If all of a hero's Titans die in battle, one is restored to them.
Posts from Unity of the Elements
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-Fixed several bugs and errors.
-Added a function for the correct restoration of Titans after a battle. (thnks to RedHeavenHero)
Enjoy the game!
I don't understand the rainbow; can you help me figure out how to get through it?
Wow... I don't know, maybe they just scared me with recruits. With such Strength and Knowledge stats, and specializing in Academy's mini-artifacts, one regeneration can carry you through all the battles.
But during the battle with you, weren't mini-bosses definitely in the castle during the fight?
And recruits are actively attacked. What kind of regeneration can there be when you are surrounded by troops of the same Devil with an attack of 70?
Only, if you play for a long time, then yes, it will be easy. But if you try to pass it quickly...
But during the battle with you, weren't the mini-bosses definitely hiding in the castle during the fight?
And they actively attack on Recruit difficulty.
Yes, they were. It makes sense, so the tactics would have to be changed. I haven't played on Recruit difficulty. It's hardcore, though.
I still don't understand the difference when completing the quest involving activating 2 crystals in the demon territory – it seems that the number of fire elementals summoned doesn't affect the completion of the prophet's task (in both cases, I killed the demon without any losses).
Added 15 minutes ago
Updated the map.
V.1.0.5:
-Improved the scripting system overall.
-Now, after successfully completing the Prophet's quest in the Demonic Lands, the number of summoned creatures in the battle with the Devil will also be reduced by a third.
Enjoy the game!
Added 13 minutes ago
I was also thinking: there are many empty garrisons along the borders of the lands on the map. Maybe they should be populated with something to make it more atmospheric? Otherwise, you cross the border of a country without a single battle, which doesn't make sense...