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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#2699
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No, I recently played a game (less than a week ago) and had to load the autosave twice. Now I loaded it in single-player – the issue is gone. In Hotseat, they forced me to fight manually. In multiplayer, they definitely didn't let me skip the battle. The game started on September 26th.
Не бійся коли ти один, бійся коли ти нуль.

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#2700
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When loading a game with a chess timer, is it possible to remove the timer altogether or add, say, a conditional 1 minute instead of a whole turn?
In blitz games and with a poor connection, this has a significant impact.
In reply to Redwhait
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#2701
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Redwhait HP
When loading a game with a chess timer, can we remove the timer addition or add, say, a conditional 1 minute instead of a whole turn?
In blitz and with a poor connection, it has a significant impact.
This only happens when loading an autosave. When loading a regular save, the time is not added. But it needs to be fixed. It would be better if the time was added not when the turn is sent, but when it is received.
#2702
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Would it be acceptable if loading, saving, and autosaving each added 2 minutes?

1 minute for loading and 1 minute for refreshing memory and preparing for actions.

Or perhaps we could add a fraction of the time taken for a turn?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
#2703
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baratorch
Would it be acceptable if loading a save, including an autosave, added 2 minutes?
1 minute for loading and 1 minute for refreshing memory and preparing for actions.

Or perhaps add a fraction of the time taken for a turn?
Is it possible for the timer to start ticking after a save is loaded, following a specific, useful tactical action, such as after building something, manipulating troops and artifacts, moving a hero, dismissing a hero, or trading at the market? In this case, the status quo would be maintained: you can remember what you were doing, and time doesn't pass.
#2704
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Is it possible that after loading a save, the timer starts counting down after a specific, useful tactical action?
For now, let's assume that it's not possible.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#2705
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Wouldn't it be possible to implement a feature where time doesn't pass while a save is loading? And there would be no need to add extra minutes for players to "remember" things; if needed, they can agree to take some time to recall and reload the save.
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#2706
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Perhaps we could add a small button in one of the corners of the screen that would only appear when loading a save. Until the button is pressed, the player would only be able to view the map and heroes, but the game time would also not advance.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#2707
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The following message appeared during gameplay:


What does it mean?
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In reply to Alexey-omsk
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#2708
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Alexey-omsk
The following message appeared during gameplay:
What does it mean?
I'd like to add to the question, what is this?
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
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#2709
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And once again. What does it all mean?
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#2710
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just not all at once.
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#2711
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Hello, baratorch! Please help us with the passwords. Send them to us either in a private message or via ICQ. This is an important game, the final of the "Winners of Newcomers" tournament. Thank you very much in advance.

http://zalil.ru/34779186 - save files

Blue: The_ (241568808) Red: Diabler (360429834)
241-568-808