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25/09/2013 GoD(Blue, Citadel, Crag, Crag) def =Stinger=(Red, Castle, Valeska, Kyrre) Jebus Cross 126
We picked all resets.
In the first few days, things were really rough; only the goblin external dwelling was revealed. There is a Griffin Conservatory along the road, but it can't be checked because right in front of it there is a block on the same road of 50-99 harpies guarding a chest and an obelisk. The only bright spot was that Crag leveled like GoD)) first he was given defense, then in a witch hut along the road he got logistics, and on the same day, after taking a chest, he got earth magic.
On day 1 turn 13, he took his native town; far away across rough terrain, another Griffin Conservatory was lit up, no more external dwellings were found, but money was great despite the crooked respawn.
On day 1 turn 15, I ran across rough terrain around a block of dragon flies and took a Tower town; right below it there is a bear external dwelling and a 2/2 sword guarded by 50-99 nomads. Crag fights into it and takes the external dwelling. Nearby there is a chest and a medusa dwelling guarded by 50-99 gogs. We take the chest for 5k gold; Crag fights into a table; a scout hero takes the medusa dwelling guarded by 40 harpies. At home, there are minotaurs in the Castle. Crag stands next to 50-99 harpies.
On day 2 turn 1, I fight the harpies; in the chest, 35 war wolves; then a Griffin Conservatory drops for 3; earth magic is expertized; Crag fights his way home; the army runs to the native town, where there is another Griffin Conservatory.
Day 2 turn 2 - Crag on an angel runs to a triple GO - 50-99 champions, 50-99 scorpicores, 20-49 hydras; nearby, guarded by 20-49 dread knights, KZ!!!
Day 2 turn 3 - scout heroes collect 2 more Griffin Conservatories of 2 each; Crag fights the GO and takes the KZ. On level-up, I take Scout instead of Scholar; well, at least I managed to learn Wisdom from 20-49 crimson dragons, since the chest behind them had all the magic.
Day 2 turn 4 - Dragon Fly Hive for 4; I fight 5 rust dragons for a 10/2 cuirass; chest for 5 angels; then, guarded by 40 cyclopes, a chest for 20k exp - I get it and expertize Pathfinding. I run further along the road and see Kyrre very close. Nearby - a Dragon Fly Hive with a chest guarded by 10-19 gold dragons, an angel external dwelling guarded by 10-19 dread knights, gauntlets, a couple of campfires, artifact merchants guarded by 20-49 nagas.
Day 2 turn 5 - Kyrre takes the Dragon Fly Hive guarded by gold dragons, kills the dread knights but does not take the external dwelling, then the nagas and attacks.
Kyrre: 19 18 6 (25) 1+7 archers, 19 wyverns, 13+13+12+13 marksmen
Crag: 15 15 11 (50) 4 thunderbirds, 12 angels, 6 minotaurs, 1+1+45 goblin spearmen, 105 war wolves
In round 1, Kyrre casts mass shield and waits; with implosion for 1125 damage, I take out 4 archers; I move everyone forward a little hoping for morale +3. Kyrre piles on with wyverns and archers onto the wolves and kills them through morale.
In round 2, Kyrre resurrects 2 archers and hits my angels; Crag casts Slow and leaves 2 archers with a total of 295(250+45) HP.
In round 3, they also cast Slow on me and start shooting with marksmen; I cast mass Stone Skin and move forward. The archers fly into the corner. The angels hit wyverns, then through morale they finish them off and also kill 12 marksmen. Kyrre surrenders with 2 archers and 30+ marksmen.
Day 2 turn 5 - on my turn, following a route previously seen via view earth, I take the central Castle, capturing a +3 to all guarded by 50-59 cows along the way. I replenish mana.
On their turn, the red player surrenders, because they have little gold and the way to the neutral respawns goes through the center, which Crag controls.
Thanks for the game! Crag rules))))
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