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Posts from Обсуждение Might And Magic 8 - Day Of The Destroyer

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In reply to ОMEGA
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OMEGA
These are just trees depicted in that way. There are no secrets associated with them.
But there are a lot of trees nearby, and they are not displayed.
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Maybe they wanted to, but didn't? Part 8 was generally underdeveloped.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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I was also really looking forward to Might & Magic 8; I wanted to know which ending of the 7th part turned out to be correct and whether good ultimately prevailed. Although, in the 8th part, the action no longer takes place in Enroth or Erathia, but in the island state of Jadame, in the center of which a mysterious crystal suddenly appears. The game itself was significantly simplified; it was no longer necessary to carefully develop characters; you could simply gain levels and hire a ready-made fighter in the tavern, although, on the other hand, this allows for rotating the team to suit different needs. The choice of factions there became merely a formality; the essence doesn't really change, and there is only one possible ending. Although, I often played as necromancers. However, the world of the Destroyer and especially the final battle, that is, the dialogue, were disappointing. Instead of a battle, we are given 3 riddles, and the world is saved; it's not very epic.
Форум по игре Gothic: http://bestgothic.com/
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Hello everyone. Can you help me? I took the Priest, Deyson Liland, from the Dungeon faction into my team (to open doors), but for some reason, I can't get in (to the doors on the 2nd floor, where the shield needed for the quest is located), but I can get into the central area. Maybe it's a bug, or is there something else I need to do?

Added 13 minutes ago
My second question: the Minotaur has 7 in Body and Expertise, but the Trainer won't teach him. Is this a bug too?

Added 9 hours 33 minutes ago
The same thing is happening with the Merchant. The Vampire has 7 in Trade and Expertise, but the Trainer refuses to teach him.

Added 10 hours 49 minutes ago
The doors opened after I destroyed the Skeleton Converter.

Added 2 hours 49 minutes ago
I figured it out; I forgot that the Leadership and Willpower skills need to be at 50.
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Ah, I rarely visit the forum. The doors open not after breaking the skeleton converter, but after you enter the forbidden zone and necromancers start attacking you. This happens before the skeleton converter, but aggression from the inhabitants is already required.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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Good afternoon! Since I have a version with a Russian localization, the names will be taken from it (with explanations). The only thing I don't remember is the names... Unfortunately. I mean, I won't be able to remember who we're talking about, but maybe someone will understand... I'm stuck on a quest where I need to invite a witness to Elvar, someone who saw the formation of the fiery lake in the Iron Sands desert (a location with sand and lava). I found him, but he agreed to help on one condition: I need to carry the ashes to a crypt. I had to look for a Walkthrough, and it turned out that the crypt is the building we see when we first enter that location. The problem is that I didn't find any new item in my inventory to put in the crypt, nor did I find the place where I'm supposed to put it. You see, the Walkthrough said that the place is located one level below the exit, but there's nothing there. However, there is a room with coffins, but it's on the opposite side of the crypt. When I returned, nothing new happened when I talked to that character, but after talking to one of the two characters in the small house (surrounded by walls and a couple of chests), one of them agreed to go. I went to Elvar and talked to the merchant guild – they still ask me to bring the witness. Am I doing something wrong, or is this a bug? If it's the latter, does that mean game over? And secondly, who (and at what stage) gives the quest that opens the way to Regna? I was given a quest to deliver a message, but the path is still not open.

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