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“Summer 2013” experimental season. Online ranked games (reports, discussions).Auto-translated
In total, I found 84 ducks on the respawn point from all the hives (and I found all of them, ignoring 2). Who has more?:D :cool:
Not related to Jeba, but in one game, it seems against Sanin, there were 192 ducks in 3 treasure buildings on Mininost! Who has more?)
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D
Комплимент который сделал мой день: Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser
Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир
They aren't very useful in the final stages; they are only dangerous as neutral creatures.
Come on... in Grand Order, there are usually 6-7 of them, which is 30-35 SP. And they have a lot of hit points. And their speed is good. Of all the possible joins, this is the most successful one, in my opinion.
Good start with Clavius, build Nagas+Citadel week 1. Took two cons at the start of week 2 and start to exlore map. 4 towns at the end of 2 week, Clavius 17lvl with 8 angels. Got 3 Utopia but have no control, build 3 guilds to lvl 5 and got nothing. At last find book of air in utopia and got Charna with expert air to view. But Anders decide to give up. Thanks for playing.
In the first game, from a good spawn with 2 air magic shrines, Gurni. From a bad spawn, one-way monoliths all the way..... I ran all week to my town, breaking through a bunch of shooters along the way, and finally hit a crowd of liches, took a Dwarf Cottage and crashed back home.
In the second game, I took a Hive for 8 Wyverns and went into a one-way monolith all the way, first placing a scout hero on the exit side, took a village, and again saw a new, even bigger one-way monolith. I jump into it with Gurnisson, and the scout hero follows behind daddy (8 Wyverns, crap, water elementals), but ends up in a different exit monolith....))) hee-hee-hee-hee Gurni scouts the reds, next turn we capture the reds' main castle, then a chase for Xsi begins, and along the way we take 2 Naga Banks and seize the reds' Inferno castle 1-6 in the fort. On turn 131, meat is being transported through one-way monoliths, but news of surrender arrives...((((
08/20/2013 Strix (Blue, Conflux, random, Gurnisson) def Yostairs (Red, Tower, Ain, Xy) 8mm6a 131 Thank you for the game.
I confirm, if I had the money, I could have bought Xy in the castle and gone to meet the opponent with a lightning attack of 225, but as it was, Xy was left without mana in the corner, and I didn't see any prospects. I also gathered about 500 peasants, but I couldn't find a Necropolis or a Necro-village either). Thank you for the game.
Come on... in Heroes of Might and Magic, there are usually 6-7 of them, which is 30-35 SP. And they have a lot of hit points. And good speed. Out of all possible joins, this is the most successful one, in my opinion.
7 dragons will deal 895 damage with a lightning strike. Is that a lot? For Anarchy, where there can be stacks of 100+ wyverns, it's nothing at all. In my opinion, the most successful join is a Haven from a non-upgraded level 7 creature, for example, 35 bears or giants, which can be upgraded, or 25 angels...
7 dragons dealing 895 damage with a lightning strike – is that a lot? For Anarchy, where stacks of 100+ wyverns can exist, it's practically nothing. In my opinion, the most effective join is a Guardian Order from a non-upgraded level 7 creature, for example, 35 bears or giants, which can be upgraded, or 25 angels...
The most advantageous thing is to combine stacks that are numerous on the map, for example, 3 stacks of 40 wyverns or the same number of Rocs, or even more.