxed out Agroniel's Summoning skill. It was a nightmare! She would sneak into some hidden spot, lie down to sleep, and the next day, she couldn't breathe or move. And even after dismissing the summoned creatures, it still happened. I had to constantly switch between heroes until the game registered that my bard was without an army. And that was in the best-case scenario; in the worst case, those monsters would attack me at dawn and happily devour me (imagine a horde of hydras with medusas as backup – against Agroniel with three elementals). So, under no circumstances should you max out a rogue's Summoning skill; it's more trouble than it's worth.
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
In reply to IronAxe
User Avatar
#117
Auto-translated
IronAxe;69551
Nobility only works well in combination with Chaos. And to make it even better, a third level of combat skill wouldn't hurt.
The bonus is certainly great, I don't deny that, but a combat skill is ABSOLUTELY necessary... otherwise, you won't be able to hit the enemy very effectively.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
User Avatar
#118
Auto-translated
Sergh;69559
The bonus is certainly great, I don't deny that, but it ABSOLUTELY needs a combat skill... otherwise... you won't be able to hit the enemy very effectively.
That's not entirely true. When we have this bonus (chaos + nobility), we get this: Upon hitting, it inflicts a wave of fear on the enemy. The affected enemy cannot retaliate and retreats several squares. In certain cases, this is more than enough. If your hero is fast on the battlefield and/or can slow down the enemy, then with this clever attack + wait, he can withstand many types of monsters. And with combat skill leveled up to level three, he might not even need to run away from them, and can even hold his ground against
User Avatar
#119
Auto-translated
A rogue hero cannot initially be my main player. Therefore, I would like to have enough time to fully develop his core skills, rather than focusing on other things. But if such an opportunity arises, I would rather choose some kind of magic. This will depend on which Castle I have.
In reply to Пандора
User Avatar
#120
Auto-translated
Pandora;69751
The Rogue hero cannot initially be the main player.
Each case needs to be considered individually :)
Pandora;69751

Therefore, I would like to have time to fully upgrade his main skills, and not just something else. But if such an opportunity arises, I will most likely choose some magic. This will depend on which Castle I have.
Well, it depends on the map. And if the map is rich, then upgrading the Rogue and making him the main hero initially is not a problem. The problem is that in an online game, I personally would be wary of using a Rogue as the main hero.
User Avatar
#121
Auto-translated
Yes, a lot depends on it. First of all, it depends on personal preferences. I feel more comfortable playing knowing that my main hero has magic. And scouting, combat, tactics, and even my favorite chivalry are secondary. The second hero will likely take care of that. Of course, if it's not a campaign, then I'll think about it...