There's no point in introducing it for just one season.
Posts from Let's talk about our Red Rush strategy...
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Ban or allow Red Rush:
What conclusions can be drawn from 5-11 games played throughout the season on the entire forum?
In general, for future votes on regulations, this should be taken into account somehow. For example, if a vote is held on template XXX, then only players who have N+ official games on it should be allowed to participate. The exact value of N is up for discussion.
In general, for future votes on regulations, this should be taken into account somehow.
It's practically impossible.
For example, if there's a vote on template XXX, then only players with N+ official games on it should be allowed to participate. The exact value of N is debatable.
Let's take your results. You have a total of 21 official games on HW: 4 - Balance, 3 - 8mm6a, 1 - Nostalgia, 5 - 8xm12a, 2 - h3dm1, 3 - 6lm10a, and, presumably, 3 on 2sm4d(3) (vbn's data is lost).
You definitely don't meet the requirements for Diamond and Mininostalgia.
It's impossible to take into account your games played somewhere else. If we take yours into account, then we have to take everyone else's into account. Checking would be too much work, and trusting would be the same as what's happening now - we trust that players don't just randomly assign points.
Creating such statistics for each of the hundred people who want to vote is a waste of time; it's better to do something more useful.
Should we introduce an authorship coefficient and a noob coefficient?
Look at the results. In my opinion, people are voting reasonably. If they don't know, they don't answer. There aren't many random users, and if there are, they also vote randomly, which is an acceptable margin of error.
Regarding Ranked Play, the main argument for those voting to ban it is the uniformity of rules for all templates; it's easier for people this way.
In general, the main benefit of these polls is that players take a thoughtful look at the rules, think about them, and draw conclusions, primarily for themselves.
Personally, I almost never vote; I don't care what rules to play by, and it's even more interesting to diversify.
I personally have 20+ tournament games on Mini-Nosta, and during all that time there hasn't been a single red-rush. There was one chance for it — in a game with Vitalik on White Unicorn-2, but there was a scout hero who could reach the town with old troops.
Plus, I already wrote that Mini-Nosta is a "blue" template, there's no point in pressuring red there.
I already provided the statistics for Diamond — out of ~50 reports, 1 mention of a red-rush and a blue advantage in the results.
Added 6 minutes later
By the way, on Diamond and Mini-Nost, you can raise the question of banning control.
Why isn't there a vote regarding Jebus?
Added 6 minutes later
By the way, on Diamond and Mini-Nost, you could raise the question of banning control.
Regarding Diamond, there was a reasonable suggestion to adjust the treasure's contents so that relics don't lie around on the ground. And let control remain as it is.
Why?
Regarding Diamond, there was a reasonable proposal to adjust the treasure contents so that relics wouldn't be lying on the ground. And let the control from utop remain.
Regarding Jebus Cross, red-rush doesn't matter there at all, so it would be reasonable to remove it.
In Jebus Cross, red rush doesn't work at all there, so it would be reasonable to remove it.
Is this sarcasm?)))
Зима 2011-12.
Is this a joke?)))
In Conflux, with average development of both players, a clash at 131 can be very decisive.
Зима 2011-12.
There are, of course, cases of trading on the second and war of new growths
In my opinion, the RR rule is universal, generally speaking.
Is it justified to make its application/non-application dependent on a specific map? And what if the game is, for example, on XL-U? Or Diamond on a non-standard size? What if a few more popular maps appear in the future? Should we hold a plebiscite for each one, or even worse, adapt the entire set of rules?
If the rules for Mininost change in the future (e.g., control is removed) and the concept of RR becomes irrelevant on it, should we change the rule again? Soon we'll be memorizing kilometers of nuances for each map. ;)
In my opinion, RR either exists or it doesn't.
The ban on RR is really needed on small maps and maps where there is a guard tower within walking distance of the castle. That is, Small, Balance, possibly Panic, and all M-maps. Because on these maps, RR is quite often unstoppable with proper red play.
On those maps where it is difficult to rush red (almost all the others), and with proper blue play, it is even more difficult, banning RR creates more problems than balance. They have already been described.
Regarding Jeb, the question is debatable, but I have much less experience than the community, so I won't insist.
Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser
Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир
