I mean, if you suddenly need to run away! :D :cool:
I mean, if you suddenly need to run away! :D :cool:
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It would be better if you told me what skills you are developing in your thief, besides stealth. Personally, I choose either Chaos or Death. In the first case, you get a decent mage, and in the second, poisoned weapons/arrows are very useful...
But I agree with Andersen, that after the battle, the most important thing is to level up Nature magic!
After Stealth and other useful scouting skills, I level up Nobility on my Rogue. Let him be useful just by existing. It's hard to even see such a ruler, let alone catch him! I call this leveling method: "King of Thieves."
Of course, the idea is great, but how will it then help your troops? :)
It's quite easy to level up a zero-level hero to level 3, and I don't think it's necessary to "waste" your main hero for this...
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Again, everything comes down to magic. Why not level up Nature first and then focus on combat?
Nobility only works well in combination with Chaos. And to make it even better, a third level of combat skill wouldn't hurt.
The bonus is certainly great, I don't deny that, but it ABSOLUTELY needs a combat skill... otherwise... you won't be able to hit the enemy very effectively.
The Rogue hero cannot initially be the main player.
Therefore, I would like to have time to fully upgrade his main skills, and not just something else. But if such an opportunity arises, I will most likely choose some magic. This will depend on which Castle I have.