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Posts from Mafia 73. Forest KingdomAuto-translated
I won't explain anything here. Everyone knows the roles of Dag and Gur, so any reasoning here is equivalent to revealing everything.:smile38: Think for yourselves.
Dwarves - Neyra-Scout and Wolfstet-Miner.
If Mirki Vishmaster and Dag didn't vote for Oot, then there's no one else to be dwarves. Why is Neyra a scout? Because she ignores and blocks traps. True, she had to be replaced by an engineer for a couple of nights due to an unforeseen arrest. Oh yes, the clues - beer from the "Che Guevara" tavern and these lines from a famous work:
A cloud goes across the sky, A barrel floats across the sea. Like a bitter widow, It cries, beats in it a queen; And a child grows there Not by days, but by hours.
Why is Wolfstet a miner? Because the rest of the dwarves are in the grave.:smile16:
Trapper - Drakkosha.
Where is the trap on the 3rd night?:smile04:
Orcs - Ment/Heroist and Shamrock. Paladin - Ment/Heroist.
And these are the ones who are left.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Not enough? Okay. As long as the hunter is alive and free, the alchemist has no reason to brew a potion and risk being killed. They can simply stay safe at home and collect the trophies brought by the hunter. Then, they can process them all at once. But if the hunter is in a cage, then yes, the alchemist has no reason to stay put. Does this option work?:smile04:
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
I wanted to write a long post, but I changed my mind. Does anyone know what roles the Orcs have left in the game? With the Gnomes, everything is clear: three of them kill, one blocks, and 1-2 die.
I won't explain anything here. Everyone knows the roles of Dag and Gur, so any reasoning here is equivalent to revealing the answer for me:smile38:. Think for yourselves.
In any case, we'll see how Wolfstet performs. Then it will be clear whether I am right or wrong.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
As long as the hunter is alive and free, the alchemist has no reason to brew potions and risk being killed. They can simply stay safely at home and collect the trophies brought by the hunter. Then, they can process them all at once. But if the hunter is in a cage, then yes, the alchemist has no reason to stay put. Does this option work for you?
No. I would put two traps in their place; it seems like that option is possible. Moreover, they could have put two traps, but not everything ended up getting caught in them.
Okay, I have to go soon, cancel Shamrock, and remove Wolfstet. If there are indeed two Orcs, just like there are two Dwarves, then that's also a good solution.
Does anyone know what roles are left for the Orcs in the game?
I think – chieftain and hunter, or chieftain, hunter, and someone third who hasn't been mentioned in the news yet. 1-2 Orcs went for potions.
I would put two traps in their place; it seems like that's a possible option. Moreover, they could have put two traps, and not everyone got caught in them.
In this case, the alchemist risks being killed, considering the number of killers. I think he stayed home for two nights, and when the hunter was put in a cage, he decided to brew potions. ;)</
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).